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Terrestrial

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  1. wow all extremely helpful thank you for the responses. I would like to try Madness because there is just too much lightning in lightning I'll respec at 65.
  2. Hello all. Been away about a year or so. Can anyone recommend an updated fan site that has an analysis of level 65 Sorc Builds? I've been lightning forever but I understand the other builds are quite nice and wanted to see about changing things up a bit.
  3. Candidly, what they will understand is the metrics of the absence of the class in PvE and PvP. That is pretty much the only way to get their attention. I doubt they are reading or paying attention to anything right now except making 3.0 work. They probably won't even look at a balance pass until 3.1. Frankly I just don't get it. I was playing my Sorc who is 53 now and what a rockstar. Completely bored out of my mind with the leveling process and miss playing my Marauder already, but really what is the point? It seems so out of sync in PvP. I suspect we'll get a fix down the road. Why this class is a stepchild of the developers I just don't understand. My 41 Jugg feels more put together now and man that is a sad state of affairs haha.
  4. I'm a founding player, been away a long time. Rolled a sorc to War Hero in the old Ilum days. When I came back after 2.0 I rolled a marauder and never looked back. Just loved the complexity of the class and excelled in it in pvp (wasn't much of a pve'r in the post Burning Crusade Wow world). Went back to Marauder recently and got up to 58. Playing Fury right now. Haven't pvp'ed yet and everyone is telling me to go back to Sorc. Ugh. Is it really THAT bad in pvp guys? I'm not sure I have the stomach for lightning this and lightning that again. Bored me to tears after a while. I also have a much older Jugg I haven't done much with. What to do what to do.
  5. Kind of reminds me of dropping bad stocks. You don't keep sinking money into a bad investment. What really stuns me is how remarkable the IP is and how they are squandering it faster than SOE did with SWG. The good will burn rate is EXTRAORDINARY. Bioware really doesn't appear to know how to stop the bleeding.
  6. This is so fascinating to read. Just speaks volumes about the failure to listen to the player base (or listening to the wrong aspects of same). And here I thought Bioware would be smarter than Sony on their Star Wars implementation. They aren't. In the end these games are all about the PLAYERS. Not about the developers. We pay, they are supposed to deliver. When they make stupid decisions, smart players leave. It is far too early to say it killed the game etc. But I would say that desperation must be sinking in over there with the free month play etc. I'm done and won't be back. Many better ways to spend my money. But the irony is that I am a die hard SW fan and love the KOTOR universe and the implementation. What a waste of phenomenal potential.
  7. I am about as rabid a Star Wars MMO fan as they come and I unsubbed. If you want to really see what worries Bioware, it is the power of the wallet. And for those who scoff at this strategy, I point you to the free 30 day additional time Bioware is trying to give me to stick around. If that doesn't strike you as desperate, you have no understanding of economics. Vote with the wallet people. I'm done with this train wreck of a game. Great concept lousy implementation poor pvp mechanics and inability to do any significant world pvp (which of course does not exist and you won't see it for many many content patches if ever). And then perhaps they will stop ignoring the PvP minority. Or keep being a sucker and paying for mindless decisions.
  8. They want it like this: Shut up and keep paying. Game was worthless for real PvP once we saw Ilum go. They have no open world PvP on the horizon, and can't even implement ranked war zones properly.
  9. It's over Johnny. Bioware knows the PvPers are bored or have already moved on. 1.2 does nothing to fix anything where true PvP is concerned. Someone posted on another board that SWTOR is fantastic .... For 2004. I totally agree. It's single player game is really all it has going for it. buh bye.
  10. There is no burst. They aren't listening to you or anyone else. It's SWG: The Return of Bad Game Developers. All kidding aside, I understand that some of the SWG guys did move to Austin to help Bioware. How ironic,
  11. Palpatine tried a full lightning spec that day against Vader. Hence his downfall....
  12. Thanks. Honestly gone. In the weeks I have not been playing, I have had a chance to reassess the game and where it is and where it is going. And the fact that I don't miss playing and haven't had any interest in logging in is a great indicator of where I am heading. SWTOR is a fantastic story based game. THey can sell it as a standalone single player game a make a fortune. And that is all it is. This is a remarkable thing to say. I was so stoked to get back to a Star Wars based MMO. I love KOTOR. I think Bioware knows more about Jedi and Sith than Lucas Arts ever will. THey understand the traditions and heritage and took it seriously. But only from a story perspective. I have been spoiled by community oriented MMO. Star Wars Galaxies is and will always be my favorite example. THe irony is that SWG wasn't really Star Wars. It was like walking onto a Star Wars set. Lots of props, no content. THe players made the content. Tons of bugs and issues but for its time and what it tried to do, it was amazing and more than Sony could handle, which culminated in its downfall. Ironically, Bioware ingeniously solved the content problem. Story. Flashpoints. Operations. Fantastic stuff. But I do not believe that Bioware truly knows how to handle class balance or to let us grow into our own as players of the game. This for me is a fatal flaw. And I think they have fallen into the same trap that confronted Blizzard with PvE/PvP balancing in WoW. But they have sacrificed meaningful changes in 1.2 for the sake of expediency. The balance pass, if you want to call it that, only creates frustration, not challenge. I love the explanation of healing changes. We healed too well, so that had to stop. I think a creative team would have simply amped the challenge instead of killing the healing ability. DPS is an even worse situation with the Wrath+CL nerf. The great Sorcerer PvPers (and there are very very talented players out there) never wanted to be hybrids. They made us hybrids by falling to fix the 31 point talents. Now they remove the gimmick that actually gave it burst. And burst is what works in PvP. DOTs are nice, but my experience is that Burst always beats DOTs to a death. But they won't actually give the Sorcerer class burst. Well, that's that for me then. I never wanted to play a pure DOT class or need windup timers to cast lackluster spells. If I have to stand in place for a few seconds to cast, it damn well better be worth it and not shrugged off (as it is currently). So that is my wrap and take on the game. Again, wonderful concepts and lavish story. But Bioware has yet to embrace what I think is really the ultimate point about MMOs: they have to be based in great part upon how players see themselves fitting within a community. It is our vision that matters, not Bioware's. Until they see that, this will never actually be an MMO.
  13. I enjoyed my play time but I am speaking with my wallet. Amazing how many emails I have received recently from Bioware asking for feedback. So much potential here and such easy fixes they just refuse to implement. Oh well. Other vistas ahead.
  14. Very true. There just is no point to playing classes that are lackluster. Any hardcore Sorcerer PvPer has moved on to another class or is patiently hoping for a real balance pass on the 31 point talents. Really is astonishing how they addressed the issue. None of the Sorcerers I've talked to EVER liked the Wrath + CL because, like me, they found it stupid that a fantastic concept class like the Sorc would have to rely on a cheap gimmick for burst when you have a 31 point talent just begging for amperage in the Lightning Tree and continues to be ignored. Or a largely worthless DOT sitting at the top of the Madness tree. Not surprisingly, not one word from Bioware why they haven't fixed the problems and apparently intend to leave this as is for 1.2.
  15. It is stunning isn't it? What effort would it have taken to at least address this with the players? How much effort to amp the 31 point talents to offset the removal of the only viable spec.
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