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Falensawino

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  1. just how am I supposed to view the dev tracker. every since the forum 'upgrade' to invision community board the dev tracker only shows first 3 lines of text in a developer post. It's not easy to read like it used to be, where it showed the dev post in full with ease inline in devtracker
  2. How are we supposed to get dark spores after season 5 ends without a companion?
  3. don't forget the dice rolls, one day you're going to critical fail
  4. Can't merge StarForge and SateleShan, it's all about all the inactive accounts that haven't logged in in 3 to 10 years. Satele must be a major account graveyard to not support a merge
  5. This sounds like a lot of foresight to anticipate what Starfield was going to be and then setup a star wars project to rival it. The grim reality, it's probably closer to what we already know about Division 2 than some space combat simulator in the snowdrop engine. I think that's a stretch to pull off, just by going of the quality off Massive Entertainments existing games. I'll be very surprised if there's space ship landing and space ship travel.
  6. One way to make the GTN prices for cartel market items go down, is to increase the supply of cartel market items. By giving players more cartel coins, the supply of cartel market items will go up, and with demand for those items staying the same, the price will go down. Glad you got some good things from your packs. "price will go down" not if every joker with an item lists everything for max cap 1 billion and everyone undercuts by just 1 credit
  7. Sounds like you're punishing the players who still enjoy your game's gameplay but leaving the fat cats who sit on fleet in front of a gtn terminal and mailbox all day unaffected. These changes just seem like we're going to have more gameplay retirees, people are going to weather the credit sink storm by retiring their gameplay habit with a gtn/mailbox habit. The game will be pure wealth accumulation. In the End, To have something to sit on when the economy starts reversing and prices start coming down. similar to the OEM/RPM market right now on all servers. It seems like all the people that really wanted an OEM/RPM already have gold augs and prices of those gold augment recipe materials are going down. from a high of 250million(?) to now 150million on most english speaking servers, and that value only seems to be going down. When these changes takes effect, I'm giving all my toons a purse of 1,000,000 credits. and I'm going to monitor if credit increases or decreases in each toon, then I'll decide whether I want to keep playing. Maybe decide whether this duel of fate against the gameplay player spells my gameplay retirement and I retire as a gtn/mailbox player instead (hopefully just for a few numbered game versions) If New players catching whiff of these sinks become cognizant of them, I expect them to find another game. In my post, I didn't even mention direct commission direct trade window players. 100% getting around the GTN tax selling things at up to 4 billion in credits moved each trade. Marker 1 ------------------------------------------------------------------------------------------------------------ When you made enough tech frags to sell your first OEM or RPM on the gtn is the first marker of "on the way to wealth" in this game. Selling that first OEM/RPM means you're able to fully unlock enough strongholds for the 150% conquest point bonus Marker 2 ------------------------------------------------------------------------------------------------------------ Set companion to Tank spec have him pull aggro over mine. (*cross fingers* hope the companions repair cost isn't transferred to my gear) durability/repair bill is the original O.G. credit sink invented by game designers (as far as I know)
  8. My humble hutt opinion is that rampages, bug hunt, EV farm, and TC farm are game design hints to the designers of this game that you can make fun game modes that don't 100% involve raid, dungeon or trinity. Look at the player activity, gameplay activity and social activity to see what are the 'any excuse to group up' players will overcome psychology to group up for. I think those four things (rampages, bug hunt, ev farm, tc farm) are indicators of untapped game modes mmo game designers haven't come up with yet. It's ground yet to be struck for black gold. Rampage is an architype or markers, hints of a fun game mode of its own. No designer has coined the loop for a mode of its own where it exists peacefully
  9. Rampages don't count for huge percentages you're imagining. It's individual conquest earning effort that count for the huge gains in the larger guilds. If you haven't noticed it, the conquest secret on Star Forge is that The Sanctuary is the largest guild in the server because they are consolidation of all republic faction players. Empire guilds and Empire players far out number the number of players on republic faction, but because of this spread over many guilds, empire faction is unfocused in their efforts. Thus Sanctuary is a funnel for all the best most conquest dedicated players. On empire side a new rogue imperial guild element appeared, it was the guild called Ferocity, they offered a pay scale for conquest points, not even credit incentive could beat the pure incentive of seeing your guild stand number 1 on the leaderboard. Dedication could not be bought as you see with the Empire faction versus dethroning Sanctuary guild. It's not the rampages, it's the individual dedicated effort of every player after weekly reset that puts sanctuary on a leading gap in front of every would be opposition each week. I give you a challenge. Join a big conquest guild and look at the roster and see where all the points come from, then also take stock of how many players contribute the 100,000 weekly mininum and multiply that by the numbers to see the conquest point powerbase comes from the masses putting in the minimums. Also the sanctaury has a raffle that you enter for reaching 500,000 conquest points each week. So there are two categories of minimums - Minimum to stay in guild (avoiding a kick for lack of points) -Minimum to enter raffle Every guild has their minimum entry and minimum stay criteria, it's up to the leadership to set up the norms that will bring in the larger numbers. Sanctuary has so far been unmatched in administration capability and I say this as an imp and it kills me to see Sanctuary number 1 each week. But I have to recognized the talent in leadership and organization that manages to