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Morur

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  1. What do you mean "new flashpoints"? Colicoid War Game and Red Reper Hard Mode?
  2. Greetings folks! I write this post to understand users tastes: I often read the suggestion box and - I confess - I'm surprised in finding treads about customization, appereance, pets and so on and very few about GAME. Is the real problem of this game the customization (and the next wrath of subscriber because everything now is Cartel Market) or dev should improve some endgame mechanics, adding new content and some USEFUL features that TOR really needs? I'm thinking of guild features (I cannot see the last time a member logged in..), bug fixes (esseles....), new flashpoints (is ridiculous that the so-called "new" are only 4 old fp), new operations, new daily (a randomic generator?), exploration, a real battleground (ilum sucks as always), a complete re-thinking of pvp (cross servers queues, a constant pvp operations with players joininig when they can), new class stories and so on. Adding some new minigames.. pazaak, spaceship pvp, space operation (is or is not Star Wars?) If the most of us minds only about appereance, Devs are doing right and we - subscribers - we have only to sit down and obey to the trending: maybe for BW the cartel market is the golden path. In my opinion this is not a MMO... I prefer to play Sims if I have to consider my PC as a sim -.- The problem of this game is the lacking of content... a very fast level, and lacking of thins to do at the end.... I'd like to read users and (uthopy) devs opinion... let's think about it. This summer will appear The Elder Scroll Online and most subscriber will left if devs will not do anything... but if subscriber are not the living heart of the game, I perfectly understand BW commercial plans.
  3. Artemis is the best guy on this forum: his suggestions are simpy great!! Listen to him, Dev!! We need dynamic quets!!
  4. I completely support those suggestions!! Space game is not consideret almost at all. Would be nice havein some ops or wz in space.. Dev, this is Satr Wars!!!! Try to do something
  5. I up again this topic because the guild bank needs many improvements. I try to rewrite them here and i'd like devs would read this and think of adding some feature to improve guilds quality of life xD Delegation Option: not only the GM has to manages the bank Tax system: would be easy and more useful setting a % of credits to send to the bank from the ones earned by a player during his quests. Permission bound to members and not to ranks: if a guild has a cohoperative crafting system, crafters should be free to take mats form bays prescinding from his rank. It's very difficult and complicate setting thousands of ranks depending of the crew skill. I hope i have written everything.. So, devs, try to adds those quality of life features ^^
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