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Verain

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  1. I mean, I don't think Broadsword is gonna change much- definitely I wouldn't expect an editor mode, though that would be great- but if they ARE gonna change something, I would definitely assume (and hope) that it would be after they had many months to study it and have an informed opinion. Last thing I'd want to see is a company that normally takes time to analyze to just start screwing with stuff. Unless it's to fix the hyperlink bug. Remember when we could link our GSF stats into chat, instead of the "link to chat" button doing absolutely nothing? Man, heady times, those.
  2. Thankfully we can still pick icons. So what happened to the Stasiepedia?
  3. Not everything has, or should have, a hard counter. Remote slicing technically has three "hard counters"- things that turn it off completely or make it meaningless. The first is, amusingly, remote slicing. You can slice an enemy slicer if he is playing offensively, especially if he is diving for a kill instead of holding back and peeling. The second is EMP field (and to a very small extent EMP missile). EMP field comes with a strong conditional however- if the enemy is gunning for YOU, slicing outranges EMP field and he will slice you on your way in. But for peeling for others, it works great. EMP missile can turn it off from out of range, but only on aoe cleave- an early change for EMP damage had the unintended effect of removing the system-disable debuff from the primary target, so EMP missile is not a great way to deal with slicers. The final and actually hardest counter is booster recharge, which has a huge uptime and can keep your bar full. Obviously if you go up to them with no engines planning to use it after, that won't help, so you use it beforehand, and the engine stripping gets blown away pretty fast by the extra recharge. Ultimately though, none of these are used to counter slicing. The only ones that show up are EMP field (because you have it for other reasons) and slicing (because you have it for other reasons). The way you deal with slicers is by being near walls and keeping a generous pool of engine power so you can boost away when needed. While this definitely prevents you from being robbed of engine or locked into a proton, you are still being controlled to a lesser degree by having to monitor your engine pool in such a way as to play around the control. This is much easier post-nerf, by the way, but it's still a thing.
  4. Just statistically you shouldn't have a lose rate of that much less than 50%. If there's some premade on that always wins AND the matchmaker is only making 8s AND there's only one game at a time, you should still have a win rate of 33% while those worst-case things persist. So if you are losing a ton of games in a row, that's just bad luck. To my knowledge nothing big changed about GSF from 7.X. The display of text is a bit worse or different, and there's a new rare bug that makes the game unplayable (which neither I nor my team has ever seen), but that's about it I think.
  5. Good documentation there. Never seen that bug, I guess it's new in 7.X?
  6. I've never seen this bug. It must be new with 7.something. That looks absolutely awful! It seems like it thinks that all the objects are really far away? No telling.
  7. It mostly does, actually. It's not a perfect system, as you have discovered. What it should do: Not flag you afk if your allies (not just you) are using your heals. What it does instead: doesn't respect this at all. So what you should do is, occasionally poke your head out and shoot at things if you are in TDM. Heavy lasers can make this easier because they have a greater range. Note that your best contribution with a bomber isn't usually to hide in one spot though- you should be going out and shooting as well, and using your ability to "create a nest" to make a location that both you and allies can retreat to. This won't fully eliminate you get flagged AFK though. Again, you have to either land a missile or a laser. Honestly, simply firing a missile should count, but it does not. Unlike the bomber case where the game has a legitimately hard time differentiating between a leech and a real player, simply firing a missile effects the game state, whether the player uses a missile break or not- and *obviously* a player firing a missile in not afk. In any event, the workaround here is again to hit things with lasers sometimes, or even look for enemies who have used their breaks and try to shoot a missile at them. So the order is: if you go non-contributing the game will first warn you, then flag you non-contributing. This by itself only reduces your gain of requisition and such. Players have to actually manually click your name and flag you AFK before the game will do this. So in this case, your own teammates kicked you. Some players click people marked this way without considering if the player is actually helping or not, which is also unfortunate. This is necessary because of abusers. However, obviously, you were not. Your complaint is legit, especially in the missile case. Now that you know how it works, you can probably avoid most or all of these in the future. I wish I had a better answer than this workaround though.
