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thedudeabidesman

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  1. I run a vg tank (for years, not FOTM) For solo queue pops, does the system know I'm a tank based on my spec or based on my cell? It would seem to be based on the spec I've been playing around with it and if I run shield with ion cell, I get a pop every 20-30 minutes (on a busy Saturday night.) If I run tactics with ion cell, same thing....every 20 minutes. If I run tactics with energy cell, pops every 3-5 minutes. I'm only designated a tank if I'm in actual tank spec but if I have ion cell on, regardless of spec, pops take forever I don't like to skank tank at all...I'm full 174 tank gear, augments..i know how to tank. Yet because of the Bioware system, I'm almost forced to skank it if I want to play It sucks This is just a rant Waiting for /trolls
  2. Wasn't the Reg WZ weekly based on wins way back when? Like, pre 2.0? Maybe they'll change it? I mean, we all know BW is super-quick to fix pvp things...
  3. Where can I get one, aside from the gree event? Thanks!
  4. If there's a lockout for bailing on a HM FP, why not some form of penalty for quitting a wz? Why are PVE medpacks and adrenals easy to craft and easy to trade? Why is PVE-only levelling so much faster than PVP-only levelling? I'm not saying I have the answers, I'm just asking why we can't try and get a thoughtful discussion going. If we all genuinely want to improve pvp, aren't we better off approaching the devs with a viable plan for minor tweaks? You have to assume that they read these threads right? So if we can agree on a few small things, don't we as a community have a better chance of making small changes? Or is this all just verbal diarrhea and we're typing just to read our own words because every ******e has an opinion on the interwebs? I've already unsubbed and re-subbed...I continue to play the pvp because I a) have friends here and b) enjoy the Star Wars universe.
  5. I'm going to disregard the troll....he can go back and hide under his bridge...he's probably the guy who pops his ***** bubble at 85% health anyway. I agree that the notion of node guarding is ridiculous but it's what we have: as I said, I'm hoping we can build consensus for incremental changes, not blowing up the whole system. Ultimately, there are probably fewer than 100 serious pvp'ers on The Harbinger and we generate exactly $0 for Bioware. They aren't going to invest time and money to revamp pvp when they have people spending real $ to change the Colour of their toon's eyes. Rather than say "no" to the idea about stuns, why not throw out another suggestion? We all agree that stuns/rroots/slows are a problem and we all know the resolve system doesn't work well, I'm just spit balling ideas The mailbox thing makes no sense Pve is geared to both noob and experienced players whereas pvp is very hard to be competitive unless you play a lot
  6. I like the thought of attacking a "base" and having the defenses build into it....sort of like the OLD Arathi Basin in WoW That way, you don't have to stand like a schmuck, nervously watching a green beam of light and praying you don't get sap/capped...then getting yelled at...then watching your team ragequit....
  7. Hi all, I pvp...a lot...everything I do in the game pretty much revolves around improving my ability to perform well in warzones. My main is a VG tank called Nothingman on The Harbinger (almost full 174) but I have a bunch of toons...mostly Pearl Jam or music related. I'm not a keyboard turner I use lots and lots of keybinds I know how to guard swap Basically, i'm not a noob. I know what I'm doing and I have fun doing it. So after much consideration, here are a few thoughts on the REAL state of pvp, according to me (and no one else.) I'm not proposing specific fixes per game, (voidstar, denova, civil war etc) just more general thoughts on pvp as a whole. 1. The rewards system needs to be modified....for one, you need to incentivize node guarding. The damage and healing threshold is too low (we can all do 360k in our sleep now) and you need more medal options (kill one of each class, solo node guarding, stay alive for 10 seconds with 5% health, one milliond heals/damage, more tank medals, etc.) By giving more medals and more coms, people can gear up faster: we all know the LONG grind to full 174 and it's a major deterrent. More coms = more gear = at the very least, they'll have a chance. If you're a casual pvp'er AND you have no gear, everyone is annoyed. 2. Make stuns and roots usable "once per fight", the same as Medpacks. You're never going to make everyone happy with the resolve system so why not force people to THINK about when to use that snare? Or maybe put them ALL on a 5 minute GCD per player? 3. Break up the mid level pvp range: lvl 30-45 an 46-59. There's just no way that a level 30 can compete with a lvl 59. I'm currently levelling a scoundrel healer (lvl 35) and I get blown up as soon as I'm marked....skill can only take me so far without my abilities. 4. Don't allow arenas to progress unless the teams are equal numbers. We've all been on the receiving end of a 4v3 and it hurts 5. Enforce a 15 minute lockout on deserters who ragequit once the match has started. I'm guilty of it (as are you if you're reading this thread) and it's hurting the game. It's fine if you quit during the preparations, but once it starts you're committed....maybe that would encourage people to try and work together!? 6. Increase the experience gains from warzones for levelling purposes. It's too slow and some people don't want to do ANY pve stuff (myself included, aside from class quest...which i stop after I get my ship and finish at 60.) 7. Make the crafting of Warzone medpacks and adrenals viable and find another use for coms level 1-40...let people craft them in stacks of 6 (like the stims) so they can use their coms for other things. Why not let people buy adaptive expertise gear to level with!? You can gear up lowbie toons for pve and they kick ***, why not do the same for pvp? 8. Put a bloody mailbox in the pvp area on fleet please (sorry, this one makes me angry) Thanks for taking the time to read this and I'm curious to see if there is a real discussion about this or not. Maybe you agree, maybe you don't...either way, let's see. You have to figure the devs are sick of reading "blah blah sin...blah blah FOTM...cry cry...blah." Maybe if we provide them with some REAL, CONSTRUCTIVE ideas, they might actually make some changes.
