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Shlamorel

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  1. Edit: my response isn't so much about immersion as it is trying to give equal appeal to both factions for new, incoming players to swtor. Personally I'm not bothered by the presence of the Imperil cartel items, but I do find it odd and quite obviously given more attention (I.e., more attention given to making imperial cosmetic appeal than Repubs). The throne and the mask come to mind so far. Looking at content that already exists, just the simple differences in legacy abilities given when you level 1 of each class, difference in spell graphics between the two factions, getting unique appearances for dark side corruption (t admit this isn't imperial just because it's dark side, but it's still the "evil" side getting more aesthetic option.") I love being a pub so I don't really care. I'm not mad about it and I wouldn't leave my faction. But it's quite obvious that one side gets more aesthetic attention, and I think it unfortunatey has more of an effect than I'd like to see (e.g., people rerolling empire/leaving the republic).
  2. A few things from the Livestream gave me questions and thiughts: (portion of transcript and source are copy and pasted at the bottom of the thread). 1. Can someone please translate the text below that I put in bold? It's in the quote box further down. To me it seems he is saying its basically so far away that they don't know when it is... but they can promise it will come before the game meets its end or when they stop making content for it(assuming it shuts down one day). Surely I'm interpreting this wrong? I would hope the content you're making for the game falls within the scope of the time of the game... OR when he's saying it's so far out, is he talking about lore-wise? Like the space event they are working on is much further in the future than we are currently at at this point in the lore?? Sorry if this is vicious but this text in bold just utterly confused me. Don't get it. 2. The bit at the very end about the content not being a part of the original shipment, to me, sounds very much like an expansion/major change/major project, not just a content patch. Link: http://dulfy.net/2012/11/29/swtor-patch-1-6-livestream-qa-transcript/
  3. On an analytical level, I assume the devs have MA the way it is because they did some calculations and determined that it'scooldown and on-use effect are intended to keep it in check with what it was intended to do. In reality, though, and from the surface (where I admit I'm likely not thinking logically enough), MA seems incredibly underwhelming in its current state. In ther words, the eyeball testing I've done suggests that MA simply does not justify the point it requires that far up with its long cooldown and very short duration. It's a nice bonus because there isn't anything better to spend it on, basically. I admit I dont play a tk sage; I'm a seer. I have played around with the spec though. Maybe some experts (longtime tk sages or devs) can give good explanations how it's powerful in its current state. Im very open to the fact thqt maybe im just not smart enough to figure out how to utilize it best. Until then, I have to agree with you that MA could use some reconsideration in its design.
  4. Hi fellow Repubs, Not sure if any of my comrades still play other than a few of my guides... But I've been having some fun lately solo queuing for warzones and having a blast. Would love to see and heal some familiar (or new!) faces if they are still playing. Today was my first time logging In since server merges (I came from Hedarr Soongh > to Fatman > to here) and everyone seemed extremely friendly on our chat. Gave me a warm fuzzy feeling. Look forward to healing some people again in warzones.. I haven't logged in about half a year it seems - been fun serving the Republic again. Anyone willing to keep meanies off of me during pvp will certainly be remembered in future matches. I'll be happy to take care of your life bar while you hunt down our enemy
  5. I remember this too! It seems like it'd be such a successful tool but maybe it wasn't. I'd use the heck out it.
  6. Yes please.... So ready to make out with Corso Riggs (with customization 2, I think. The one with subtle scars on his face). Hawt
  7. I guess I'm the minority that didn't see the OPs post as demanding of something like a timeframe. I think he's saying something of meeting in the middle. He didn't think the dev should say it was getting fixed tomorrow necessarily... But would it be catastrophic to say "we've been working on a fix for this that may make it in tomtomorrow's patch, but it isn't finalized yet." It doesn't guarantee anything and it would probably make more customers be cued in on the ongoing work that the devs are putting into the game. As it stands now, we tend to wait and wait like we are waiting for a Christmas present for bug fixes sometimes. This waiting with generic updates, IMO, is what contributes to some of the angry posters. They just want to feel that the developers actually are working on things... Generic answers don't give a sense of urgency or reflect the develoeprs' hard work. The generic answers we get are "that's a high priority" or "that's an interesting idea but isn't at the top of the lit right now." would it hurt to say "that's in active development right now" or"were brainstorming ways to fix that before we begin working on it" or "that's something we'll likely prioritize after the upcoming content patch." It just makes it appear that either a) the different teams aren't interacting much at all or b) that they are robots without a personality or interest in players' concern.
  8. That's true, but it already exists with the group finder. It's like dps can't afford to ignore tanks but tanks and healers don't get punished as much for ignoring dps. What I think is really cool about it is while it could make queues longer, this would have the most direct impact on the person doing the ignore. Therefore people /ignoring others would learn to use discretion when ignoring someone in a warzone and reserve the command for really really bad teammates. On the flip side, people with tempers and people who yell, curse, etc. would have to learn to meet in the middle a bit or get ostracized from pvp. I almost see it as a way for the community to manage themselves and their own behavior rather than it being managed by the limitations of the game. Rather than putting in penalties for people that quit a warzone (which many are opposed to), this could be an alternative way to pr,one community and reduce unaccountability. It would work best with cross server no doubt.... But if the argument is that it would make queues longer... Well... That's already happening in group finder. I don't see why BW would do it for one activity but not another. Jeez sorry for the long post, lol. Btw I'm from Hedarr too, did you have the same char name there?
  9. As far as I know you can only do members 1-4. I'm accustomed to clicking the names so it doesn't bother me, but I know many people who came from games with mouse overs are having a hard time adjusting, hopefully they come up with a solution for you guys.
  10. What Cleet said. Also, are you a healer or dps? Depending on the amount of healing you need on yourself, you can just toss up instant force armors on yourself.
  11. Shlamorel

    Sorcs in PvP....

    While I agree with you that the sage class isn't broken, it's kinda ironic that you announced your pvp success before calling the game "low skillcap." it's almost like you're making fun of your own success because the game doesn't require much effort to be the "best." (your words) In all seriousness, congrats to you for being in a high ranked guild as a sorcerer. I'm glad to see some fellow sages showing our class's potential.
  12. When I notice I have guard, I ask in ops who is guarding me if I can. I then place a target marker on their head so I can see their distance away from me easily without looking for their name (that way I can try to stay as close to them as possible.) iill also sometimes just set them as my focus target. But yes, as you mentioned it's hard to do this in the heat of battle. This helps me know who guarded me You can always just looked for the ability graphic and who it's shooting at you from to see who is guarding you... This can be hard to see sometimes though.
  13. Ditto... Or the person with the Highest protection score at the end of the match (which means DPS who are using their taunts often get my vote).
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