  8. Some time before 2026 is over, is my prediction. I think the game is on a precarious ledge, based on two types of players- a small and tight-knit SWTOR playerbase, and the "MMO community" who transits from game to game and can fluidly discuss the happenings in guild wars 2, SWTOR, and City of Heroes as much as FFXIV or WoW. I think that these players are very similar demographically- long term computer RPG players who found a great hobby years ago and have stuck with it. It's precarious because if a truly amazing game comes out that appeals to these groups- and a lot of hypothetical games might- it could dry up revenue by a lot more than a WoW or FFXIV would be hit. Also if anything occurs socially or economically that disrupts the desire of this group to play MMOs, it could dry up revenue as well. Games like SWTOR perpetually exist in the state of early MMOs, serving a dedicated fanbase (in many cases the people are even the same- some of the the same folks spamming MUDs in computer labs in 1992 are running guilds in SWTOR today). Now, I'd change my prediction if Bioware changed their strategy about the game- if they decide to add a whole pile of new stories, or did some degree of technical rework, or whatever. If that happens, sure, it'll go on for a long time. But if things continue as they have for the past few years, then I think by 2026 the servers are down, and I think there's a sadly good chance of it by 2024.
  9. This bug has been around since launch. It's super duper rare though.
  10. Being stationary and not seeing stuff coming can absolutely feel like that. A heavy and a quad, which can basically hit at the same time, is nowhere near as damaging as a lot of other burst attacks though, and the piledriver does need time to get his other shots in. It's even less damage if he's running the less bursty heavy/rapids. If you're worried about an enemy piledriver, you definitely need to not be stationary along his direct line of fire. The moment you break that line, piledriving becomes, first more difficult, and then completely impossible, as the reticule jump will make it so that the second shot will miss if the first hits and vice versa. I've flown as and against them plenty, I dunno, I don't think it's any kind of problem. It's also been in the game for years at this point and it has always had the exact same pile of counters. Slicing totally disables it. EMP totally disables it. Lateral movement hoses it worse than any other build. Every debuff that affects accuracy and everything that affects weapon pool totally screws it up, so there's a huge pile of crewman that disrupt it heavily.
  11. Bro u nede to be moar hardcore when ur gild hits L200 start a 2nd gild w/ alts and switch ur mains over when it is 64 U nede to be gildmaxxing
  12. I don't think anyone could make the case that 7.0 was not an incredible downgrade for the ground game. I play mostly GSF, which is still great, but everything else just got extremely puzzling. I hear the raids still work good, so there's that. But man, at what price was this expansion. And that's assuming you like the new design of things. I liked it better when the best gear didn't require raids, and when our gear had those little affixes, and I like the GC/renown system. So it's even more confusing for me. But even if you like every new design direction, holy moly this is a lot of stuff that doesn't work correctly or did not on launch.
  13. I haven't played much of the ground game this expansion (neither PvP nor PvE), and I've only really played on Star Forge in the last few months, but I've seen absolutely no sign of "hacks scripting and exploits in... GSF". What GSF related issues are you seeing? What server are you seeing it on?
  14. A lot of people are calling this a "Star Wars MMO", but all we've seen it called officially is a "story-driven open-world video game", and it's being developed by Massive Entertainment. Massive Entertainment has never done anything that is really MMO-like, but lets just forget that for a moment. Lets assume that doesn't matter, and further, lets assume that even if they were making an MMO, they'd do anything possible to avoid calling it that (for whatever reason). Even with those assumptions, why would you use the term "story-driven open-world"? MMOs are the opposite of story-driven open-world. Most MMOs are properly considered open-world games, but that's that. We have every reason to suspect that the game in question is single player- they haven't even announced anything about that. I know everyone likes to do the "it's SWG all over again!" bit, and yea, one day it might be, but seriously we have heard literally nothing about this game even possibly being an MMO yet.
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