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Storm-Cutter

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  • Location
    Oxfordshire / Munchkin HQ - UK
  • Homepage
    http://homepage.ntlworld.com/anthonyandanna/Starwars/index.html
  • Interests
    Star Wars. RWBY, Anime, Food Beer.
  • Occupation
    Engineer
  1. Am I missing something, or isn't it the same CD potential for everyone? If it takes 10 seconds, ten minutes or ten hours, everyone can start at the base time and reduce it by levelling up ones' companions, buying guild-ship perks, equipping crewskills amps ( FWIW) and such. I kinda guess the OP wants crewskills to complete faster to make more money off the GTN, not realising that if everyone has the same CD time, there'll be an abundance of mats to sell, thus forcing the price down. There's probably hundreds of stacks of mats in people's inventory. Make it worth their while to sell, and they'll offload some, surely. - prove me wrong.
  2. I think you just won the forums. Nice1, congrats.
  3. Things have been crazy on the GTN for a long time. The studio are their wort enemies when it comes to keeping inflation under control. The latest Augments made with rare materials are a prime example - only a few do the top-tier activities.... but people still want BiS gear.... the mats drop in a trickle so the Augments are stupid expensive.... So everyone who doesn't want to raid or do ranked PVP puts up the prices of everything they can sell.... An armour piece or a dye or a decoration or a boost.... Even low grade mats are 100s of times what they were at the start of the game. Effective credit sinks, - new events that drain money out of the system is required. Its poor design that you can PVP for an evening and easily amass 100-200K without spending a credit. You can run dailes for the same time and mnake even more, - for a few credits repair bill at the end. It only takes a few score people doing so, every day of the year and that's billions swimming around. - Making Decos and cosmetic things cost a lot of CCs is also fuelling the inflation. - If you spent a few dollars on a shiny, you wanna make millions on the GTN if you sell it. - Especially if all your fave things to buy is being over-priced by everyone else. BioWare seem unaware of the problem and refuse to spend time or effort thought to the problem, meaning that every passing day it just gets a little bit worse....
  4. But if you've been through the story on Zakuul, you slept in carbonite for 5 years or so..... Putting you in a literal and figurative holding-pattern until the devs could write a shed-ton more story..... When that didn't happen, you could either be closer in age to your companions, or further away, depending on who you choose to be with. So if you were dating someone you were 5 years older than, you're both the same age. If they were 10 years older, before, they're now 15 years older. OF course, alien races can age at differing rates - coz science ( and story). Although with a Republic that's lasted for 1000s of years, they've probably standardised calendars by now.
  5. There was another thread on how miserly the rewards are. - Which seems to have been ignored. OTOH, I manages to fill up the fifth stack of 9999 jawa scrap components. - So in conclusion, it's not the great incentive it was supposed to be. - Even less so since there is no requirement to do anything while logged on, so spending a minute or so a day logging on is sufficient. - Meaning it will hardly swell the numbers online at any one time - except as figures to show to the studio execs, which proves nothing. I'm no businessman, but I think 500 players spending time in the game and spending money on it, is better than 500,000 FTPs that log on and off for a daily reward.
  6. not dying is because so many other characters are keeping topping up your HP. - Defeating Valkorian is more about remembering that there are supplemental skills on the extra taskbar. click them randomly as well as DPS and you're golden.
  7. Just when I thought we'd got over the whole of Valkorian and his messed-up family, here they are again to be the new-old big bads. How many more times do we have to hear "you'll never defeat me a third time." - Valkorian is in denial about losing more than Donald Trump at this point. There were several points I didn't get, like why Lana couldn't come with you, how Satele's mind is like Valkorians, but with fewer steps, how people can wrench you in and out of reality for a bit of exposition, how there are repair droids in someone else's mindscape, how long-dead people can just come back and torment you with more and more BS - and how every villain has to give you the long winded, 'you are nothing / I can defeat you/ I'm stronger than you / your allies are nothing compared to the force" speech before you inevitably blast them. Yeah the scenery was nice to a point, but the story sucked (rehashed) balls. SRY, but I didn't enjoy it all that much. I thought the Mandalorian FP was better story wise, but still only a 2/10. - Could do better. Grade: D-
  8. Much as I admire Vulkk, can you summarise it in captain-dummy-talk?
  9. While you are correct, I got the impression that the OP was still levelling a character. -possibly their first. Some of the time when it says report to Nar Shaddaa or wherever, it needs you to board your ship to trigger a cutscene, dialogue choice or companion interaction. - So while it can often be bypassed by using heroic transport, it may not advance the story arc, by taking the shortcut. I do recall trying to speed-run a few characters up the levels and fell foul of this quirk several times, making it imperative that I backtrack.
  10. Just playing the game should bring in a steady trickle of credits. As well as all the suggestions above, also watch your spending - Repairs and travel are unavodable, but it's easy to splash a lot on some cosmetic thing. Also check your inventory and ships cargo holds. - It's surprising the amount of junk that can accumulate, a lot of which you can vendor for credits. If you have any purple/blue/green jawa scrap, you can turn it into crafting mats to sel, or companion gifts for droids and critter companions. Also look around at what is quick and easy credits. Maxing a character to top level also opens up a wealth of dailies, of which some are quick and easy and give good payout for minimum effort. Adventuring in a group makes content go quicker. - Shout out for people doing heroics or FPs on fleet or low-level planets. GL
  11. Uninspiring rewards. Too little too late. For veterans who have supported this game since launch - do we really need more rep tokens, more credits and more jawa junk, and as for valor tokens... Why T-F would you give people those for logging in and never setting foot in a WZ? I can see people doing so for •Legendary Embers (28th login in a calendar) but TBH they're not that hard to earn, or indeed that hard to earn credits to buy off the GTN. I can see people logging in for 20 seconds per day to earn the rewards without actually contributing anthing meaningful for the game other than adding to inflation and trashing the cost of Embers etc. The more I step back from this game the more I see it as a faded pastiche of its former self. Make some content F-F-S- That's what keeps people playing. Sheesh!
  12. comp on heals is okay, but running the orbs is probably the key to this battle. they are purple and pink, and running the right one to release the correct NPC is the key to beating this fight. Just keeping DPS on Revan while you run orbs will easy win this encounter.
  13. Just how long do you need to play to make a billion credits? Legitimately play that is, doing dailies, fps, PVP etc. Its not like these things change much. Even PVP is pretty predictable these days. And the credits reward is what? most PVP/PVE things generate about 5K / minute. So about an hour a day for a year..... doing the same old repetitive BS.... To buy one at today's prices....when you need 14..... for a rather miniscule gain..... This game needs some seriously huge injection of content, otherwise it'll simply die of apathy.
  14. They've already dropped 20% in price on the DM GTN. Now 0.8BN credits each. I am what I consider moderately rich in game, and so are my guilds but just 1 of these would near bankrupt us.
  15. It seems like a lot of stuff that was never needed often got lots of developer time, and made it to the live game. Some stuff got huge amount of studio time and was all but ignored, hated or bypassed. - Uprisings, Vandinball, star fortresses, KoTET &c. anyone been to Darvannis or Iokath recently? Anyone still doing 2 WB on Ossus? I also agree that PTS is an utter waste of time. If they want us to do their beta testing for free and then ignore any suggestions - reasonable, QoL or otherwise, what was the point. Let them test it themselves.
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