  8. I'm the same as you, levelling a scoundrel Pub side to change it up....lvl 35 using scrapper and it's been a blast so far. I'm VERY squishy in wz and I don't see that getting better any time soon. Where are you putting your skill points?
  9. Wow, it's interesting to see the different opinions and approaches. Consensus seems to be... get my set bonus endurance augments stick with tank gear for the most part avoid defense stat Thanks for all the input
  10. Hi folks, I have a few PvP related questions for the class....I'm not new to PvP or PvP tanking, just the VG. Which augments do I want to stack? Shield? Absorb? What will make up my main damage rotation? Any abilities to specifically avoid? Do I use shoulder cannon on CD? Any thoughts on right side tank gear, left side dps gear? I'm level 52 and starting to think about 60: what should be my first purchases? Tank relics? Mh? Posting in the class forums also Thanks for you help
  11. Hi folks, I have a few PvP related questions for the class....I'm not new to PvP or PvP tanking, just the VG. Which augments do I want to stack? Shield? Absorb? What will make up my main damage rotation? Any abilities to specifically avoid? Do I use shoulder cannon on CD? Any thoughts on right side tank gear, left side dps gear? I'm level 52 and starting to think about 60: what should be my first purchases? Tank relics? Mh? Posting in the PvP forums also Thanks for you help
  12. Hi all...I'm new to sin tanking so I'm looking for a little clarification. I'm currently maxed on ranked coms but am unsure which path to follow for gear (starting with the non ranked sets.) I bought two pieces of survivor gear for the set bonus, should I stick with the set for the 4 pc bonus? If I buy two pieces of dps gear, can I combine two different set bonuses? I'm a skilled pvp player in general but by no means top tier....I'm good with guard swap and taunt, my dps isn't bad but could be better and i enjoy the team aspect more than i care about individual accolades....although I strive to be top in protection every game I play. Also, which augments should I be using? Relics? I've seen posts that claim max expertise is actually a hindrance, is that true? Regardless of whether I join a ranked team, I just like being knowledgeable of the class (any class) and I like pvp. I'm trying to avoid "wasting" coms because it can be a long slog to gear up (as you all know) Any useful advice would be greatly appreciated.
  13. Merc was the second toon I rolled for dps purposes until my guild needed another healer, so I switched and instantly loved it: I'm full 63 and heal all HM content and first two bosses of NiM EC. Like any other class In the game, if you take the time to learn the spec it can be a ton of fun. Here are a few things I wish someone had told me when I first started: 1. Rapid shots is your best friend and the key to keeping heat levels down 2. Kolto shell is useful on others but most helpful on yourself. 3. Kolto missle should be used on cool down, no exceptions 4. Supercharged gas has lots of utility and should be used when needed, not necessarily on cool down...I'll get to this later 5. Load up on power augments over aim augments (once your crit is at 30%) 6. ALWAYS use healing scan before rapid scan to gain the heat reduction on the latter 7. I save thermal sensor override for emergencies 8. I use power surge fairly regularly but try and save it for a pinch My opening rotation would usually be kolto missle->kolto shelll (on self)->rapid shots->healing scan->rapid scan->rapid shots. In terms of supercharged gas, it's situational. If you find yourself behind and it's up, use it followed by kolto missle for the armour buff followed by healing scan spam. I tend to use it at the start of fights where he boss hits hard (tfb Kephess hm for example) because of the buff it gives to kolto missle and the kolto residue healing increase. For 2.0 I'm VERY excited for kolto pods. I've played with it in the pts and all I can say is "wow." It is a fabulous change and helps us out a lot Overall, I'm a big fan of my merc healer and can't wait for 2.0. Keep working at it and you'll get better with practice
  14. First: why are you using Khem as darkness? Why not a geared dps? Second: if you're a sub, you have free re-specs...of course you should try madness. Do a little reading, fart around with a spec, and go kill things! Madness or madness/hybrid are both a lot of fun and with a dps comp ( I use HK) mobs go down very quick. If you don't like it, spec back. Third: are you going to tank end game content? Make sure you run Battle of Ilum and False Emperor to get the practice in
  15. I'm using HK because I unlocked him, but otherwise I'll use ashara or andronikos...don't think you can go wrong with either If you do get HK, remember you need to switch out all his gear for level appropriate stuff: once you do, no other comp dps is even close
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