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Posts
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Joined
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4 manned NiM Bonethrasher
yanksfan replied to marshmallow's topic in Flashpoints, Operations, and Heroic Missions
Did you really attempt to justify the skill you display in a MMO as a marketable skill in the job world ? You have no context for those skills. Please go to a job interview and say all of these things see if you get hired. You will get laughed any office or interview. It's still a video game..... -
Guild Progression Ranking
yanksfan replied to The_Valkyrie's topic in Flashpoints, Operations, and Heroic Missions
The guild who ran that site of quit and anyone claiming on that site they are world ranked whatever is full of crap. The only people who know are Bioware its a website for measuring e-peen and talking ****. -
4 manned NiM Bonethrasher
yanksfan replied to marshmallow's topic in Flashpoints, Operations, and Heroic Missions
There is no proof that this is Nightmare without screenshots with the video and kill times. Not within guidelines to claim world first. -
For PvE I almost never spec RN you are better off with corrosive grenade/energy regen until RN is more viable. I will still run RN in PvP because it is pretty useful. The only fight it is really useful for is platforms in Soa but its possible to do it without. If you use a Rakata shell for the two piece bonus and throw your pvp gear in it helps immensely. Much more useful than the 5 energy from the PvP 4 piece bonus.
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Stormcaller Attacks
yanksfan replied to floriwie's topic in Flashpoints, Operations, and Heroic Missions
There is absolutely no reason to have 30k health in the game at this current stage. All you are doing is making it harder for your healers to top you off. You are better off having the defensive stats period. -
RvB Caboose 'RvB' Tex OBS, IHC. NEI. EXAR, Sith
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They already have this in the game with certain attacks that can not be used in PvP. Eviscerate for operatives and shoulder slam for BH. It can't be difficult to make it so in the case of Sin tank that self healing is reduced in PvP like Trauma. If they can't do that they are either incompetent or lazy.
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Jed Knight IV
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I enjoy both PvE and PvP in this game and they claim they want the game types to be separate. In 1.2 they added more expertise so PvP gear could not be used in PvE or vice versa. Yet they still make changes that balance a class in one aspect of the game and make it less viable in the other. If this trend continues they need to decide if they want a PvP or PvE game. There has to be a middle ground to make the classes work in both aspects.
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Healing the only viable spec now for operatives. I'm sure that is next for the nerf train when the sorc's cry out once again.
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Did they listen the last time with 1.2 ? They just killed whatever was left of concealment. I don't completely disagree with the changes, but they are disregarding two advanced classes in these changes.
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No more burst damage due to changes in adrenals and relics in warzones. Concealment is even more useless now way to go Bioware gotta keep those sorc subs.
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Where is nightmare mode EC
yanksfan replied to Mynden's topic in Flashpoints, Operations, and Heroic Missions
Honestly it should have been released already it's very silly to have had it not launch with the raid. From what it looks like we aren't going to be getting any new raid content for a while. I think people myself included will be burned out on EC by the time Nightmare comes out and will want a new operation. Unless they decide to add a boss or the encounters are drastically different or challenging. A new set of gear will be nice but it's just gonna be the same crap over and over again. I would hope they would add a new boss or something different but I highly doubt it. I guess the excess of trash in Denova counts as extra content.