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robtadams

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  1. My experience this last week or so has been that in-game SC reps either don't read the tickets or they don't care about resolving them. They really seem to want to close them, though, as every ticket has been replied to with a paragraph proving that they haven't read the issue, followed by "I hope this resolved your issue," and then closed. Do CS reps get credit for the number of tickets they close? I opened two tickets, and have had to reply to each one by opening a new ticket referencing the previous (closed yet unresolved) ticket. Multiple times. Still unresolved. I even had one ticket (a reply to a reply to the original) disappear. I find it odd that EA/Bioware, a game developer, seems to be oblivious to the fact that there are other games I could be spending my time and money on.
  2. Actually, the items I didn't receive were from the non-subscriber track. Or at least the one that I know of.
  3. Weapon skins? I know it was planned, and it seems like a small thing amid all the other fixes, but I have weapons I spent real money on sitting in my inventory with no way to show them off unless I want to continue to use 306 gear.
  4. I know where to find them. It just makes no sense to put them there in the first place.
  5. I'd like to suggest that Flagship Encryptions, when claimed from the Conquest completion dialog, be pit into inventory instead of the materials bag. They're difficult for people to find, and since they aren't used to craft anything (afaik), storing them with crafting materials doesn't seem to make sense. In my experience, a player will either want to deposit them in a guild bank or trade to another guild member to deposit, sell them, or "use" them to make a Framework. In all those cases, they currently need to be hunted down (admittedly not difficult if you know where to look) and move them to the inventory. So why not put them there in the first place?
  6. I agree. There needs to be more incentive for the larger guilds to choose to invade medium and large-yield planets.
  7. On behalf of all the smaller guilds struggling toward unlocking their flagships, please include a small yield planet every week. I understand you want to showcase the three wolds featured in the swoop rally event thingy, but it means that smaller guilds either miss out on guild conquest, or their members spend the entire week grinding when they'd rather be enjoying other aspects of the game. So please either replace one of the medium-yield worlds with a small-yield one, or downgrade one of them to small.
  8. Obi-wan, face concealed by his hood, enters the cantina, steps up to the bar, and pushes the hood back, revealing -- a clunky trooper helmet, because that's the "smallest" item that'll remove the hood. Seriously, it's mainly for us goofy RPers out there. But would it be so hard, or so bad?
  9. Can we please -- please -- get some acknowledgment of the stronghold invite bug and some assurance that there's a fix forthcoming? https://www.swtor.com/community/showthread.php?t=970111
  10. This one's pretty simple. Like the other Covert Energy pieces, it should be invisible, but it should also "push back" all chest piece hoods when not hidden. Like some larger headpieces do. But it would be invisible.
  11. Bumping this. As a roleplayer and member of a roleplaying guild, this is a big problem.
  12. We're coming up on three weeks of canceled events due to not being able to invite guests to strongholds. I've put this in the compilation post of bugs, but since it doesn't seem to be visible to the developers, I decided to make a new post as well. Invitations can be sent and accepted, but on acceptance, the invitee gets a message saying they aren't permitted to visit the stronghold. The players invited have no characters on the SH ban list, and subscribing players are affected as well as non-subscribers. This has not been acknowledged by the developers as either a bug or an intended change. I understand they're likely swamped with the multitude of bugs, but please -- at least acknowledge it, or let us know it's not a bug but a new feature.
  13. Bumping for the stronghold bug... again. Coming up on three weeks of canceled events due to not being able to invite guests to strongholds. This has not been acknowledged by the developers as either a bug or an intended change. I understand theiy're likely swamped with the multitude of bugs, but please -- at least acknowledge it, or let us know it's not a bug but a new feature.
  14. And another bump. Still not acknowledged as a bug (or a feature, if that's what this is supposed to be) and, of course, still not fixed or reversed.
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