Jump to content

T-Roach

Members
  • Posts

    19
  • Joined

Reputation

10 Good
  1. Looks like unstoppable is no longer usable in soresu... As one of the last dedicated full time hybrid juggs, I got to say it hurts a little.. In other news, rage dropping 15k smashes huh? I think bioware is trying to tell me something...
  2. Epic!! That **** made my day.
  3. What was I supposed to do??? Josh Duhamel called "east inc 2"..
  4. Choke out level: hybrid. I know a non-channeled force choke when I see one...
  5. Hmm.. I don't remember that. If in fact I did that, I apologize. Sometimes those zones get mighty frustrating and get the better of me.. So hey, my bad.
  6. I applaud you, bro.. For the record, the only thing I took from your video was the feeling that there's hope for this game. As long as there are people having as much fun as you appear to be having, then we're in good shape. Stay positive, homie.
  7. Yo Shao, just ran across your thread.. Great idea.. You know I'm always willing to help out where I can, so sign me up as a Jugg tank contact... Maybe I can be of help to someone. Aëgis, alt code: alt+0235. Thanks for putting this together man.
  8. Shao'kahn vs. Mainp We can probably get pay-per-view to do that one.
  9. Can you please provide some insight as to why you felt the damage reduction to 31 point Immortal/Defense spec'd Juggernaut/Guardian tanks was necessary?
  10. I agree 100%. I never had a problem holding threat... Yeah, there are times when trash mobs leading up to ops bosses can get a little difficult manage, but it isn't so much of a problem that I am willing to trade my PVP success for an easier time at it... I'm worried they took too much damage away from us juggs that like to go 31 points in immortal... And considering we were never high on the damage charts to begin with, I'm worried that immortal PVP tanking is now effectivly dead.
  11. I am too. But it's not just crushing blow I'm concerned about.. I mean, Single Saber Mastery will no longer give the 6% damage increase to all melee attacks (While in Soresu).. That alone is a pretty big hit considering Immortal spec tanks aren't HIGH DPS (nor should they be)... But when you add in the damage nerfs to Backhand AND crushing blow, that just seems like a lot to me. Now don't get me wrong...I play tank spec because I enjoy the protection aspect of it, and would always prefer survivability and threat over damage. However, the reduction of 2 DPS abilities and the complete elimination of 1 of them seems like too big of a hit…and I'm a little concerned about it. Obviously, this change is coming along to aid us in PVE, but what about jugg tanks that like to PVP as well?? I mean, have you ever tried to go against a DPS sorc who's wearing his bubble armor??? By the time you break through that wacky 3000-4000k HP shield, you're already half dead thanks to the ridiculous amount of bleeds they've so graciously bestowed upon you.. Then, if you're somehow able make up the ground once that wacky shield is down, you're happy to find that those little bleeds have actually been healing them by small amounts whenever they crit.. Awesome right? It's already almost impossible to take them out with the damage we have.. Now try doing that with a nerf bat… Look, I'm not arguing for more DPS. I'm just saying that the nerfs are definitely annoying and I'm concerned that they're going to be too difficult to overcome in PVP..
  12. Right now with a mixture of Rakata and Columi, mostly Rakata, I'm kicking out about 97% acc. So, I think you're right.. Acc is the way to here. Thanks.
  13. OK so I've been playing with the new Immortal spec trying to determine what I want my PvE tanking build to look like. So far I've come up with a 31/?/2 build. The question mark in the Veng tree is because I can't figure out what to do with Accuracy (+3% Acc max) and Dreadnaught (+6% Str max). I've put 3/3 points into Single Saber Mastery now that form restrictions are removed, obviously. Also, in order to move up to Veng tier 2, I've allocated 2/2 points into Improved Sundering Assault. That leaves me with 3 points left over for Acc (3 point skill) and Dread (2 point skill). In case you were wondering, I put 2 points into the rage tree so that I can unlock Decimate.. That buff to Smash and Sweeping are just too juicy for me to ignore. So.. I know in order to keep hate up, I need to hit as often as possible (Acc), but I also know that I need to hit hard (Str) as well… What do you other juggers think? Out of the options below, what do you think is the best in terms of TANKING PvE: 1) Max out Dread for 6% Str, and put 1 point into Acc (1% Acc increase). 2) Max out Acc (+3%ACC), ignore Dread. 3) 2 points into Acc (+2% ACC), 1 point into Dread (3% Str increase) 4) Or something else that I haven't thought of.. At this point I'm kind of leading towards #1. I'm thinking with the new custom gear they're allowing us to have in 1.2, it would be easier to augment for +3% Acc then it would be for +6% str… Thanks
×
×
  • Create New...