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TehStevo

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  1. Not really. They don't follow the "top DPSer" around, I doubt they even care who is the top DPS, but rather they just follow the herd mentality. They just go where the majority of people are at and it's usually in the middle somewhere. Look at the available warzones of Alderaan, Yavin, Novare Coast everyone goes middle node. Hypergate it's again surprise, the middle with the orbs! Huttball, it's deathmatch around the ball area which is in the middle. The only one that doesn't really follow that rule is Voidstar which is still just herd mentality they'll follow where most others go. It's likely more that people expect to push buttons and do stuff rather than stand on some node by themselves for the duration of the map. It also seems like many don't want the burden of being the guard that has to get a message out in chat and try to prevent a capture while some the herd may eventually come to help.
  2. Won't change a thing. People are going to still ignore objectives regardless of numbers. Consider how many people deathmatch and are not really putting up decent numbers to begin with.
  3. That means a new game and MMOs are not the cash cows companies want now due to Battle Royale.
  4. This games problem is it could never really decide what it wanted to be and it flip flops between either being an MMO or story based RPG. Such as when it launched majority players were focused on the MMO aspect and spacebarred through all the voiced story to reach endgame; or when they focus on the story such as the Knights of the Fallen Empire and Knights of the Eternal Throne, while both are fairly decent story content; their makings neglected introducing much the MMO content people may want. Both aspects hold each other back.
  5. This has always been a problem since this game went live. It surely is a problem in other games too. The big thing for this game though is such a smaller population you keep running into the same people who ragequit in regulars, who intentionally will throw the game because it's Huttball and they don't like that, and so on and so forth.
  6. That's implying tank stats were ever good in PvP. I mean they only took 2477 days, from launch in December 2011 to the Game Update 5.9.3, for shields to affect critical hits. That change also doesn't solve the whole fact there's internal/elemental damage.
  7. I'd still say it's the engine at the core being at fault versus the server hardware. You add more things to the game then it responds worse and worse. Especially when they try to tweak the engine and way things work. Also considering how they keep adding abilities that really show the desync problem; looking at you operative and your rolls.
  8. This thread hasn't been touched in years. To think how crazy this was prior to this game's launch with all of us and we got let down.
  9. If it's been an issue since closed beta, what makes you think they'll manage to fix it 8 years after the fact? It's an issue with the horrid engine they went with.
  10. Beyond the fact Hero Engine can't handle open world PvP and lags more than Star Wars Galaxies did at larger number, there really isn't enough people interested in such a thing that actively play this game. Open World PvP has always kind of been a joke in this game, from Ilum's lagfest to the Outlaws Den nobody bothered with, and then constant changes that would ruin open world, such as Voss-ka being made neutral where it had some good PvP moments at launch. Yet the reality is more there isn't as much population to even drive much interest in world PvP and many people find it a joke due to companions.
  11. Wait, are we complaining about Guardians/Juggernauts? Weird.
  12. What a stupid idea. I prefer regulars due to the fact more classes and specializations are viable; objectives are more than "tunnel this person," and is less toxic as many times I play, people do care but they usually don't care to the point that you see someone raging over something incoherently. I use to do solo arena, but I don't like that style of gameplay. Group arena maybe better, but I can not be bothered in this game to do such a thing. Meanwhile I'd enjoy another ranked section for more objective based gameplay. I'd likely do something such as queue solo ranked Huttballs for example as I'd hope it'd evolve into people playing the ball and objective more so than now. Yet otherwise I really do not care to deal with arenas and especially when the game encourages other people who don't care to do them to get rewards which drags you down. Considering now there are two Ossus Weeklies than can be done via ranked as well as the regular PvP ranked missions that offer pretty considerable rewards versus regular warzones. Last time I did Solo Ranked, rank into enough people just doing them, not caring about trying to win and easily cost your team the game, because they wanted to get their daily/weekly done. I can only imagine it being worse now with the Ossus crap tagged on now.
  13. Hybrid Specs were fun. It was fun to theorycraft them when the game came out. The shoehorning of being stuck into a set path is boring.
  14. This game kind of always been a joke. At least MMO wise and especially PvP. Though I do feel they didn't do bad on the warzone map designs. Huttball is actually pretty fun twist on typical capture the flag concept and I don't mind the other maps as well. Yet, stuff like taking ranked arenas serious in this game serious is a waste of time. Other games handle that type of deal much better.
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