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Raistalion

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  1. Why is it that we are seeing all these changes that take away from our customization option. I understand that these might be considered "bugs" but to use a meme these do seem more like features. I suspect it is only a tiny majority that are unhappy if they misuse a Dye or loose a "expensive" (in Credits terms) world drop item in this manner. I would imagine though that the vast majority of people who do Dye White/Green items are the long time RPers that have all sorts of experience with the costume designer, are aiming for specific looks, and are otherwise accepting of maybe loosing some Credits if they make a mistake. Please stop just taking stuff from what is an option and try to find a replacement solution instead... and seeing that its unlikely from your comment anyone intends to go back an rebuild all the older items to accept new dyes then this solution was probably the lowest hanging fruit for dev time.
  2. I find this change really disappointing. I customize all of my companions in the main game and given the number of alts I have it is very important that i am able at least to apply the Appearance Customization so that each character has distinct companion as soon as possible. i really liked that I could pre-load those Customizations for KOTFE/KOTET and now any future characters I run through those episode will just be the Generic ones. Please at the very least can you find out some way to work around this issue that isn't just the lowest hanging fruit for the appearance slot? The companions being in new gear is fine, but just like TrixxieTriss says, some of us have spent Real Money through the market to buy Cartel Appearances or put in time to acquire other specific appearances. Not being able to see them on screen anymore just... sucks... I miss my Sith-Eyed Kira.
  3. A centralized location for all of these would be great.
  4. Including the turn in ones? or do these now autocomplete like heroics? I'd check myself but I'm not in the position with my internet where I can download PTS.
  5. As someone who is trying to record the story of their characters through the various cut-scenes and a fan of the Planetary Mission chains, please do not remove any of the cut-scenes from these places, the loss of many based around Heroics previously even if they had no impact on your story did have a lot of interesting little flashes of what life was like for the NPC's. I see that some people have logged onto PTS to check to see if the Bonus Mission cut-scenes are intact, has anyone checked to see if the hand-in ones are? A lot of the missions that got turned into dailies/weeklies keep the original scene but then forgo the hand-in cut-scene in favour of a stock line of Dialog and a Accept button.
  6. Back when KOTFE first started, I assumed they would categorize the Companions so that certain companions filled specific roles in the various stories based on your class... it didn't happen but the idea is... Story/Chapter/Cutscene has force related stuff happening? Here comes the Force-User/Sensitive companion. Almost every class has one, The Jedi/Sith have their Apprentices/Padawan's, Smuggler has Guss, Agent has Temple etc. Failing to have such a companion is why you have Lana. Story/Chapter/Cutscene has Slicing/Tech related hurdle to overcome? Scene uses your Tech companion. T7, Mako, Risha etc and failing that deploy Theron. I think you can more or less categorize all the companions into Force-Sensitive, Combatant, Diplomat, Techie and Operator types which should let you design cutscenes/chapters around which companion would be used with Lana and Theron covering the gaps. But that would mean having to get every Voice Actor in to record dialogue for the same mission in which not everyone will play through with that companion, so it’s an inefficient use of time & money compared to just adding a new VA with a New Companion that everyone gets. And instead we have an increasing roster of new companions and an increasing list of companions that will never see the light of day in favour of the post-kotfe companions which they "know" we have aka the ones you can't kill-off and just have to put up with.
