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phatell

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  1. phatell

    PvP Balancing.

    Every class having their “anti class” that is very hard to deal with 1v1 is perfectly acceptable. But having 2 classes that can take out a small group by themselfs and having enough time to spam emotes ans gloat while doing it? Operator and juggernaut are god tier classes in pvp right now and i very much doubt that could slip anyone’s attention. Do we really need to head back to 2012 when commando where 1 man armies doing as much damage as healing, allowing them to take on 5 people by themselfs? Yea sure the commando players had good time basking in their overwhelming power, but if you look past that and at the situation as a whole. Should there really be a “king of the hill” spec/class that, regardless of skill or even compensating for the lack of it, is vastly stronger in all situations? Does this not damage the diversity of things?
  2. phatell

    PvP Balancing.

    “ Deception is not very good, so I don't know why you are using it as a standard. Out of all the "viable" specs, it is probably the worst one. Ironically one of the things that keeps this spec out of meme tier is the fact that very few people realized that it should be first target after PT. They are given more freedom to quickly dish out their front loaded burst and then taunt/off guard people. Try focusing the assassin next time and you will see how good deception really is. A little more passive defense will do nothing for hatred. The spec itself is an oxymoron that never should've been made in the first place. A light armored melee DoT spec that has no defensive CDs to speak of, whose setup time is huge and specializes in fluff damage ... is suddenly going to become good because of a little more passive defense? Are you serious?” You hardly remain unbiased yourself as you pointed out yourself “Deception is not very good”. Is it justified that some specs are “not very good” and others are more or less mandatory? Allowing “FoTm” to reach divine levels does no one any favors. People that plays broken classes ofc want their classes to remain broken so they can faceroll and spam emotes with little effort, this however is not favorable for the potential future of the game unless you are fine with milking the Cartell market dry and have it end up like Tera where people only log on to open loot boxes and trade outfits? I sincerely ask people to try remain unbiased and refrain from stating the obvious or this article will just be discarded as another troll post, which was not the intent.
  3. phatell

    PvP Balancing.

    It’s blatantly obvious at this stage, but i will humor you, besides im a founder. With that sorted, as mentioned, some classes having self heals and shields to drown in, others do not, this does not affect pve as pve is by standard based on raid/group situations where tanks and healers eliminate the need for dps to have self heals/shields. Not completely obviously but the pve triangle “tank,dps,healer” limits the usefulness of these aspects. As for the rest, *Yoda mode on* asking for a complete rehaul we are not *Yoda mode off*. Once again, seeing how subject A can, with equal skill of Subject B and C, completely dominate them both at the same time due to sheer imbalance in damage and class based imbalance. This is not a simple matter to solve but a slight polish might be due?
  4. phatell

    PvP Balancing.

    Some classes having 4 self heals while others having 1 or none? Some being able to hit 60k damage in 1 strike while others barely crit into the 20s. The changes needed are quite obvious and should not impact pve more than it has in other games that made these adjustments.
  5. phatell

    PvP Balancing.

    I find it to be a disgrace that pvp is as unbalanced now as it was 9 years ago. Is this due to sheer neglect or lack of effort? Having 2 classes dominate the rest on the pvp stage, some having self heals while others have none etc. I see more and more people leaving the pvp scene out of pure frustration that no balancing between the classes are ever made. Do you consider it legitimate that people will need to make specific characters for pvp as some classes just are obsolete in comparison to others? Should not all classes be able to provide equal pvp experience instead of 1-2 of them being vastly superior to the rest (Smuggler & Operative) / (Guardian & Juggernaut)? If there is no intention to do anything about these issues then atleast a clear warning should be placed in the character creation section to let people know which classes are most suited for pvp and which one’s aint. It’s about time something is done about this before you lose your entire pvp playerbase.
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