raise so many numbers each week It's not that hard to follow how social they can be within their limit. In an anonymous online world, it's as social as you can be while still staying safe anonymously while online. It's like the podcast hosts from such podcasts as Ootini cast, and any other gaming focused podcast, there is a segment dedicated to what each host managed to do in that past week. They debrief and catch up on what the others have done. With this segment in mind the same can happen in swtor guild discord voice channels, there's a catch up segment and anything else more social, is up to the player's barriers between real - life - online - play balance. Rarely in these big organizations do you talk about real life unless you passed the barrier of online intimacy one degree with someone to know their real life happenings. I don't do that, but I still consider my talk and time social enough to be a social event. If you regularly schedule and regularly run events there will be players that show up regularly. Sometimes they'll want more socializing the the most random the most anonymous member. I'm like you that my friend group that I spend the most time with doesn't' play swtor with me. I'm super solo in my swtor efforts, they see my posts and just talk about their other mmos. I have to market swtor on a 1 on 1 individual basis and so Far it's been fruitless. can't convert my friends back to swtor. It sucked once, so now they still think it sucks. That scenario only exists in your head and imagination. In reality, it's very easy to spot people who are locked on a /follow or people who are always on their mounts and never fire a shot. There are guilds that reprimand you for stopping to loot dead bodies. Everyone in this thread is detached from the actual experience because they've not actually done it routinely enough to gain a habit and enjoy it. Today, I confess, I was playing on one hand on a mouse, holding left and right click to run forward and moved my basic attack (number row 1) to my mouse button on the side so I could eat lunch with my left hand while shooting off basic attack with the right hand. The reality is, even in that scenario there are so many people pressing basic rifle attack that it is enough needles to pepper the target for a quick kill. even if I delay my side mouse button click a few seconds the auto focused target already died. You have to be fast to compete with your group members in the ops group. Another key point you guys don't understand Ops Grouping is that Ops groups of 24 are registered into small groups of 4 players each. Within the ops frame of 24 it is broken into 6 groups of FOUR players. Mission credit and mission kill credit is applied to the individual group of 4 not spread to the entire group of 24. This is different to conquest credit of conquest kill credit to the Defeat Enemies credit. If you have an ops group of 24 and you shared a heroic mission or a daily, only the individual group of 4 players will get kill or mission objective credit for that heroic or daily. But the conquest kill credit is applied to the whole ops of 24. My recommendation is don't knock it until you try it. It can be fun, it can be social. it's up to the players what best they bring to the voice chat.
  10. Some of you guys post more than you play I bet. I don't see a reason to post as often since Referral Codes were taken away. Every post was real estate to display your referral code in signature. Sometimes I've been a subscriber just to post and never launched the game client. Sub to post I'm more of a mercenary now with my posts, I'm only on here when I want something. Like me trying to get a new game mode that doesn't follow a dungeon or raid formula Trying to bring back a plain text editor to the forums like we used to have.
  11. We can't properly edit forum posts We can't properly quote replies We can't properly reply to quoted text line by line, point by point Since the forum revamp we lost the ability to edit posts manually via plain text editor with [BBcode] (Bulletin Board Code) to customize posts however necessary per thread. There is some quote reply functionality but its obscure and trial and error based on visual dragging and hitting line break. As the forum stands September 29th, 2022 trough February 7th, 2023 it does not have full usability Dearly miss a plain text editor We can't properly edit forum posts We can't properly quote replies We can't properly reply to quoted text line by line, point by point https://i.imgur.com/jFoCmqK.png
  12. I agree. 16 characters is insecure I filed a thread like this in bug reports and nobody saw it. https://forums.swtor.com/topic/925158-new-forum-does-not-support-passwords-longer-than-16-characters-longer-passwords-cant-login/ I only found this thread because I was searching the forum to find people recommending the devs add a plain text editor to the forum
  13. What we need is a plaintext editor so we can manually quote our own replies or quote replies of others how we see fit without struggling through the built in visual editor which limits our manual capabilities
  14. I have to disagree. Rampages follow the rule of "any excuse to group up" it's a group activity and it is enjoyed by people usually in voice communications as a way to congregate and bring about heads together and talk about the game or whatever. it's a good social activity and it would absolutely be a detriment to the game to have rampage taken away because a random no one doing a heroic saw a stampede pass by, it's just a freak occurrence to be there at the same time a rampage is happening. Bad or tough luck you picked the spot they zoned in, anyway rest assured it's quick. 75 kills and its done, Defeat Enemies 2 completed. Rampages are group content to do in the game that isn't a structured World of Warcraft raid or dungeon. Rampages are good as the social event they can be There's no advantage to big guilds, any size guild can rampage you just need heads to meet. ANd the larger guild advantage is in numbers inside the organization. Larger = more less players = less numbers at the end of the day. Conquest rewards its own game within a game, it's a way to milk fun and repetition each week. Perhaps all of your criticisms is towards the conquest system and not rampages them however small selves. and however infrequent running into a rampage summon spot occurs. on the other hand. I love heroics and when heroic loving players have a complaint, I have to lend a ear and listen. Heroics is some of the best content in the game, the gameplay loop feels like small joys.
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