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Stellarcrusade

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  1. This credit tax is just another example of the devs doing everything they can to benefit the rich guilds and bankrupt the small/medium ones. I'll have to close both my guilds because I cannot send prizes to winners of guild contests anymore. Great job. Can you think of any other change that has ever went into any game in history that was more hated by nearly 100% of a player base before? OMG. They couldn't have done a worse job, impossible. Solving the issues with credits is so simple and will not hurt everyone, but only affect the economy and those who have too many credits. Simply make it so that you can only transfer 200 million a day from your legacy. BOOM! Done. Almost all problems solved. All things on the market would have a 200m ceiling, there would be no way to go around the market, you can still trade items of any value - that's not just fine that's great! Inflation would stop in its tracks. Gold sellers would be out of business. A player with 700 trillion credits would have basically the same buying power as someone with 700 million credits. Such a simple fix that would only make 1% of the playerbase mad, not 99% like right now. I'll be closing my guilds if this doesn't change very fast!
  2. Ok, really, all these methods to try to fix the economy caused by a few people, and in-so punnish all users - is a bad idea. The real solution is to make the Maximum money transferrable to or from a player per day to be 10 million. With this make the max price you can sell an item on market for 10 million. What this does is, makes the people with 100 million have the same buying power as one with 100 trillion really. It simply caps the economy, effectively ends credit sellers forever, and makes quests that give out 1 credit as a reward just a tish less insulting. It would be hard to cheat, which means no-one really would do it. Really, if you wanted to transfer 70 million to a person in 1 day, you'd need 7 characters and he would need 7 characters, logging them in and out just to do that lol. And there could be a 50 million per day cap to transfer to-from legacy.
  3. Not sure if it is coincidence or not, but I just disabled my malwarebytes, then it worked.
  4. A complete solution to the economy that would fix it now and forever - limit that a legacy can only transfer 10 million credits a day, and move the GTN maximum per item down from 1 billion to 10 million. Gold sellers would be instantly out of business, gougers that want to sell things for too much will be unable. It basically puts a ceiling on any 1 item to be 10 million. If someone has 50 trillion credits they'd have the same buying power as someone with 100 million. Problem solved. And before you panic because you realize you will only be able to sell your stuff for 10 million, keep in mind that'll be tied for the highest priced item in the game. The ability to distinguish a super rare item and a kinda rare item is really not needed.
  5. Credit sinks will never work, they never have in any game. If they really want to go this method then they need to invent credit sinks that ONLY affect the people with tons of credits. Like a vendor that sells never been seen before stuff or stuff people would die for like: 1.) items which remove bound from an item 2.) +XP bound to legacy gear 3.) Vaylin companion with romance story 4.) perhaps buying romance stories with popular companions who don't have one These kind of things, creativity and people would spend tons. I'm not rich compared to most people, but I'd pay billions for those items. Alternatively a better approach is to leave all costs of things alone, and yes even the hillarious prizes of 1k credits, and just remove all credits from the game. Give players a month notice to buy stuff, and then remove it all. Sure rich players will have a nice stash of stuff to sell when we all start with 0 credits to go earn them like the game intended, but those items worth 1B yesterday would now sell for 5k credits. So who cares. With this method, for the first time in years doing quests and getting a laughable 1k credits would feel rewarding. Crafting would be back, the economy would be fun to participate in again.
  6. I am forced to agree here. The way I see it, PvP is dead unless they remove the lockouts completely and eliminate premades greater than 2-4. And if premades are playing, they should be matched against similar skill premades. The 8 man teams is a joke. Alternatively, the lockouts would be ok to be left in if you instead: Add selective queueing, [x] no premades (even matched premades if you are in a premade). and a checkbox to select which map types you want to be queued for. Balance out the queues skill wise and your lockouts would be fine. I mean seriously, the worst 8 man premade in the game has a 95% win rate. Their win-rate should be 50% at best with proper queueing.
  7. Ok, galactic seasons is a great opportunity to bring in one of the most popular companion requests. I'd make this the level 100 prize and you'd have participation levels higher than any previous season by far. New companion: EMPRESS VAYLIN. Make sure the original voice actor does the voice, and make this companion romanceable for male and female. The rest of the season will not matter, it'll be a huge draw. Please do this. Thanks.
  8. If things keep going like they are, there will be no players left, so agreed there will not be enough to support this. But the idea is, if you separate the queues, thousands more players will be doing PvP.
  9. What this reply means is, since you are new your job is to never have any fun, but to keep playing forever, never having a chance to win - all for the good of the veterans. Problem is, no-one will continue to play just to make his team punching bags. New players want to feel that they can have a good game to contribute to their team's success. And no player should EVER stay with a game that enforces a 70% loss rate. The game devs should listen to this player, and put in a skills based matchmaker. This will grow the participation base instead of scaring it away. I too would GLADLY wait a bit longer for a close matchup every game. And I'm not a noob.
  10. I realize the old launcher was supposedly slower than the new one. Well, my favorite part of the new launcher is having to enter my name and password 5 times in a row before I actually see the game loading. Turns out it was much faster in the older launcher than the new one due to the 5-10 crashes in a row before you get logged in now. Please fix.
  11. Oops, is it too cynical to say they accidentally put something in that players like, so its coming out? Well, to be fair, gearing in the last expansion - cut to this expansion.....so I guess it is fair. That being said, I too am looking forward to this and more QoL improvements and like OP I'll give credit to them when something good does go in.
  12. Really, the sign of a dying MMO is too many currencies. It is a good idea to let you trade currencies, but really, ALL currencies should be exchangable, and once you've done that, you realize you only need 1 currency. Then the MMO becomes simpler and returns to playable.
  13. Noticed the issues right away, when 2 high level players with level 50 companions were getting owned doing makeb heroics as if we were in master mode operations on the boss. Hope a HUGE adjustment goes in to fix that.
  14. How exactly does this work. I have bound augments in my storage, I install in gear, pull back out, still bound.
  15. I agree with OP mostly. PvP is very dumb right now, its designed only for the same players who play Ranked PvP. They need to get rid of the wins requirement and the deserter flag, unless they add a skills based matchmaker and options to not queue with premades and options to choose which warzones to queue for. If they had those 3 things deserter flag would be tolerable. PvP is not for casual PvPers - it was, now its not. Over the last 33 years of gaming (yes i'm that old), I've always been a PvP main - in every game. When the wins requirement and deserter flag went in, i haven't PvPd here since. The best gearing system they ever had was 6.0. And now they have the worst one they've ever had, so that just magnifies how bad it currently is. They assume that casual players don't need top gear, so lets design a system for which they cannot get the top gear. What they do not realize is, the beauty of 6.0 is that all players could do what they like and get top gear - even if they most likely would never need it. That's genius. Most players want top gear. Who cares if they need it or will ever use it. Just having it in-case they ever want to do top content is a comfort, and a goal for a high number of players. It's like having a good quality smoke detector in your house instead of a poor one, you may never need it - but everyone wants a good one. The majority of the playerbase in this game is: 1.) Fly by night players that only come back for new content and WILL NOT CLIMB A LONG GEARING LADDER, 2.) Casuals that are too lazy to move on permanently to another game but get more active when new content arrives. There isn't very many hardcore players on this game, and so the content should reflect that.
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