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Alegoss

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  1. this means the marauder has eyes in his head ^^ why do people want rock-solid-not-counterable-killing-machines?? that burst helps you in pve most likely but in pvp that would be pretty strong if you can front load everything
  2. everything is so situational, it has nothing to do with l2p issue , you dont allways have ur CDs ready you dont allways see them near fire / acid pools. its a part of that WZ which can be utilized, the range is quite annoying thats true
  3. offcourse u use it than... i mean its the OH **** button the last effort to deal out some damage before u die, or hoping you can get away and a healer might spot u before the 5 secs run out ... you cant allways wait for a full resolve bar before you can pop it. beside i think everyone can kite for 5 secs no? but besides 10 % HP is nothing, most of sorcs, consulars or anyone with a damage over time ets just places the dot on you as soon as they see you pop undying rage and trust me the marauder does not escapes his faith if he aint getting heals.
  4. This thread goes wether you know good some good Marauders on ur server, dont be so self centered for once (or are you scared noone will know you????) (referring to some posters) back on topic: Server: Frostclaw Marauders: We have a couple Sentinels: We have a couple i just dont really like to call names, in PVP you cant really tell whos good or whos bad for me teamplay is win and sure i like to team up with fellow marauders and help out new commers to the class if you would ask me who are the best pvpers i gladly call names because of their team performance and play (but guess we have to move this post to pvp section)
  5. well if you wanna mary the cocky imperialist just raise it to max i find the interacting with ur companions awesome, BUT it saddens me that it stops after maxed besidei miss the after marriage conversations : i need to iron while ur out with friends all the time, i feel neglected ....
  6. If ur on frostclaw, let me know this kinda tough talk is so childish , i know a marauder switching back from rakata to BM gear just because of that! u sound ur the only one knowing how to roll ur cds .... makes me giggle, soz! i dont buy ur story for one inch... cool story BRO!
  7. i have same problem, though but i accepted the fact that its more or less our anti - class! yesterday i even experienced it: they have two stuns a short and a long one i have 600 + expertise he pops out of nowhere stuns me and before i can remove the second stun im dead... for some reason i have that ok .. die and go again but at same reason you think: what is his anti class? I mean if you can pump out THAT much damage in 5 secs time comming out of stealth (which is a big advantage) is a bit ridiculous his biggest crit on me was 5168! but i cant really find a way to counter that, because you dont see him comming and in pvp your often focused on objectives. the thing is he rarely gets caught because he kills people so fast that he restealths immediatly after and continues his killing spree i might be doing something wrong i dunno but i feel the OP pain definatly because the second time you come back at a point, you know hes going to pop up somewhere and BAM dead u r ... again without being able to dish out damage and slow is mobility.
  8. idd Pve geared marauders are no match whatsoever (at least thats how i see it in WZs) you get a bonus damage increase as well incomming damage decrease and incomming healing increase you will overcome pve geared players and i find the expertise system here in swtor a lot better than the resilience system in wow (expertise punishes people who enter with pve gear and it doesnt really punishes ur loss of stats as it gets boosted by ur expertise) im not really a calculating expert on this but i really play with feeling and how i encounter players this way, and so far i have more problems with BM marauders than pve marauders lets say.
  9. what i often see is when i enter with BM gear, my opponents seem to have that: BM-tunnel vision syndrome (jump the one with the big red lightsabers), it doesnt matter wether the carrier runs past them , they rather let him run than let me live. it might be a tactic like any other , but eventually i really need to reconcider to get me a healer (which aint easy if ur in pve oriented guild on a pve server :)and which has the same pvp activity as me), and it needs to be a healer with pvp gear . so yes im pugging a lot and sometimes i facepalm and have no healer and die more often = have a lot less damage out put) but with some heals and teamwork everything changes.
  10. i used jaesa all the time except of the 2 last class quests i used Quin as the extra healing was welcome
  11. hmm not entirely true depends wether u get focussed a lot, and how fast a game goes
  12. or the opponents demolish everyone on huttbal that the game is over before it starts sorc power dashing and passing ^^ but yes you should get at least around 100k
  13. yes i agree knockback happens you cant be aware of everything around you but... even so the fact that knockback is a counter its way to powerfull in Huttball, there is no way you will counter a knockback as a marauder. Eventually the purpose in huttball is still to eliminate the ball carrier, so in my opinion you should be able to counter the knockback as well as they can counter you closing in... in order not to give ur opponent a clear score. as eventually thats what it is knock everyone of and just walk freely to score in voidstar/alderaan i can us the charge as a counter or at least in many different ways on knockback but there, it doesnt feel as important as in huttball (mainly because of the lvl difference of Huttball)
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