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Whailor

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Personal Information

  • Location
    Estonia
  • Homepage
    http://tbos.mmoguildsites.net/
  • Interests
    MMO's mostly, have beta tested most of the MMO's I've played (or am playing), waiting for new titles
  • Occupation
    Senior Customer Support Specialist in international corporation.
  1. As the title tells, here's a suggestion: STOP messing around with companion returns! You handed my class companions (commando specifically, but some other classes as well) out to everyone who came nearby, and now suddenly there's the 180-degrees turn and companions are given to specific classes only?! After, like I already said, my class companions were handed out like a candy? What kind of braindead person decides these things? You don't just do a "turn-around-screw-the-previous-stuff" kinda move like that, you either let them all come back like previously or you go back and fix other class companions as well. This is absolutely stupid.
  2. What the hell is it with these last returning companions!? You've sold out my main class companions (commando, but several other classes as well) to literally EVERYONE who asked and even to those who didn't, and now you're going the "class only" way for remaining ones? What the heck? Fix then the friggin' story and make my class companions also limited. Sheesh, with each passing day things are only getting more ridiculous..
  3. What the hell, you add THREE nerfs in one smack to Boltstorm? First reduce the damage, then also take away damage bonus it received from a passive ability and then also increase the cost?I've been playing commando since beta, Gunnery commando specifically since that's what the commando and cannon is all about - plant your feet firmly down and then spray plasma in the face of incoming enemy. Not some silly squirty DoT stuff. And throughout the whole darn game BW's "idea" for DPS of this class/skill combo is to have it lag behind the others. Even between the abilities within the class itself it lagged behind, because some bookworm accountant in BW decided that the "squirty" skilltree is supposed to do more damage. Then finally over some years the class and that skill tree receives some bonuses which bring it close to other ranged DPS class and now BW's planning to screw this up again. Any "pure DPS" class outperformed my commando easily, assuming they actually knew how to play the class, but at the very least my commando wasn't a dead weight anymore. I like Star Wars but Bioware is messing this game up just as it is messing up every other game they're doing lately. Most of my friends already left because they can't stand this nonsense and I am pretty much last "die hard" nutcase left, even then I am only playing on OPS and through the new content when it's added, because the game is annoying. At least the OPS were fun to do with my commando. And now BW with their stupid "our target is to make this dead weight class again" goals is about to screw things up again. Soon there's pretty much no point to play this game, any fun it might have in it is being killed off by BW..
  4. Well, frick on a stick, I work 12+ hours a day, figure I come home and play some game because, you know, there's NO way they're not done with the patching by now, right? And what do I see? The thing's still going on! Now it's past 22:00 here, I'm tired from long work day but cannot relax with some gameplay, guild raid evening is screwed up because, guess what, servers are not up.. Bleh. Some additional news would be nice, you know, to be able to figure out whether there will be any gameplay at all on this late evening.
  5. They're kidding, right? I mean, it's an April's Fool joke, a warm-up for it? So they want to add another set of annoying grinding levels to already existing extremely annoying system and think that it is a "happy news" in any way or form? Are they completely oblivious to the fact that pretty much everything about this system is already hated as it is and now they're only pouring more oil into the fire with this news? I've been a subscriber since the early launch of this game, but honestly, I am questioning this more and more with all of these new "features". I hate frikkin' grinding with passion and all they do is add more of it. With each bits of news and changes like this they're adding to the game the whole thing is more and more looking like it's not really worth it..
  6. Personally I don't care about animal mounts at all. I like tech mounts. But even that's not what I wanted to say, however this is: 1) First we would need actual flying mounts. How silly it is to have interstellar travel, all this tech available and no mount which can actually fly? Not to mention all the areas which would be cool to use with flying mounts and yet there aren't any? 2) Mounts which can take on more then one person. Say people group up and group leader summons the mount. Others then right click on group leader portrait and select "Board" and they get seated. Group leader will then do the driving. Anyone who wants to get off (at any point) just hits the space key and then jumps off the vehicle. There could be mounts which take on 2 people and mounts which can take on the whole group (different shapes and sizes of course). 3) Mounts usable also inside operations and flashpoints (where they're not yet), it's silly needing to run on foot all those distances from entrance to the boss while each person has several mounts he/she could use to speed up the traveling. What's up with that restriction anyway, makes no sense at all?
