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Baelish

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  1. There are also the utility cooldowns that restore Energy (or whatever resource fuels your abilities), and, if you've got a Companion out, your "Heroic Moment" ability which will often refresh a long cooldown ability as well as giving you a pretty useful HoT.
  2. While the above is accurate, it's worth noting that TAB-targetting is particularly prone to picking rubbish targets and you'll be hitting it more than once more often than you might hope.
  3. Don't expect it to be anything like SWG. At all. No, really, I mean it. This is not a successor to SWG, it's a SW reskin of a WoW clone with BW single player storybits bolted on. There's no provision for anyone outside BW's devs to make any changes to how the UI works/looks using anything other than the user interface controls accessible to everyone, and BW don't seem to be keen on letting users mod things themselves.
  4. There, fixed your post. I think it's possibly because that's all there is to "look forward to" at levelcap that I've pretty much shelved the game. It's the curse of the themepark MMO, which SWTOR has taken to it's acme.
  5. There will come a time when most established players have a GTN node and a mailbox on their ship, and that will be the age of the trans-faction GTN (cos ship GTN terminals are for the Nar Shaddaa exchange). How the economy will cope with being divided in this way remains to be seen.
  6. If you think about it, you'll realise that if every companion could pick three skills you'd be able to have all the skills and multiples of those that it's worth having multiples of. It doesn't take a genius to realise that this is probably not what the designers are planning, and so being able to pick crew skills for each of your 5 companions is probably not going to be the way the Galaxy works.
  7. I don't think he stands any closer to you than any other companion, he's just bigger, so he looms.
  8. Baelish

    Proton

    AIUI (no personal experience), they're like normal missiles but with a non-negligible lock-on time. You have to keep the RMB held with the cursor over the target until you get a lock, then it fires when you release. If there were instructions, that suggests there's a Codex entry on them that you'll be able to read if you go to your Codex. Though it might've been a help message box, I suppose. Worth a look in your Codex though.
  9. First, you have to make sure your skill bars are unlocked. There's a little padlock icon just below your character portrait that you click to toggle the lock on and off. After that, you just drag and drop. Either from your abilities window onto a bar, from one place on a bar to another, or off the bar entirely. If you drag one skill onto the place where another already sits, the dragged ability will go where you've dropped it and your cursor will pick up the one that you dropped on top of. This makes it easy to shuffle things along. Then you lock your bars again
  10. Many blue and green Droid components are moddable. There are Companion weapons which are green and moddable. The switch over to the Orange way of doing things was patchily implemented.
  11. Complementary to what? Your main's class? Or Biochem? Well, there's a lovely post just above yours directing you to places where you can learn all about "all that craft stuff". If you don't read anything the game puts in front of you, you can. They won't sell because only people with Biochem can use them. And anyone who can use them probably has the materials to RE up and make their own, just because that's a good way to level your Biochem.
  12. Playing "Tank" in PvP is a pretty specific role and your class almost certainly doesn't have the tools to do it effectively til later on. In general, you really don't need any more Stam than your gear gives you by default, until you get into serious endgame stuff. Nothing will one-shot you in any content you have a hope of defeating, so your hit point pool outside of PvP is just a comfort buffer for the healers. More Strength will help you level more comfortably, because things will die faster. Once you've levelled you can worry about stacking Stam, and probably not even then.
  13. Probably. Heroics, FPs, Commendation vendors. Occasionally the armour or specialty goods vendors on a planet. If you've got plenty cash, there's Legacy sets. The GTN will have some stuff for sale, too.
  14. Just play it. It costs you 5 minutes and a few Cr. It isn't complicated, or very deep. There's no big secret that you'll miss. The only thing you might not suss is that there are bonus missions to be had which can be a bit obscure, and there are plenty of guides as to what they are and when they become available.
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