  7. Ugh, thought I fixed that spelling error... oh well. But as you and the Dev's point out TharAn will be back more or less immediately. As for Zenith... Ok, I "thought" Zenith had an Alert and I'd seen it on youtube, I admit I didn't check that one, I always figured the lack of his return/the reason it was taking so long was due to the presence of Troy Baker as Theron Shan. And in regards to Tanno... well the original Voice actor died so thats why they wrote him out of the story as I understand. But talking about Nadia, I still maintain they got Screen time and where part of the story. Sure, they could have been replaced by a random NPC, but so could many other NPC's they used. At least they where part of the episode, and as for the alert, its click a button and speak to them, I don't think that has the same scope as most Alliance Alerts. But your right, Consulars get screwed over as well, just in a different way. - Raith
  8. While I don't think the coding is going to be quite so easy to overcome, I do agree with the sentiment here. I have always thought they should unlike weapon styles and the powers they grant from the stories/class themes so that we can have wider weapon usage by certain classes. Boba Fett used a Carbine and yet a BH is pistols only? That's always irked me, and the Carbines they can use 1-Handed look derpy as they are so big, they look like they'd be hard to hold 1-handed. In a similar vein, how about allowing companions to use a wider variety of weapons once more, I have a Juggy that misses Kira only using a Single bladed Lightsaber. For companions weapon use is pretty cosmetic, it just defines 1 or 4 attack animations and otherwise doesn’t impact DPS. - Raith
  9. TLDR: The Smuggler and Inquisitor are the only classes that do not get Companion returns as integral parts of the KOTFE and onwards storyline and that feels disappointing. So... Now that all the original companions are back (well the last one will be shortly), one thing has been bugging me, a lot. Why do Inquisitors and Smuggler companion returns get the short end of the stick? By this I mean, every other class gets at least 1 Companion returned as part of a Chapter and its usually pretty involved but at the very least they have screen time. In some cases, two or three companions have chapters based around them. (Knight: T7, Kira, Scourge, Doc. Sage: Nadia, Theron. Trooper: Jorgan, Elara and sort of Vikk. Warrior: Vette, Quinn. Agent: Kaliyo, Temple, SCORPIO. BH: Gault, Torian.) However, both the Smuggler and Inquisitor get left out in this department, all their companions return as Alliance Alerts only, or as a Class-specific cutscene attached to another Story, but they have ZERO impact on those stories. For example: Khem turning up on Ossus for Inquisitors. Further, out of Smugglers and Inquisitors, the latter really get the short end of the stick. The Inquisitor companions have almost all given up on your character. Khem runs off to be free cause he thinks you broke your deal. Ashara outright hides from you even if you were lovers, Telos thinks you’re dead, Xalek is doing the Sith thing and doesn't care. Andronikos is the only exception here as he is rather vainly raiding Eternal Fleet shipping in the off chance your kept aboard one (Not a great theory, but it counts I guess.) The Smugglers companions are only a bit more loyal... Bowdaar (Made it to Zakuul), Corso & Risha (Went looking but ended up on the run as a result), Guss (Figured you were dead), Akaavi (Went back to her job). For all that the main story treats your character as the head of a Cult of Personality that will last for all eternity these two classes really get screwed over here. As the story has played out thus far, none of these companions will ever get a mention in the dialogue of chapters or have any lines/parts to play beyond the 1 to 2 minutes of dialogue they got as part of their Alert. It’s all very disappointing and a bit depressing if you think it over too much. Please, oh devs of SWTOR, if you read this, consider throwing Inquisitors and Smugglers a bone, and give our companions some screen time in a primary story going forward, let us know you (and these companions) still care! - Raith p.s. On a related note. How about as the game goes forward you think about ret-conning some of the crappy Alliance Alert returns for full-fledged story-related returns for all the other companions. The alerts always felt like they were placeholders to me.
  10. I like the idea of the cape/capeless swimwear chest... how about doing that for things with Hoods going forward and give us Hood Up/Down pieces.
  11. To whichever Devs are still reading this thread... With all the server upgrades/migration etc which sounds like more than simple transfers was any consideration given to making player names non-unique and instituting a Global handle system instead?
  12. Solo Activities... Solo Activities... Map started by mentioning there would be stuff to do solo... But all I see is Multipayer/Queue stuff... Oh well.
  13. Recently I went to the Cartel on the Fleet intent to buy some more of the Dire Eliminator Chestguard's which I have been using as a uniform to equip across all my Jedi Knight companions, only to discover that it is no longer available. Could we please see a return of this item as it is the only way you can achieve this look for a Republic character (There are 2 ways to get in Imp-side but the only other alternatives such as the Destroyer Armour are different in style). I have been making us of this Armour while filming all the cut-scenes of the game and really want to continue using it, especially as you are now adding in more ways to modify companion appearance for KOTET Allies. Even if the item can not be return, could we have a way to unlock it in collections. The item itself appears in collection as part of the Cartel market category but unlike the Eradicator Set you cannot get it to global unlock. Thanks - Raith
  14. Huzzah, sounds like another round of Binary choices story wise... Yay! /sarcasm Also, the idea that access to Future Companions will be <probably> determined by a choice NOW without telling us what companions will be locked out is a really terrible idea. In my case I am more likely to now sit on my hands and not play any of this until I know what options I am locking myself out of.
  15. As you answered. Both side. Right now my Warrior would rule just because he thinks he is the center of the Universe and with an Empire to back him he couple be even more pivitol. My Sorcerer would do it if he thought it would get him a step closer to reforming a more unified Empire... otherwise most of my toons wouldn't bother and i personally hate the whole "I do it because theirs no one else" or "if I don't do it, someone worse will" both of which seems to be a default writing choice for a lot of bioware games.
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