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Cicgnar

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  1. And suddenly it works, for no particular reason. ¬¬
  2. I don't have a security key but... deleting the .exe did nothing for me. I'm cursed, looks like!
  3. Trying your fix now, let's see if that helps with the unspecified error, at least...
  4. And now I'm in the unspecified error crew, looks like... Great.
  5. Tried most of the fixes posted in this post (modifying, then deleting the .ini, deleting bitraider, checking exceptions and adding them...). To no avail. Starting to consider ANOTHER reinstall, after then one I had to do after the 4.1 screw up..... seriously, this CAN'T happen at EVERY PATCH AND FIX!
  6. It is mentioned in KotFE when you ask Lana for the first time about your companions and allies. Moff Pyron and the Silencers were ambushed by the Eternal Fleet, but they escaped to the Outer Rim and haven't been heard from since. I hope, in the future, you can recruit them back/recover the ships; at least if you're a SI
  7. They stated and confirmed several times that: 1) Affection does no longer exist. It has been folded into the new "Influence" mechanic 2) Companion conversations are no longer tied to Affection, nor Influence, but your progress in the main storyline of your class. 3) You gain Influence whether your companion agrees or not with your choices. You DO gain more if they like them, but they gain it either way. Why? So there are no "optimal" companions, and you can use whoever you want. It is stated, though, that during KotFE, if you piss off a companion enough, they might act on it (as does Koth if you abandon the reactor) later on. On the Vanilla game, RotHC or SoR, the only consequence is less influence gain.
  8. Before quoting someone, read the actual quote. "Enviroment" is not "experience".
  9. Well, my two cents. Guys, you're getting it mostly wrong. MMO doesn't mean PvP, nor End-Game PvE. It just means you'll be sharing your playing enviroment with much more people. That's it. Any game that provides that IS an MMO, despite what you think about it or prefer in them. We simply have been spoiled by WoW. Let me elaborate for a moment here. The first MMO I ever played was Ragnarok Online, and in a far former incarnation that it is now (meaning, less class, less quests, less items, less... well, pretty much everything). Quests there were at the same time, more meaningful and meaningless. Meaningful because you truly had to work hard to even find them, and the best you could hope to achieve from them was unlocking new zones or some piece of gear, at best. Meaningless because they were simply task of grinding particular mobs by the thousands. The only way to level up was grinding. The learning curve was crazy, and you hadn't the slightest clue when you had stepped in map far outside your level until you died. And if you died, you lost experience, and could lose a level. Also, you wouldn't regain HP/SP almost at all on your own, and had "weight limit". End-game bosses were in uninstanced areas, and yeah, your loot could be stolen by someone doing a last-hit. Or even picked from the floor after you killed the boss before autoloot existed. Hell, even other mobs were there to steal loot and despawn! PvP was a weekly event, about assaulting/defending castles. And you could only participate if you had a guild big enough to challenge one of those fortresses. You could craft items, and improve items you got; but everytime you did this, you risked the materials and even the item to be permanently lost. Buffs were much more shortlived, and had no timers... And I could keep going on. You could argue that some of this was because the limitations on its engine, but it is not the case; the game is still on and kicking, and they have showed in many events that it could work differently. You're probably thinking "That's an asian MMO, grinding and such things are what you'd expect from such game". And yes, it's true. But most of the MMO that existed at the time were not THAT different. That is, until WoW came around (and it can be argued that it was not SO different at launch). WoW almost exclusively created or, at least, made standard leveling by completing quest. Made standard the instanced areas for group content. Made standard low-recovery times between battles, at least without a character who only existed to help the other recover, the "buffer". Made standard the free-for-all-any-time PvP. Made standard... the Endgame as objective... Essentially, made standard everything you're claiming a MMO should be. And my point is... No, a MMO doesn't have to be like that, that's simply how you're used to play one. Paradigms can change, and since WoW is in decadence, as are all the games that copied that formula, this is the time to try new things. And that's what Bioware is trying to do here, focusing even more in the storyline; though I personally think they could be doing better. You want a new PvP Warzone? Okay, as said, this game is focused on the storyline and the elements that makes this game a RPG. Today, still before chapter X is launched, I see NO way you could pit the two factions in a different battle against each other that could justify a new battleground storywise. So I'd rather wait a little longer for a new warzone rather than have another one devoid of any meaning. I admit, I'm biased here, I'm not much a fan of PvP, I prefer PvE... You want a new OPs? As I said for the WZ, we haven't reached the point where an OPs would make ANY sense. We're running a small group standing against an empire that currently can kick both factions' asses and don't even break a sweat, we have to stay small to survive. Granted, the Star Fortresses could have been done better, even as proper FPs with a Solo Mode.... But for epic enemies? The only who would qualify as such are right now the main antagonists for the story. And seeing that, at least, we have 6 chapters ahead of us in season 1, I find quite premature if we could face them right now. Don't get me wrong, you're right to complain. If you don't like something in a product you paid for, you have every right to complain, and they have to listen to you. But keep in mind WHAT product you bought. This is a Story driven MMORPG, and is trying to escape the WoW-standard by focusing even more on the story elements. This is not an endgame MMORPG, where leveling is a chore that keeps you away from the fun. OPs and Ranked WZ are not the objective, just the entertainment between stories. That being said, I truly hope the devs also understand this, and the chapters that are coming to us take longer to be finished, so we get to see more character development, and drive our storylines. I'd settle for chapter X and the rest to last as much as chapters I to VI each one... ... But I'd be surprised if I'm not being disappointed. We'll find out in barely ten days.