  7. For some reason I doubt that it'll be a planet. BW failed to add such a basic MMO feature like swimming into the game and now they'd add a whole water planet? Highly doubtful. So they probably add some flashpoint - which is boring - and maybe some daily area like CZ, which is even more boring. It would be different if there would be: More class story; More companion story; New class; New races; PvE space content in GSF style; Class balance within the class (i.e. all spec trees should be viable); But more flashpoints and more daily areas? Pfft.. Won't stop me from canceling my sub.
  8. Hook system? Really? How lame. Free placement beats hook system any day and time, people can then make truly unique and personal things. But hooks? Outdated and pointless system. Housing being made for SWToR will still be sadly only third grade compared to several titles out there, which support freeform. Only limit there is the item limit per building, other then that place what you want, where you want, how you want. Can place item anywhere, resize it in any way, turn or tilt in any direction, raise or lower and what not else. This system is just an unfortunate pre-determined Lego plaything, sadly. I guess it was too much to expect a housing system like it was in SWG, to which only Wildstar has gotten close.
  9. I am not a healer commando, don't care about healing gameplay as such myself, but the fact is that all healers should be equal in all matters in the game to avoid the situation where one healer class will be overlooked because it just cannot cleanse or purge Force/Mental effects. ALL healer classes should be able to cleanse/purge ALL effects equally. Do NOT limit commando AoE ability by targets. Most annoying and silly restriction. Other healer classes will heal anyone and everyone who is within their AoE healing range but commando is the only "poor shmuck" who's AoE heal is limited to 4 targets? Remove this silly limitation. Make so that ALL DPS trees are viable and produce equal amount of good DPS. I personally like Gunnery skill tree, I mostly play PvE and I feel that it suits my cannon-toting ways more, but I am getting more and more annoyed by the fact that the DoT skill trees seem to overpower the "straight up shooting" trees (and not just for commando, other classes as well). All DPS trees should provide equal DPS, the difference would be in mobility. I see Gunnery being as more stationary (like it is now) and thus suits PvE perhaps more, while Assault would be more mobile combat method and would suit for example PvP more. So fix these silly DPS differences between DPS skill trees and make them both equally viable.
  10. Yes, how dare they be such an unimaginative bunch and add stupid fireworks no-one cared about the first time around when these appeared and most players destroyed them as soon as they got them! And GS paintjobs, indeed, for those who don't give a rat's tail about that feature anyway! Free stuff or no, they need to use more imagination when giving rewards to customers who have stayed loyal since the game was launched, to show their appreciation and simply to say "thanks for sticking with us!" instead of completely useless and boring crap. Add some nice minipet, like a jawa or something and so on, something what will not affect the gameplay but is fun to have and to show at the same time, instead of completely bland and boring and useless stuff in every instance.
  11. How about also writing in that article something like: "One thing must be noted - this space flight feature has nothing to do with our game's story. It is in no way tied to the story line and will not be used in any story telling capacity. It is only used in Player-versus-Player gameplay which leaves a huge part of our paying customers hanging dry, since they do not care or partake in that gameplay and thus get no use out of it. Current Player-versus-Environment setting is old even for the 80's but it's something what the PvE players have to put up with. Star Wars - where the actual "wars" among the "stars" doesn't really happen story wise". Be honest when you announce some feature, it is pretty much lying to the customers when you first claim adding a feature and later they find out that it's just for a small niche and has nothing to do with actual gameplay or story, at all. And just to add - ignoring PvE players when 2014 is around the corner is not smart, seeing how 2 major next generation MMO titles are coming out in 2014: Everquest Next and The Elder Scrolls Online (and even one very strong "runner up" MMO - Wildstar). Making a major gameplay feature change for only one specific group while totally ignoring the rest is like asking for trouble, and you can be certain that the trouble will come if PvE players and their wishes are ignored.
  12. Yadda yadda yadda.. No, we don't want any of that nonsense. You're forgetting that there's a huge paying customer base who don't give a jack about that content and who are being all the time ignored. There has been several PvP specific updates. If you think that those who play the game differently have no right to express their opinion and it's worthless then your whining is even less so. So cork it yourself.
  13. And what about PvE space content for those who don't give a cr... nothing about boring grinding PvP? Or you're just gonna ignore half the customers in the game?
  14. Great, more PvP junk so that PvP players can whine even more on fleets. And completely useless for those who don't give a womprat's tail about the boring mindless grind that the PvP is. Pretty much a whole update which is completely useless.
  15. As far as I care VG/PT are fine. They were way overbalanced for a very long time, packing more punch then specialized DPS classes. VG/PT are still very fine as tanks in WZ's. I rather see them improve Commando which has been a laugh of a class in that area since the beta.
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