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Posts
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Joined
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Ecclesiarch started following Circinus
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Ecclesiarch started following Daemonthorne
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Ecclesiarch started following OperationEskimo
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PrimeTarget started following Ecclesiarch
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Poogination started following Ecclesiarch
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Renzill started following Ecclesiarch
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Circinus started following Ecclesiarch
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Daemonthorne started following Ecclesiarch
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OperationEskimo started following Ecclesiarch
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Selphim started following Ecclesiarch
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Stacking Puzzle brings back memories
Ecclesiarch replied to zImperium's topic in Flashpoints, Operations, and Heroic Missions
You're talking about the Towers of Hanoi encounter in Karagga's? Yeah, even though it was only 3 pieces I find it to be a nice switch, and something you can actually call puzzle after the disappointment that was/is pylons. - Ecc -
Do not roll "Need" for companion gear.
Ecclesiarch replied to face_hindu's topic in General Discussion
You shouldn't be allowed to play multiplayer games. A companion got like ... what, 20% of an actual players performance? By that logic, an item with 100 [mainstat] drops, each point of that grants you 1 additional dps (living in a wonderful world where everyone is dps and nobody needs tanks and healers) - so this item would grant your companion 20 dps and someone else in your group 100 additional dps. You're saying you'd roll need on that because it would give you a MINOR increase in dps - and not even that, it would just give you a minor increase in DPS in different situations, this item upgrade would be completely worthless to your current group - whereas someone else could hugely benefit from just that item. Please, go and play any singleplayer game that doesn't fail to mention you're the hero about 500 times per hour (ironically enough SWTORs storyline does that too, maybe that's why so many selfish idiots feel attracted to the game), clearly multiplayer gaming is not for you. - Ecc -
Hutt Hospitality
Ecclesiarch replied to Fena's topic in Flashpoints, Operations, and Heroic Missions
Along with the Pylon Event in EV Hard and the still remaining Gharj Instakill issue. That Bugfix really worked out nicely. -
We haven't really had problems with it, as a Sniper (read: Glassiest Cannon ever) I haven't been onehit either - just try activating defensive cooldowns, onehits should not occur, other than that keep everyone maxed on HP. Surprisingly this is one of the few unbugged well-working encounters (now that the Turrets work properly). All I can tell you is "bear it". - Ecc
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What's up with OPERATION LOCKOUTS?
Ecclesiarch replied to CHRISGG's topic in Flashpoints, Operations, and Heroic Missions
Happened to us too. That's 6 days of no more ev normal then ... -
To defend myself: Yes, I am a terrible human being and a loot whore for only thinking about the equip progression my members undergo as a raid leader, clearly I should be happy about being some kind of pioneer to begin with and thank bioware for every dps we now lack in hard mode because of the added challenge. Now can we please get back to topic instead of pettily discussing semantics? - Ecc
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We just killed Soa and finished EV, but at a rather high price: a) Chests are still not lootable if Loot Master is active, good job having it in your patch notes. b) Soa sometimes Mindtraps the TANK (!!) c) Soa sometimes just disappears upon entering Phase 3 (or 5 if you count the Stairphases). d) If you die during the Soatry or get mindtrapped and your group destroys the mindtraps after killing Soa the trapped people just bug out and have no way to reach the boss for loot, there is no elevator down, nothing. Yeah, that's one patch I looked forward to and one giant disappointment I now have to stomach. - Ecc