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negast

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  1. So I have read the forums and think I'm not the only one who from time to time has survivabilty problems. So I'm asking if any of you have tried going somewhat hybrid with their mods or relics ? Would a little bit of extra survivabilty be worth the damage nerf or do you think it's better just to wait untill bioware fixes it?
  2. Hello i recently got back into swtor no level 60 yet due to exams etc. But I'm willing to help create and join. Mainly playing on my smuggler atm nekso if you want to contact me ingame. I have lvl 55 on both sides if you decide to not go republic.
  3. Is there any more poop? Also happy x-mas every1.
  4. my bad sorry i should've searched better
  5. Yeah looked nice although gunship sniper may have a lot of people cowering. There seems to be a lot of costumizing gear wise and you seem to earn a nice amount of money although that'll probably change. Any info if there will be paint jobs or exterior costumizing?
  6. Title says it all. We allready have field mail and vendor droids why not finish it off with a galactic trade network droid. It would prob cost a lot but it may prove usefull in times.
  7. It's a cool ability but i think they took it out becouse it will mes with other peoples animations in combat. It would be a nice replacement for force stun however.
  8. City In Turmoil City in turmoil a war zone and possible housing idea. 0 introduction Had this idea a few days ago and wrote it up. So I guess I might aswell share it with you guys. Its based on the warcraft 3 hero wars mod mostly. I mainly did it because open world pvp is not happening a lot on my server so maybe it is just better to have a few larger based war zones. I was thinking around 16vs16 also the map has a few pve elements in it. 1 the map Everything will occur in Corelia since I think it easy to explain with the war going on and there are lots of empty buildings to own and fight over. (the black spaces are stairs) a. It consist of a home base were you can buy upgrades for the instance currently in and the stim and war zone vendor will also be there. This will also be the respawn room. b. these are taxi paths you can fly to for easier battle access and upgrade availability. c. These are turrets (champions rank) and they possibly enforced by some elite units. d. This is the route the units will follow when they spawn. e. This is your main building it holds a power core that needs to be destroyed and is guarded by 3 house captains(champion status) and reinforced by some weaker adds. (This is also where the player housing may come in will explain this further in). f. This is the drop ship landing the enemy team will be able to disable it this is also where your units will spawn so it is best not to lose it. g. This is the factory basically whomever holds it gets a steady income of upgrade commendations and it can be accessed from 3 points middle being the fastest. h. this are supply depots destroying them or disabling them reduces the amount of supply commendations the other team gets. 2 the rewards and commendations You will get 3 types of commendations here: 1. War zone commendations: You will earn these by doing the same stuff as in other war zones. Defending the factory, supply depots and drop points, doing an amount of damage, etc.. These will award medals the medals will be converted into commendations upon leaving the war zone or finishing it. If you finish an entire war zone you will get a bonus. An amount of play time medal maybe. Their use is obvious of course to buy gear with. 2. Supply commendations These are earned by killing npc's and by holding the factory you will also get an income if your supply depots are still active. Normal npc's only have a chance to drop supply commendations as where champions and elites will drop a fair amount of supply commendations. They will have a cap on how many you can carry but not on how many you can earn. Their use is to buy upgrades in the instance these will mostly be troop upgrades and certain troop spawns. More on these upgrades later. 3.Base commendations These will only be used if they implement the housing system and will be earned by completing this war zone, weeklies and finishing operations. They will be used to upgrade your guild house but mostly functional upgrades. More on the house upgrade system later. 3 Mechanics The objective is To destroy to enemies power core located on the top floor of the enemy base. You will have to kill the guards first however. In this war zone dying will give you a debuff. This debuff will stack up to 10 times and will cause your respawn time to last 30s longer the debuff will reduce 1 tick every 5 min. You can combat resurrect however. The factory this will be capped by an 8 sec cast. Holding it will get you a steady amount of supply commendations. Thus it is important to capture and hold it in the early stages as it will be hard to destroy the turrets without additional support. It also important to hold an eye out on the turrets however seeing as people can rush trough to your supply depots and destroy them as it will reduce your supply income. It is noted though that the depots will have some guards. To help you beat the enemy a few normal npc's will spawn from the drop point every few seconds. These can be upgraded by using supply commendations. 4 The uses of supply commendations Upgrades: You can increase the spawn rate and there will also be a general troop upgrade(this will upgrade the health and damage of the units). This general update is capped at a certain point. One time spawns: This will be spawn units 1 time with a special use. The cheapest will be the stealth detection squad. Other units will be spawning a few elites or hards. You can also spawn builders that will repair destroys towers and supply camps. They will have low health however. 5 the housing system Why is there a housing system in my idea? Well I think if we are headed to a more ranked championship environment. So here is my idea on that take. Every guild can buy a house which they can enter the war zone with. There will also be house upgrades and decorations(more on this later). The house vs house system will probably be championship based or by issuing a challenge, you can fight another guild. The more you win the more you can upgrade your base or by doing operations and weeklies. This last is to promote people do dominate in multiple areas although it is obviously not necessary. What if a guild can't get 16 man together an entire day? There will be a mercenary system in place. This basically means that you can get replacements(pugs). There is already a vote kick in place in case the person doesn't perform adequate. About the house Buying a house will cost a large amount of credits and will be the same as a basic war zone base. And you can use base commendations plus an amount of money too upgrade the base. There will also be decorative only upgrades in the cartel market. In the basement there is a trophy room. In which you can show of your pvp and pve achievements. What are some of the upgrades You can buy an extra floor each floor will cost more. Buy more guards to make winning harder for the other team. Some more practical stuff maybe like a galactic trade market, mail room, banks, etc. It is noted however that these do not involve upgrades like general troop upgrades. And maybe a limited amount of guards available etc. What does the leader get? Guild achievements unlock certain items maybe. And the team that is ranked highest gets access to a special armour. I guess 2nd and 3rd place will also get something. I think this is all for now I hope you guys like the idea. I'm always open to suggestions if you want to improve upon this idea. (And sorry if there are a lot of spelling and grammatical errors I'll edit those out upon notification of them.)
  9. Will there be a legacy datacron purchasable option in the near future? Becouse now it's kinda frustrating having to do some of the long wait and jump puzzles on alts.
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