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Posts
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Joined
Reputation
10 GoodPersonal Information
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Location
somewhere wet
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Interests
SWTOR,****, football
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Occupation
a job
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Leaving in the next 2 weeks and committing to final fantasy. Most of the progression raiders in my guild have left or are in the process of leaving, it's a shame the game simply offers us nothing anymore (been since launch) I really just don't agree with this direction that Bioware is taking they are putting short term profit before long term gain , story won't sustain the game as much as they think it will.
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[REP] Mando dps LF PvE guild (2/5 ToS HM, 5/5 HM RaV)
CommanderKool replied to Eleonosis's topic in Guild Recruitment
How on earth can you be 5/5 on Rav HM but only 2/5 in Tos in comms gear ? Think someone needs to be more creative with their lying -
Operations and Flashpoints in Fallen Empire
CommanderKool replied to TaitWatson's topic in General Discussion
I cannot even begin to fathom this direction Bioware is going, this will almost certainly kill any sort of PVE progression in the game, this is a massive slap face to all the raiders that have stuck around since day 1. To upscale content is lazy, incompetent, and disrespectful, why would I what to EV all over again this content is over 3 YEARS OLD, Are you actually joking Bioware, this is so ludicrous its funny to laugh at your failure. And to make it even worse we still have to put up with a horrible game engine, riddled with bugs and a Dev team that seems to screw its playerbase first before asking feedback which they ignore anyway. Its a shame its come to this Bioware because when this game launched it had great promise but down to your incompetence you will lose a good amount of great players. And no one is getting my stuff -
LF Rep side PvE Guild - Sage ( 3/5, 4/5 HM experience)
CommanderKool replied to iodolar's topic in Guild Recruitment
Hello Manitcore 2ND team currently @ 7/10 (some members 8/10) are currently looking for new players to join our group. We are a semi-hardcore group. We currently raid 3 days a week sunday, Monday,and Wednesday @ 7:30 GMT if you are interested whisper me on the toons in my signature. -
Top 5 OPS/FP bosses of SWTOR?
CommanderKool replied to Slowpokeking's topic in Flashpoints, Operations, and Heroic Missions
1. Brontes, lots of real cool mechanics , especially clock phase on NiM. 2. EC Kephess NiM, when this was current it was really challenging and some knife edge mechanics. 3. Tyrans, just straight up mechaincs, awesome voice acting. 4. Styrak, there is a big *** dragon, enough said (cool voice over) 5. Operator , loads of mechanics not a just a DPS check , cool environment. -
Think Manitcore will be interested
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You use it in Dirty Fighting and Sabo, for sharpshooter you use penetrating rounds
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Virulence/Dirty Figthing energy issues
CommanderKool replied to CommanderKool's topic in Gunslinger / Sniper
TBF I didn't mention this earlier your right in PVE scenarios the energy management is easier than at least parsing (I'm not great at parsing) with dot soread/ transition phases giving you time for energy regen. -
Virulence/Dirty Figthing energy issues
CommanderKool replied to CommanderKool's topic in Gunslinger / Sniper
until the inevitable Nerf hammer -
Virulence/Dirty Figthing energy issues
CommanderKool replied to CommanderKool's topic in Gunslinger / Sniper
seems unlikely that devs will do anything but you must recognise that they needs to be some small QoL , like vital shot costing more than shrap bomb stuff like that -
Virulence/Dirty Figthing energy issues
CommanderKool replied to CommanderKool's topic in Gunslinger / Sniper
Yet maybe not free but definitely a cost reduction -
Virulence/Dirty Figthing energy issues
CommanderKool replied to CommanderKool's topic in Gunslinger / Sniper
fail to see how making something free would make it OP it's not like you can really use anything else as all other abilities are on cooldown in dirty fighting/virulence. Also your adjusting cost not damage -
Virulence/Dirty Figthing energy issues
CommanderKool replied to CommanderKool's topic in Gunslinger / Sniper
Making it free would be so good , and you can argue that these changes won't exactly make the spec OP, just some QoL