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Bluemars

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10 Good
  1. Simple request: Currently left/right turn work to move the ship in the space minigame. MANY players use mouse instead of keyboard turn & have remapped the A & D keys to strafe (as per normal WASD fashion). Please make *strafe* work to move the spaceship in the same way that *turn* does.
  2. 2nd this, it's really driving me crazy!
  3. 2nd this, it's really driving me crazy!
  4. 2nd this, it's really driving me crazy!
  5. I'll be at 8 slots after server transfer 3 50's a 43, 4 crafting alts & then I'll want to run throuh the 4 imperial class storylines & have that add to my legacy. WTB 12 character slots per server, I'd be happy to pay say a $20 expansion fee to have it enabled, would generate $$$ for Bioware & keep the majority of players at 8 slots as per current
  6. 2nd these questions... Need a server name list when it's available so we can arrange to meet our existing Allies/Foes Maintenance times better be no longer in the middle of Aussie prime time (6-8pm Tuesday night...) & How will legacies be handled with the char transfer?
  7. Quoted for truth. I occaisonally do it to get my 2.5K medal if I'm off guarding a point that noone's coming to in Alderan. Too risky to keep doing in case an Assasin/Operative pops me at half half @ each use of the ability reduces mana regen by 25% - 4 uses & your at no mana regen for 20-30 secs... Can't get many medals from this & it's far more productive to fight to get more medals.
  8. Awesome post, well said, I think going forwards the thing we need the most is sustained damage. We've got a 15% buff to quick shot as part of the scoundrel advanced class. I reckon take that up to 25% (10% buff) to our *sustained* ability - ie the one we don't get big crits on & not included in our crit bonus damage talent.
  9. Quesh difficulty is stupid, captain Jesh needcs to be toned down, as a dps scoundrel with a tank companion, my companion died in 5-8 seconds, heals were completely ineffective
  10. I'd love to know where that blue 50 PvP set went too. I was halfway through a set when they ninja removed it & with not explanation. A support ticket logged also didn't get a response
  11. Quoted for truth, I do the same, can only handle *so* much huttball. Leave it as is, the problem is the 3 wins required for the daily quest. With the dailies not counting that takes it to around 9-10 wins to complete you actual daily & that's what's led to people leaving if they see the WZ heading south. How to fix the problem: 1. Make WZ wins actually count towards the quest 2. Given the current faction discrepencies, change that quest to 3 wins OR 6 WZ's played.
  12. Yeah, I'd really like the blue 50 PvP set back, nfi why it was removed
  13. Penalty's stupid, I couldn't bear to take the continous line of huttball's...
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