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rainbow

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  1. Well since the event is there kinda only two weeks, you might be about right.
  2. Maybe trolling the own team? Commandos are good healers if left alone... if not well... meh... sometimes it seems they are less useful as DPS than even my operative.
  3. Best at what? Best DPS, best heal, best node guard, best ninja capper, best ball carrier, best...? There are so many aspects that none class can fill all, so where should it be best or worst at?
  4. The problem is, any quest in these FFA PvP areas revolves at how to best avoid PvP so that you can complete the (rather PvEish) objectives there. Any objective that requires to actually engage in PvP in any FFA area would be exploited like hell.
  5. It really depends on your playstyle. However the common hybrid spec focuses heavily on the tank tree... and yes. Anything else than DPS gear in PvP is just not as effective. You sacrifice too much of your own damage for a little amout of survivability.
  6. rainbow

    "Gear Check"

    Because players in PvP gear get 3-4 shotted as well. Look at a 20-22k PvE geared player like you look at a 15k PvP (aka recruit gear) player. Not much difference.
  7. Errr what!? Did Commandos/Mercenaries become top of the game when I wasn't looking?
  8. Okay, talk to yourself then. Calling me a liar without even having proof makes any further discussion pointless. Thanks troll.
  9. As I said, it doesn't really matter why someone quit a WZ. It would be a one time only bonus for the losing team anyways, so it is in no way big anyways. 10-20% bonus on the 50 base commendations is 5 or 10 commendations. That is 1 or 2 medals that can be missing in the end due to the one player leaving the WZ for whatever reason (intentionally or not). However you can quite easily lose a WZ by one player missing. Guess what happens when that one is the one missing to guard a node that you barely held when he was there. Just an example of what one player difference might cause in a close match. For the replacement issue: More often than not I see a WZ end with 7 players once one player quit the match.
  10. Then please tell me why it should matter. From the remaining teams point of view, it's the same. They are short one player for a time. Why the player is no longer in the match is of no consequence for the remaining players.
  11. I'm not at all focused on what others are doing. I'm focused on the effect one quitter has on a team. If it is intentional or not doesn't matter really. The 7 remaining in the game have one problem more. If these 7 lose the game, I think it is just fair that they recieve a compensation for being handicapped.
  12. Okay, then why is someone compensated for let's say getting put in a wheel chair by someone elses mistake. He clearly didn't do anything himself to earn a compensation, didn't he? If someone quits a game in progress, he hurts the team. Even if he was just one more distraction in the match for the enemy players, he hurts the team. The only thing that hurts the team even more is an afk stealther at the corner of the map. Now give me one good reason why the team shouldn't be compensated for that handicap. See... you don't care about 7 other people... so why should they care about you? They just want compensation for one less player in their match. A match that you obviously gave up on. So why shouldn't they be compensated for your leaving?
  13. No it's just common sense. Experience ruined for one player or for 7 (even 8 if another person gets draft into this mess). Easiest way, compensate those 7+ for the ignorance of the one.
  14. The ultimate goal is giving players an incentive to stay with the team despite losing - or giving the team a compensation for someone who makes a bad team even worse.
  15. Obviously if you quit you forfeit any bonus for this day... alternatively, add 1% bonus per consecutive match you did not quit (cap at 20%, reset at quit) and there you go.
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