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ElyvnFrenzy

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10 Good
  1. Crafting Dread Forged Focused Retribution
  2. Streaming tonight and having discussions about the new planet, Oricon, and the two new operations there. Also talking about raid comp and how class balance affects progression raiding.
  3. Streaming tonight and having discussions about the new planet, Oricon, and the two new operations there. Also talking about raid comp and how class balance affects progression raiding.
  4. The main issue that i find with all 3 specs is the "penalty" to using predation/transcendence and bloodthirst/inspiration over berserk/zen. The reason for this is because we cannot build fury/centering during this buffs duration. Marauders/sentinels run on fury/centering and seem to pay a price for using buffs to help the group out rather then increase dps for all 3 specs and I don't see this as absolutely necessary even during berserk(especially in carnage/combat and rage/focus) you're losing potential stacks because you have the berserk active. This hurts all the specs and i believe should be addressed above all else. Carnage/combat overall has some RNG quirks but for example if they increase execute/opportune attacks proc chance by 30% theoretically enabling it up be at all times and changing slaughter/hand of justice so that you control it. It would take almost all of the RNG out of Carnage/Combat now this is potential warning for a nerf because you would be in full control of a spec that personally i only have a +-75 dps with drop that to 0 i would be hitting way to hard way to consistently and realistically this is doing nothing for the pvp side of things. I'm not sure what the change is that needs to be made to fix Carnage/combat for pvp but its defiantly something to do with the momentum you lose by getting stunned/knocked back(gore windows ETC.) Annihilation/Watchmen has the same problems with losing that momentum with losing stacks/not being able to apply the 3 stack bleed in some cases.
  5. Carnage and Annihilation are actually very even both have their pros and cons. Even though Carnage parses higher(purely due to the opening dps spike) Annihilation can easily keep up. I have some pieces of gear that i switch out to do annihilation. Gorband and I are always even on bosses dps wise Annihilation is defiantly not held back and IMO the specs are equal and this is not an issue. However the lack of utility that Carnage has makes it the less favorable spec to play for progression. However, pvp wise the damage outputs from both specs are hindered by things like stuns and knock-backs equally(unchecked Annihilation and unchecked Carnage are both deadly). Note there are some boss fights that hinder carnage and annihilation equally(losing stacks/gore windows ETC.
  6. To be fair it's expected that the patch will be delayed on a short notice if I recall correctly HM ec:Thursday TFB Thursday NiM ec thursday HM SaV what they got it right Tuesday NiM TFB Wednesday
  7. If your wondering why wales isn't full Dirtyfighting(lethality) its due to a little imbalance. The middle tree dot for gunslingers (shock charge) affects wounding shots. Where as the Sniper middle tree dot (interrogation probe) does NOT affect cull.
  8. It also annoying, all of the barrels on the imperial side are skill barrels. The barrels in the field tech, medic, and enforcers blasters are all skill barrel 26s they cannot obtain the patron barrel. Besides 2M credits is not alot of money. Go do your daily's. lol.
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