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theStirge

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  1. Any word on whether Chapter X will fix this? I didn't see anything about it in the patch notes.
  2. Yep, she's still gone. Can't even get her from the companion locator terminal.
  3. Yep, this appears to be fixed. I now have all the companion legacy buffs. Now if they'd just give me back SCORPIO on my Agent...
  4. From the 4.0.3 patch notes: "Fixed an issue that prevented players from receiving credit for kills towards the “Kill it with Fire” Achievement." So, assuming this actually works, I think all achievements in the game will finally be completable? Unless they break something else. Nothing in the patch notes(or, er, other sources) about any codex changes, but that also remains to be seen.
  5. One of the problems with Diplomacy in particular is that a lot of the missions reference specifically Imperial or Republic goals, and some players found it immersion-breaking to send your Republic character on a diplomatic mission to help the Empire, or vice versa. To "fix" this, they flagged all such missions as exclusive to their respective faction and called it good, rather than creating new missions for each faction so that you would still have the full range of mission quality regardless of faction. Most mission skills were affected by this somewhat, but only for a couple missions here and there; Diplomacy, though, was completely screwed up by this change, especially if, like me, you're unwilling to run missions that don't match your alignment(although I recognize that that is purely personal choice and not the fault of the devs). The "solution", of course, is to level Diplomacy on the other faction so you have both sets of missions, but what a pain.
  6. A lot of the bugged entries are listed with clickable lore objects, but unlike the creatures there's no hint as to where they might actually be, if they do actually exist in-game somewhere. Here is a list of bugged codex entries that theoretically have a lore object that will grant them: Bestiary (all bugged Bestiary entries show clickable lore object) 1. Akk Dog 2. Gundark 3. Jurgoran (although the lore object is misspelled "Jorgoran") 4. Sleen 5. Yozusk 6. Skel Organizations 1. Revanites Species 1. Duros Epic Enemies No clickable lore objects, but the 3 "missing" from the list all say "[jarg]". I looked for the Revanites and Duros objects on Dromund Kaas, but couldn't find them; like I said, there's no hints given as to where the objects might be, if they actually exist. But theoretically they do exist.
  7. Some interesting info in here. I've just started on looking, but it says you should be able to get the Vine Cat codex from a "Vine Beast Research Specimen" in the Belsavis Star Fortress. I don't have a Republic character who's gotten that far in KotFE yet, but someone else could check?
  8. It is that one, yes. They didn't update the category totals for KotFE, so any category you already had completed will show like that. Ships, Planets, Organizations, and Locations are the ones where I have "extra".
  9. Even after the patch that was supposed to fix this issue, I still have no access to my former companion recruited during the main storyline of KotFE. (Being vague for spoilers.) I even tried to retrieve them from the Companion Locator Terminal, but they're not in the list of available companions there, either.
  10. Confirmed that the Red Blade codex was not retroactively granted to Agents that had already completed the mission. Also they still haven't updated the totals for codex categories. (For example I have 66/63 Organizations.)
  11. This turns out not to be entirely true(not that they said it; that's a matter of record); there's still a few things in archives that can be RE'd(color crystals for sure, I have personally done those). For probably 90%+ of it, there's just no point in doing so anymore, even if you can; the new crafted gear is much better and easier to make than the old stuff was. (The color crystals I mentioned RE'd into schematics that weren't in the archives, which is weird.)
  12. Fibrous Nylite Solution costs 10 credits each, and the mission costs 295 credits to run, so in order for it to be cheaper to run the mission than buy from the vendor, it would have to return at least 30, and it never returned anywhere near that many. Thermoionic Gel Suspension, on the other hand, costs 50 credits each, so the mission only has to return 6 to be cost-effective, and it returns way more than that. This is a bug, and they'll probably "fix" it, but it's so much better in its current state than it will be when it's corrected. Also, why keep going to Fleet? There are crew skill vendors on almost every planet after the starters, and if you get the fully-upgraded Field Repair Droid legacy perk, it also acts as a crew skill vendor.
  13. From the 4.0.2 Patch Notes posted today: "Imperial Agents are now granted the Red Blade codex entry during the Mission “Nothing is Ever Easy” on Hutta. The Achievement “Alderaan Civil War: Punching Bag” is now awarded properly." We'll see if they retroactively grant the codex to Agents, but I doubt they will, at least not at first.
  14. They changed that; you now have access to all the missions you have enough skill to run. No need to re-roll. Just scroll through your list to find the ones you want, and if you still can't find it, skill up. The lists are all sorted from Rich at the top down to Moderate at the bottom. Also note that some missions are faction-restricted.
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