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Draekier

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  1. Aesthetic animations and no one will blame you if your DPS is bad.
  2. A decent start. Since you are doing the quality of life improvements for carnage/combat, could you also fix "Ravage" consuming 2 stacks of furious power during berserk for carnage? Ravage takes 2 stacks and still gives a 25% damage boost during berserk for carnage.
  3. By high alacrity I mean running 1.8k+/18% alacrity. 1.8k+/18%+ alacrity for carnage helped our sustained damage output before the changes/nerf (it allowed us to parse higher than running the usual 16%ish alacrity) . Sorry for posting out of context. Optimally you want to run at least +1.4k ish /16% ish so that the cooldown on battering assault is low enough for a 15GCD rotation (15 gcds between each berserk).
  4. High alacrity brings about a dps loss for carnage. Even on a dummy.
  5. Hmm... how about moving gore to the non-berserked ferocity then replacing a massacre with the second vt (execute/sub 30%)? It would go ravage> d-blast> slaughter procced VT for the berserked ferocity then gore>d-blast> non slaughter procced vt for the non-berserked ferocity, second VT is not buffed by ferocity. Though I'm not sure this is a dps increase as we'd have to use assault(s) to compensate for how rage demanding this would be.
  6. Please be sure to also pass on our responses in the thread regarding "utility changes coming in GU 5.6".
  7. Abilities that land after the "ferocity" buff is activated (clipping) and abilities that are activated just before ferocity ends are both affected by ferocity. Because of this "4" abilities can be buffed in a single ferocity window when carnage's berserk is used, though this requires a lot of practice to be done reliably. Due to this nature of ferocity, "3" abilities can be buffed in a ferocity window when the carnage berserk is not utilized without clipping. Because of this, your proposed changes to carnage will be a massive nerf because carnage is being dropped from 7 buffed abilities every two ferocity windows to 4 buffed abilities every two ferocity windows. Another issue i have with these changes is that it removes the exciting and original play style of carnage and replaces it with button mashing. If you must make a change to the carnage discipline, at least change it to something thats interesting to play. Be creative. We have enough stack based classes . I would advice you hold off any changes until you are completely familiar with how the carnage discipline works.
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