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Gadikat

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  1. Hahaha XD man you don't even read posts before attempting to write back hahahaha. Keep bringing the salt! You are keeping these forums nicely seasoned. Last word here! Fergilicious!
  2. My point wasn't that you can make up the difference. I still can't touch any single player on your squad (but ty). My point was that it's enough to become proficient enough that you can have a shot at carrying a match with regs, which is more than enough to prevent a match from becoming a blowout. It also gives a pilot some knowledge when they see an ace on the other side. While they might be more sklled, at least a pilot can get the knowledge for a sensible counter to that ace's ship/strat. It's something, as opposed to getting piledriven, or slice/emp-torp'd, or ion-slug'd. Just having an idea of what to do against those ships/pilots can help.
  3. >"None of that disproved what I said." >"Joining 'good' players does nothing for the newbs." Are you illiterate? Because your response sounds like you struggle with basic reading comprehension. Go back, try again. Words can be tricky. No, you don't get magically better. It's just like with any instruction. Be humble, be patient, and actually DO what you're told. If your response to pro advice "well thanks, I think I'm going to keep doing it this way though, that's 'my style,'" or whatever, then you won't improve at all. The point is that what you're currently doing isn't getting you W's and you need to change. No one is herded in to GSF anymore than any other game mode. I don't see people complaining about being "herded into ops" when they don't have raid groups. Or "herded into" anything. Tired of this complaint from entitled ground players. I've been rudely chewed out for not knowing whatever strats for an op boss. Been hard and soft-kicked from raid groups and no one would teach me. That doesn't happen to me in GSF. Maybe if we mercilessly tore the ground players apart for their stupidity in the sky they'd shut up with this stupid complaint. I have no interest in helping some whiner who is only in q to get their crystal, and has no interest in actually playing. Get out of q. The game is for the people who play it. I want people to play, but I don't want people doing this^. And if that's you, you get no sympathy from me. Get rekt. As far as 'we could've had pro alts on our side,' we didn't but for the sake of argument let's say we did. The named pro on the other side was still the superior individual pilot, and it was still winning the races to the says that won the game. Additionally, being in the GSF and GSF Groupfinder discords will let you know the status of a whole bunch of aces at once. As far as a month being not enough, you're wrong. Just so very wrong and talking completely out of your bottom. I've been present for, and helped train myself even, other pilots after me. While everyone is a little different; on average after about a month of instruction and practise a new pilot starts getting accused of hacking just popping in once to chat or q with an ace and then not talking to them again for like two weeks isn't going to cut it tho. That schedule involves logging like 3 times a week. No one likes a whiner who refuses to learn. Or read. Like simple stuff: you say newbs are all confused about dying so quickly. Literally a two minute conversation with a pro will clear up exactly how they're dying to what ship. THAT is something grouping with a pro will make you better at, immediately. One new guy asked about one-hit kills. Learned it actually was a legit thing, then better understood Los and defensive flying. He took that info back to his guild, now all of them know how to counter piledriving and avoid slugs with DO. It's like you're struggling with the basic concept of education, this is how it works buddy. Not to mention you can see what their ship builds are (the aces), what they're flying to get 30+ kills. They'll tell you what you should be doing with what ship and when. Clarity and certainty do wonders for new pilots. No one likes a game mode that is so easy you can compete from the get-go and doesn't reward knowledge nor skill. It's like you've never played a pvp game before in your life. Maybe you haven't! In that case, it's pretty standard fare to die a bunch when you start out before getting good: A la CoD, a la Halo, a la TF2, a la counterstrike, a la Battlefront etc. If you're expecting to waltz into a new pvp game with no instruction and have competitive scores with vet players, in any game, you're delusional. And just like in any game, learning how it works from people who are better makes you better, if you can humble yourself enough to learn.
  4. After a month of flying with people that (still can) demolish me and listening to their tips, I was topping boards. Your point doesn't address even half of what I brought up. People don't rely on the in-game for their rotation, they look up guides. Same with all aspects of operations. If you think the point of joining good players is just to be carried then you're missing the point. The people who claim it's bored to be carried are right, it is, but that is an environment where one can learn to pull their weight. When one is DOING the carrying it's definitely less boring. There's this hopeless attitude that just learning can't beat years of experience. Maybe not a full seasoned 4-man, yet, but 1v1 or 2v2 is a very achievable reality with only maybe a month's practise and short education on the meta. This became apparent to me when flying in a 2-man with another player who started receiving pro instruction around the same time as I. There was a well-known ace flying solo on the other side. Map was Denon Dom. Just having the coordination and knowing the meta, we were able to keep ahead of the enemy ace in caps, and won the races to recap on trades. Scrubs with a bit of practice and knowledge could shut down an ace, without an ace directing them on their side. In short while our group was wrecking the queue, but we figured if it didn't take us that long to become moderately proficient (compared to vet aces), then maybe with a small push on the community the general skill level of our server would rise. So far it has. I'm seeing randoms bringing out T3 strikes and emp fields to shutdown piledrivers. More scouts in dom matches. It's much harder to crack 30 kills in a TDM, and is happening far less often. Group v. group with solo backfills (half to 66% of the team) is more common. ^I think there is a very good case that this is more beneficial to solo q'rs as well^ It gives the attentive solo q'r a solid team foundation to rely when selecting their play. It also means the solo q'r is less likely to be pressured to carry. While very skilled solo q'rs willed probably have lower stats with this type of composition, green solo'rs will enjoy more freedom to explore their ability in GSF. ^^This reason also seems to be why it's primarily skilled solo q'rs complaining "on behalf" of less skilled players about groups. ^^
  5. Imagine you join an 8-man ops group. You don't learn your rotation. You don't communicate with the other raiders. You don't learn the boss fights. You don't learn the routes through the maps. You don't even learn what your class or the other classes do. What are the odds, you think, of wiping before the first boss? Then! Imagine consistently doing none of those things, and only occasionally attempting, then claim that you should only need to clear the trash mobs in order to clear the op. ^That's what your request sounds like.
  6. It's actually a lil bit faster. Base time: 2.7 seconds -%14 (from base total) for proton upgrade -%10 (from base total) for Efficient Targeting -0.25s when in friendly sensor beacon range. 2.7-(2.7*0.14)-(2.7*0.1)-0.25= 1.802s for minimum proton lock-on time.
  7. The T1 Strike is great at taking out gunships with Piledriving. Have a look here: http://www.swtor.com/community/showthread.php?t=944782
  8. Having paint jobs and custom blaster/engine colours looks awesome. GSF gear doesn't come up quite as often as it used to in packs. While outright buying the cosmetics with cc's isn't that bad, as they aren't that pricey, it would be really neat if there were craftable reactants and paint jobs/modules as well for GSF. That would also create a new market for crafters, as there aren't a whole lot of rewards for doing crafting as it is rn and could use more markets at least.| Idea stolen from some other Starforge players who don't care to be named.
  9. I was pumped. "There's gunna be be more than one four-man!" Instead you don't show until like two and a half hours later for like 2 matches with no group. My disappointment is immeasurable.
  10. It would actually be 1000-3. since domination goes to 1000
  11. On it right now. How is this still broken? Also, if you click on the bike before you have all the fuel cells, the key will no longer fit the bike and need to restart that quest.
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