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Archaegeo

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  1. Why are you crying over this? It wont even make it onto my bar. It is an ability you can use once every 20 min in pve only (or world pvp sure, but still once every 20 min) That is so pointsless as to be unusuable save on single boss fights maybe, and even then it has to do something for you that is worth dropping some other ability from your rotation.
  2. I think I was more asking, where would you have your points at 15, 20, 25, 30? 15 now, and just cant get a feel yet for what tree will help me get to 20 easiest, etc.
  3. Now that the class has been around, what do you think is the best point distribution while levelling up? Carnage looks like it, but I keep reading anni? New to the class, but very familiar with the game.
  4. But you can only get 4 medals that count towards comms and valor now. Healers already got that many. And I frequently got plenty of kill credits because i didnt just spam heals, i did aoe's and dots between healing. Its just sad how ez-mode this is becoming.
  5. The new changes coming in 1.1.5 announced today...just wow, its staggering. Let's make PvP even easier. Rather than changing their wz group code so that it is more balanced (ie, healers with purge, healers in each group, not 6 healers in a group, etc) they decide to go the easy route and make DoT's not prevent an objective take. On top of that, warzones remove the need for ilum completely. On top of that, only four medals matter. Just WoW.
  6. Level up. Seriously. If you dont blow money respec'ing there is little to spend it on. You will find your quest reward items perfect for levelling, then at 50 there is nothing to buy. Speeder 2 and speeder 3 are the biggest things to save up for, and as far as speeder 3, the ilum and belsavis dailies make you over 100k per day.
  7. I can handle mauraders most of the time (assuming both starting full cd's and hp). But its talented Ops that eat me for lunch One on our server is a nightmare, constant 3k-4k hits, goes after clothies, knows his class perfectly as far as when to interrupt and when to stun, etc. Nightmare.
  8. In fact our healing in 1.2 is gonna get "fixed" (aka nerfed a little) with the removal of the ability to get double tap deliverance at 1.4 sec each.
  9. Not true. It resets 1 week after the first time you respec after its last reset. The other problem is you need the 99800 even if you are due a free one, it just wont charge you. Annoying.
  10. Updated leaving the Project delay mismatch. I think we need to come up with a new consolidated bug list for our class and maybe others will be stealth fixed too.
  11. This thread: http://www.swtor.com/community/showthread.php?t=5533 It has got to be one of the most depressing things I have seen in a MMO in a long time. Either that is all they know about, in which case they are clueless (because submitted bug tickets get an automated response and an automated deletion), or it is all they are willing to acknowledge. Anyone who has been playing more than a week could name numerous "issues" not shown there. And I am not just talking about perception things, ie, such and such a class heals too much, I am talking concrete issues, ie, the sage ability telekenetic moment works best with one point in it and not at all with 3, while the mirror sorc ability works fine. And there is a huge list for that class comparison alone. Note to mention issues in the world like the GTN's abysmal state of affairs (show only items I can use doesnt work, etc). Its sad. Fix this communication gap Bioware.
  12. Sigh. Ops and BH are getting fixes though. Glad to hear it because I didnt like them killing me in six seconds and then having any trouble healing the minor damage I caused when not stunlocked.
  13. I gave 31 tk another run yesterday for several hours of wz'ing. Its still unviable, even with my now substantially better gear (mostly bm) Like is said above, you get no advantage to planting yourself, other than being an easy target, or having low dps because you need to keep moving to break LoS or escape. Plus, turbulence is awful, for a 31 pt ability, even if it auto crits, its still < 3k hit. Meanwhile, some of the tank dps specks have 5k+ crit sweeps, shrug. If 31 TK is meant to be our mainstay, then it needs some serious love. Hell, put it all at 26 pts+, so you cant get 16 pts leftover, then its even balanced because noone can get PoM, but let there be things like the buff the turret ranged get in rift, where they drop a ring on the ground they stand in.
  14. This wouldnt break anything, just means that you get at least 2 tokens a week. I think I am at 10 bags in my current tokenless string, including one weekly. It is frustrating, and I am sure for many it is the proverbial "straw"
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