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Ruzlix

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  1. As the title says, when searching for Woodland Green and Yellow Dye modules (and vice versa) the search comes up as empty in the GTN. I currently have one on sale so it shouldn't be empty. It has been like this for about 3 days now. It also means you cannot buy nor sell this through the GTN since nobody (or only me?) can't see it.
  2. I'm with you. I hated slogging through most of the chapters in KOTFE cause of the endless amounts of Skytroopers. They're no fun, they're just for time-gating. If the amount was halved I'd be much more inclined to play it again or even start KOTET (I haven't yet). It doesn't matter that they die easy, it matters that they don't add anything but time and it becomes an annoyance real quick.
  3. I can confirm you don't have to do any FPs on normal before HM. Don't argue against me, I have first hand experience with skipping normals and getting into HMs. What I have explained to countless people ingame - You CAN'T have "[GROUP] Flashpoint: <FP name>" in your quest log because that is normal mode. Drop it, talk to the FP npc and get Hard mode. For Boarding Party, Foundry and D7 you need to either have done Call to Arms (BP+Foundry) and Immediate Vengeance (D7) before or have them in your quest log on the correct mission step. Also, when getting those quests you automatically get normal mode (and like I said, drop it). Also, observation; no matter how clear I am on only dropping "GROUP: Flashpoint" people always drop Call to Arms/Immediate Vengeance too and have to retake them, even if I've told them to get those quests if they were unable to enter...
  4. You say you get him down to about 10% after 2nd stun? I think that is mildly impossible but if you do that, you can just dps him to death... He only goes immune and need to be thrown off at 9% after the 4th stun. Only after the 4th stun and 9% does he stop doing knockbacks, so if you like you say get him to 10% after 2nd, that's why he still does it and I cannot grasp how you never attempted to just kill him like any other mob cause he doesn't go immune?
  5. It's been almost two months and this hasn't been fixed yet. Embarrasing... Today, went in with a Merc and instead of just bugging out and spawning Merc copies, it decided to give us som Marauder clones too. Why, thank you. GG, Bioware.
  6. He must be Bioware's way of trolling us. No way they seriously thought people would like him, and just tried to make him as annoying as possible.
  7. You don't need to complete Foundry on normal, in fact you don't have to beat any FP on normal before you can attempt the HM. What you need is just to complete Boarding Party, make sure to hand in the quest inside the Group Phase outside Foundry entrance (you ever only need to do this once). Automatically you get the [GROUP] Flashpoint: The Foundry quest when you turn it in, which is normal mode - drop this quest and talk to the NPC outside the instance and choose Hard Mode. Voila!
  8. I hate this bug. I hope it's a bug and that it gets fixed soon. :<
  9. Any Sorcs with Force Surge should be able to keep healing forever (dunno what the Sage's talent is called)... Resurgence (with Force Bending talent) --> Innervate (with Force Surge, it will crit at least once after Force Bending is activated) --> Dark Infusion --> Consumption, rinse and repeat. As for the last boss of Ilum HM, it needed a buff. I haven't tried it after patch yet but I'm sure it's manageable.
  10. In my opinion, on hard mode (empire), easiest to hardest: Black Talon False Emperor Directive 7 Foundry Boarding Party Kaon Under Siege (mostly due to the bonus boss and some of the trash packs) Battle of Ilum All of them except FE and BT has one boss that is miles harder than the others in the FP, it seems.
  11. Almost all my HMs are littered with +aim loot, and we rarely ever have a BH in our group. Same goes for people I team with, a lot of them go "FFS, BH loot AGAIN!".
  12. Okay, so we did D7 HM. I've done it several times, Mentor is usually a one-shot kill, yada, yada, but we were unfortunate and wiped once this time. So when we came back, and re-engaged, we got the old bug where everything comes at you at once - the laser, missiles, claw, turrets. So we wipe. Then we re-engage and this time, no turrets spawn in the beginning. Only the claw. So after a min we decide to run out and reset. Fast forward three mins and we engage again, this time it goes well but when the fourth core is down the shield on Mentor doesn't go down so we have to run out and reset again. Sigh. Alright, so we run in again and re-engage. This time it works as intended up until we destroy the first core, then the missiles come for some reason and when we're about to get the third core down it doesn't spawn. The turrets are down, the missiles and claw hound us but no core activation so we have to run out and reset, again. We decide for one more try, and this time - first bug happens again, bombarded with everything at once from the start. Wipe. We give up.
  13. I agree, it's way too easy to get end game gear. I was full epics after a few PVP bags and HM runs.
  14. Easily fixed, whoever dies last doesn't zone to med bay but instead waits for res. Easy peasy, I didn't even have to think to come to that solution!
  15. So am I the only one with this problem, or what?
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