  10. Basically, what the other people have said. Also, I didn't notice much disrespect comparing one to the other, outside the class quest, that's it. In the class quests you're still an ex-slave apprentice to one of the less-popular and, I dare to say, even less-respected lord sith around (Zash) so they think you're not truly a force to be reckoned... I personally loved how in the story you start having to demand respect at every turn, and later one, people's voices shake when daring to ask something from you...
  11. Okay, I want to give my own two cents about this. Apart from all the reasons already listed before me, there is something not taken into account, whether you talk about pre or post- Rule of Two Sith era. First of all, Sith are not immortal. They are very proud of themselves, their achievements, their knowledge, their power, etc... But almost all of them assume that sooner or later, they're going to meet the Grim Reaper; thus they don't want to just vanish in the mist of history. So, they know they need someone to carry on their legacy, their knowledge, someone to carry their names, even as their own because they're family or worthy followers. So, that's what apprentices are for, too; after all, they learn from their masters and take further their researchs after they're gone. They might kill them, but that would only show that the apprentice has become more powerful (or cunning) than his/her master. And, as shown in the game, few apprentices try to let their masters be forgotten (after all, if they killed them, they're their first victory, and they want it to be as big as it can be). So, their legacy lives on, one way or another. That's why the ultimate punishment for Siths is being erased from history. And also... ultimately, Sith and Jedi orders are religions, and to keep existing, they need to be spread. If no Sith took apprentices, or few did so, in a couple generations the order will be gone and lost. Think about the Jedi after Episode III... In barely a generation time, the Jedi went from trusted and ever-present defenders of the Galaxy to no more than a myth...
  12. Could also be Ashara, since she's basically expelled from the Jedi Order (when the SI basically frames her, and she runs away rather than facing judgement) and she refuses to fully turn Sith, turning the SI in her only shield. With his/her disappearance, she's pretty much screwed. Disavowed can be used as a synomyn of repudiate or disown
  13. Did it again, my friend! I think there was enough reason to be desperate, but only after the betrayal of Thanathon is discovered. I mean, it comes as a shock and you're in a position you have to immediately report back to him, so you have little time. You could have feigned death, true, but your ancestor had helped you in the past, how would you imagine that his plan would backfire on you? Also, it always seemed a little petty the first ghost "omitting" the detail about the limit being one... He does it... in your name, because he couldn't have done so without your endorsement. At worst, I see it as both parts using the other. He IS pissed, but he can't act directly against him. Can't remember exactly the reason but I think it was something along the lines "if I intervene openly, the whole Council will do so too". And what would be easier, helping you against Thanathon and making you owe them a favour... or removing the small upstart, thus reinforcing Thanathon's position overall? Anyway, I remember he talking about the Kaggath and how helping him would help you screw Thanathon. Since she still has access to her archives and some of her treasury to keep moving, I'd say those two where just the spokepeople for the rest of the powerbase, but... speculation. There is a specific line, you tell Marr you want your fleet equipped first, and he complies. And at the time of Zakuul's invasion, only a fraction of ships were equipped with it. I think there was some line about your fleet somewhere in the SoR storyline BUT I'm not sure at all. It surely should be, since it is at your disposal (in theory). This chat takes place once the Isotope is secure, so no need to keep flattering you. And yeah, you're the only one he sees as an equal in the Council (objectivewise at least) You're sure? i had different impression. Could be wrong, anyway. But I don't rule it out the Siths ending seating in a throne, seeing that, despite their positions of power they take a hands-on approach on matters, so that won't necessarily would end their adventurer career.
  14. Same mistake XD For that to happen Khem Val should have joined in chapter 3 at the very least, you're not prepared for a monster of that power at any point prior that. Was it that obvious? Because you had face a ghost before, and you got an hypothetical explanation as to why your powers don't work on him (being relatives). Then your ancestor appears, saves you and tells you "You need this power to defeat Thanathon. Go get it, and honour our name!!" Until that point anything he said turned against you, so you can call overconfidence there. I still think desperation is in order when a Dark Council member is hunting you and your people, though... But we may simply seeing things differently there. The Moff is loyal to you because he needs you, then. You make him successful enough (by giving him the resources he needs to build his ships) to gather other Moffs support, who he, in turn, gives to you. That's an useful underling, and I see your input as something far bigger than pushing a button. As I said, point taken there. And in Taris a garrison is all there is, after all. But, moving on... You DO tell Decimus about Thanathon and he answers that he can't help you directly, but he can keep the rest of the Dark Council out of that while you deal with Thanathon. Anyway, Vowrawn is your ally, his powerbase is his, you can ask him for help. You, on the other hand get your own power base, plus Zash's remains, plus Thanathon's remains, and they're only answerable to you. Sadly, the continuous bugdet cuts from this game give little choice regarding that.... As I said, your moff is there in the meeting in Ilum, so your troops are there. Your actions in Makeb ensure that Isotope-5 goes first to your ships; and they survive, as far as we know, Zakuul's invasion, because of that, since they say that only isotope-5 ships were able to outrun the Eternal Fleet. Can't argue with you there. I found much more consistent with my SI Marr's words, but... speculation, too. Anyway, I don't see Marr as somebody who would say something just because somebody would want to hear that, though. It is sheer will of survival, at least in my opinion. And all characters are continuously in the right moment at the right place. About Ilum, Makeb and Rishi, I already told you my point of view at least. The SI gets Ashara (the gray jedi) and Xalek (the apprentice) as companions. Also they gave me the impression that they were always acting on the SI orders. In fact you order Zash to research information for ways to cure your mind and body, I'm sure of it. Also, I'd had loved an option to "break" Ashara as the SW did Jaesa (though my SI wouldn't have, she's Darth Imperius) Anyway, I see your points, but I simply don't see them the same way. You make some sense at least; but I still think Darth Imperius/Occlus/Nox is in a good position to take the Throne, better than any other character.
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