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Mallorik

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  1. The combat is great in single player content, but the bigger the group the worse action combat gets.
  2. Its true that Wildstar flopped because of its raiding, but not because its main focus was raiding, Wildstar had just as much single player stuff to do at release as swtor has now maybe even more. Wildstar flopped for the same reason ESO, NWNO and GW2 did. Action Combat in an mmo group or raid situation is horrible.
  3. I would love to hear from a dev about why they don't want macros in swtor. I understand why they don't put them in the game themselves (they don't know how).
  4. It was on the front page, I was bored waiting for a gf group and thought id wander into these forums because I hadn't bothered to see what was going on in gsf for 6 months since their is usually nothing going on in gsf and since I was one of the first people to start riding bioware about joysticks since the day they announced gsf I have a big interest in that subject.
  5. It was on the front page when I posted Cleatus. Im glad you and the other 4 people who are still playing gsf think its such an amazing game, but I wont stop pointing out that they screwed this up until they fix it.
  6. This thread makes me sad. GSF was such a good idea, and like the rest of the game ruined by small minded devs. I was almost as excited about GSF as I was when I heard about swtor being made, then I found out they didn't have controller/js suppor t:( Who would have thought that a Flight game made for people who don't like flight games would flop? Now its stuck in a death spiral not making enough money for updates to keep current players happy or enough money to hire two retarded monkeys to code controller support.
  7. Yeah I agree that the old systems made it much harder to put together groups and made the quality of player matter much more. Im not arguing that, just saying encounters were much more fun with the extra variety. In vanilla Eq1 there were only 8 or 9 classes (I think). And most classes were pigeon holed into a certain role, most hybrid classes had one use and a useless pretty much cosmetic or solo utility second role. Encounters in that game were hard, in a dungeon every pull would kill even the best groups if you did not have CC or someone to spit pulls. I really miss that. And the good enchanters(cc) were some of the best players I have ever met in mmos, same goes with the pullers. Mmo encounters are so structured and scripted now days people with talent don't really have a chance to shine.
  8. I would love to see the old roles come back but it isn't going to happen in this game, it would mean a huge overhaul and retweaking of every encounter. the three roles were: The Buffer, which was a shaman in eq1, he provided buffs to the group focusing on hp , stat and run speed buffs. He also debuffed enemies and was a staple on raids, not really missed in group play. the Crowd control, The enchanter has several mezzes quick short duration ae mezzes and long single target mezzes, he also buffed with combat speed and mana regen buffs and was an absolute must in raids and in most group situations. Then there was the Bard who did both buffing and crowd control half as well but could also melee dps . The third role was one that players invented, The Puller, usually a monk but a rogue could do it too, would split and pull manageable numbers of enemies to the group because enemies weren't linked together in groups. It made it harder to put together a group but damn it was a lot more fun than the boring old trinity. I really miss the pulling in mmos, I think that mmos lost their real difficulty when devs started dictating the small encounters so rigidly.
  9. Yeah daoc had some extra roles but they really flopped on pve, I loved daoc but imo they killed group mmo play with linked mobs. That's another role I forgot that new mmos have removed and I really really miss, the puller.
  10. I have no problem with being able to solo in an mmo, As someone who leveled to 50 in vanilla eq1 I don't think I could do it again and I don't want to wait around for people to be able to do anything in a game. BUT, I think group content with better rewards are great for mmos and push people to socialize and improve. If you just hand everyone in an mmo everything they want through solo play you remove incentive and burn through content a lot quicker.
  11. What people should be asking for is an expanded trinity, Eq1 old timers know what im talking about. The Crowd control and buffing roles added a lot to game play.
  12. When mmos dump raiding ill be dumping mmos. No aspect of mmos are better than single player games except for raiding. I didn't get passed the first few paragraphs of that article though, after the guy used wildstar as an example I knew he was an idiot. Wildstar raiding was a flop because it is an action combat game. Action combat in a group scenario seriously hinders tactics and encounter designs and those are magnified ten fold in a raid environment. A better article would be about why all these devs are still trying to push action combat on the mmo player base after all of the action combat games have flopped.
  13. In development They had a different system but it was still trinity based and nothing like the moron mode that is "tactical mode" They had main tanks (troopers) and off tanks (jedi), main healers (consular) and off heals (smugglers) Mt for tanking bosses, off tanks for tanking/killing adds. mh for healing and off heals for healing and dps. It was technically not possible for bioware. Theres 2 main purposes for the trinity system. #1) It makes the encounters easier to design. #2) It lowers the requirement of quality players, if they made tacticals challenging then you would need 4 good players to do anything.
  14. It is pretty funny that the mode they call "TACTICAL" requires less tactics than any other mode in the game, including leveling solo.
  15. I wouldn't mind seeing a system different from the same old trinity we have been using since the dawn of time. But so far nobody has come up with a system that is better. And Bioware is not high on my list of companies I think could come up with a successful alternative to the trinity.
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