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invizion

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  1. Well we're giving it until the 20th to see if there is any light on new content, with no news and realistic release time frames, we're going back to WoW and heading to GW2 also, We'll more than likely resub for 1 month for nightmare mode but thats about it for this game for me. What annoys the hell out of me in this game is the people who are meant to be "top of the game" do nothing but whine and moan on the forums consistently over content.
  2. I stand corrected with ToC, it was 4, typo but we're not even 4 months into EC, let alone 5 months. Naxx was a complete rehash of the level 60 instance.... how much work do you REALLY think went into that? I could go on to mention T11 or Firelands or Deathwing (which is currently in its 8th month of its lifecycle....) There are interesting things to do in EC, although nothing specifically rewarded in game for it, you can make your own things to do such as speed runs, speed boss kills, trying odd setups, 6 manning the 8 man, 14 manning the 16. The fact still remains that the majority of the playerbase is not hardcore raiders. The majority of those that raid are still progressing in hardmode and if you expect BioWare to produce content for us 5% of the playerbase as a priority over the 95%, especially after the downscaling of the team and the over predicted success of this game, then you my friend, are highly misinformed and delusional. I would also like to say again, that I do think that the release of NiM is taking too long, however, what I don't understand is why everyone in this thread is acting like children?! Last I checked, most "hardcore" guilds had at least an 18+ requirement....
  3. Seriously? Just looking through some of these posts makes me ashamed to be even playing this game if this is the community it produces. While I make no effort to hide the fact that we're pretty much BiS on at least 2 chars each in my guild, I find no use or need to come here and pretty much whine like children because BioWare isn't catering to the small %'age of the player base (Yes, us "Hardcore" players). The fact remains that a lot of guilds are still struggling with EC HM. I'll see your 3 and a half months of EC HM and Raise you 12 months of ICC, raiding it every single week without fail until Cata was released.... or 5 months of Naxx 2.0 or 5 months of ToC.... Seriously, it's summer, It's a game, Get some perspective and go outside. If your raiders can't "last until nightmare mode" then they're surely going to flake later on down the line because of other reasons. It's just lame excuses and I've seen them 1000's of times before.
  4. I play a Annihilation marauder. 1. How do you think your Marauder spec is perceived by other classes? In PvP, I think we're perceived as overpowered. This is mainly due to our self/group healing and cooldowns. This is specifically true in warzones as when pared with a pocket healer, A Marauder is near unstoppable. Even solo a Marauder is pretty hard to take down in a 1v1 fight, 2v1 they're still difficult but not impossible. All this coupled with their interupt potential, makes them a difficult target to take down, however they should be a high priority target for any Warzone group. In PvE, Again, we're perceived as overpowered. No other class in the game provides the same amount of cooldowns and utility with none of the trade off's. With our cooldowns, we're able to save a raid in the event of a tank death with cooldowns. Predation for kiting, our damage reducing cooldowns coupled with undying rage make marauders one of the most valuable classes after tanks and healers to have inside a raid group, You can also pretty much guarantee that a Marauder will be 2nd on threat after a tank. With these cooldowns, marauders can tank for up to 30 seconds or more before having to force camo to avoid death and hopefully drop agro to yet another marauder. All of this coupled with on demand group healing, movement speed buffs, damage and healing buffs make marauders one of the most desirable classes in any raid group. 2. How do you perceive your own spec? Overpowered. but not by as much as people say. Our self healing needs a nerf, currently its 1% of our/group members health. how about nerfing it to 25% of the bleed tick damage? or make the healing only proc from saber ward or rupture ticks, not both. Reduce the chance of rupture procing from Viscious slash/Annihilate. Make bloodthirst a raid wide cooldown but make the ability cause a debuff on anyone effected. This will prevent moving people around the groups mid fight to stack bloodthirsts and then move back into more beneficial groups for healing.
  5. If Bioware are going to move away from the "3 difficulty" raiding that was started by WoW, They need to have their casual hand holding mode (so people "see" the content) and then make hard mode actually hard, by hard I mean Raiding before Wotlk hard.
  6. We've done SM EV in 28 minutes (We do try to beat these records for something to do), we haven't measured KP but its roughly the same amount of time, NiM KP and EV take about 10 minutes longer on average than their SM counterparts, HM Denova our record so far is 42 minutes without skipping trash, we'd probly save around 5-10 minutes if we skipped some trash
  7. I stopped reading here.... Exotech stims/adrenal's provide a bigger bonus than Rakata.... You wrote a huge wall of text about "why you MIGHT quit" and have incorrect information.
  8. Thats if you can install and download it!, 4 hours to download on a 100mb/s line thanks to Blizzards ****** torrent client then when its finally downloaded, error #108 (corrupt files). Thank god its only a trial account. Torchlite 2 is looking a LOT better and considering its made by the Blizzard north people (you know, the diablo 1 and 2 guys), I'd rather give that a go.
  9. http://twitter.com/#!/Rockjaw/status/202850989018062848 what?.....
  10. So.... where is nightmare mode Explosive Conflict? Where are Rated Warzones? Where's the content promised to us that would be released "shortly after 1.2"?! Even with the LFG and Server transfers, I find very little reason to even log in for more than 2 hours per week. Denova takes just over an hour to clear, Nightmare pilgrim takes about 30 minutes and the black hole weekly takes about 30 minutes...... Outside of that, PvP is boring and meaningless without rankings, Flashpoints are just..... meh.... whats the point once you have columi gear? let alone full Campaign.... I'm finding very little reason to stay subscribed at this time
  11. Just look at the raidranks site and how much bullsh*t that site has gone through... I'll pass. I'd rather stick to a site that uses evidence as a way of confirming kills (Much like raidranks was doing)
  12. What? lol.... that's going to be sucessful, Just go take a look at raid ranks and how suddenly a few guilds tried to claim word first several weeks after the kills..... I think I'll pass on this site.
  13. As Game Update 1.3 is going to be adding Augment table's, is there anything going to be changed with Augments being "1 use" only or additional Tiers of Augments? As it stands at the moment, once you have crafted/purchased your Augments, you do not need to purchase/craft them again and I feel this is detrimental to the economy.
  14. Good job Drabyl. You are always posting such informative and useful posts with very little trolling. Ohh wait....
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