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PisaniAdam

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  1. To clarify, I don't feel that people are QQing about us PvP wise for tons of good reasons. We have a few nice things 1v1, but I don't feel overpowered compared to other ranged DPS classes, especially when it comes to having consistent burst (less than our 30-45 second CD huge burst). What I mean is that people complaining about MM in PvE are entirely correct: It's super easy to play, it does tons of damage, and it's well suited to every current NiM fight. Carrying a MM Sniper in your group makes a great deal of fights easier than without one, and you get one of the consistently top PvE DPS specs as well. I preferred pre-2.0 Marksmanship, though I don't hate the damage boost we got.
  2. Just came across this thread recently and I've thought a bit before I answered. I don't think we DESERVE a more punchy laze-target. Would it increase our overall dummy parse DPS? No. But it WOULD give us yet another advantage over less well-endowed classes on particular fights, meaning more reason to take a sniper (or a second sniper) over, say, a sorc or an assassin, classes we already have beat in most regards. For example: Kephess the Undying - Increased burst during downed phases, more total DPS, less difficulty pushing to 10% before the last pillar comes down (though admittedly not a hard fight to manage that in the first place). The TFB - Super fast Larvas go down a lot faster 2/3 times with this change, assuring an ambush crit once very 2-3 minutes. Thrasher - Already a backup for the melee DPS not being able to get to the demolitionist because of MM's Diversion, we could theoretically hold Laze Target and bring the demo down rapidly. Would be a valid reason to simply alternate demolitionists between a mara and a sniper and allow more uptime on the boss for DPS. Ops Chief - Less time for the turrets to be up = less random, spiky damage for healers. We already have an advantage over most classes in this fight, as we have no setup to do in MM when taking down the turrets. Styrak - every second buffing add in phase 1 goes down faster, and melee DPS have less need to leave the boss. Would allow me to come out before chained manifestation if nightmared with probably 2 or 3 seconds to spare. Granted, these only cover PvE bonuses. While I don't ranked PvP regularly, it seems to me that we've been given increased utility and great single target DPS without having to burn our energy to 0 with 2.0. We still have a single ridiculous burst 1v1 (Flashbang, orbital, EP, corrosive dart, ambush, followthrough) that's up every 45 seconds, and we're hard to surprise now with the stealth scan built into our cover. I don't feel that we deserve an upgrade to Laze Target, and I don't feel that there's any way it could be more fairly distributed between the specs aside from making it a 10 second buff to all crit, or something similar. Put me on the leave it as it is list. I'd rather see changes to make us less easy to play in MM. People are QQing about us for a reason.
  3. Maybe a horizontal line between the guilds to clear it pre nerf (Hatred), post nerf (haterade, Yes, and Invictus), and post post nerf?
  4. As one of these Haterade members that was "recruited" recently and was in the top group in Animosity previously, let me clear the air. Haterade didn't specifically recruit anyone from Animosity, to my knowledge. A month or so back we had 4 of our best group's members leave the guild due to disagreements with the way things were run. They formed their own guild, were unable or unwilling to rebuild a complete raid team, and joined Haterade because they knew members and liked the way things were run. Much more recently, the remaining four of us in the top Animosity group also felt we either were unable or unwilling to rebuild our top group, and missed playing with the people we had previously run with. We left Animosity and are all thus far pretty alright with running in group 2 our first week and downing a fight we had been having trouble with previously. So please, get bent. I don't like being told I've got no will of my own and that I've been stolen from a dying guild for the glory of Haterade. I made my own choices, Animosity is one raid team down, but not dead, and I'm pretty alright with the choices made.
  5. Average guilds, huh? Go check the world progression thread. "Not possible" is when ALL the best guilds in the world give up on the content until it's fixed. Go try to run it, and come back with an informed opinion. Link to world progression thread: http://www.swtor.com/community/showthread.php?t=649097
  6. To those suggesting those of us "complainers" try harder or "level up," the issue is not that it's so hard it's impossible to do on day 1. The issue is that the requirements are gear that is unattainable with current content. Those of us complaining are in the best available gear, doing the best damage in the world, using every consumable available to us. Even in Kell Dragon gear I'm not 100% confident this fight could be done the way it is currently timed to enrage. Waiting on a quick fix this week before skipping the fight and clearing the rest on NiM to gear up for next week.
  7. Dreadtooth 10 stacks down. Animosity/Haterade Collaboration Killshot Codex Didn't remember to put a UTC stamp on it, but my time is Pacific. I'll be sure to stamp the Entity kill. This was kill 2. Did it once for each guild's amulet.
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