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TwoLekku

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  1. This isn't your run-of-the-mill loading screen failure, bub. Log in and try entering an op, flashpoint, pvp, chapter, etc
  2. can't load into ops, fp's, pvp...fun stuff.
  3. Won't let any of us in - and the server status shows as "up". Solid work, devs. Can 7.4 just be fixing the insane number of bugs we have to fight through in order to actually play the game? Ops members showing as dead after reviving, crashes so frequent they're actually called a "loading screen boss", etc etc...i'd be embarrassed, frankly.
  4. https://y.yarn.co/0fb8c025-4be2-4ea5-a0ef-91903b03a653_text.gif
  5. Thank you for adding it. The scenario I described above happened in EV/Gharj. Embarrassing enough that people died in EV, i know, but still. If there's anything that can be recorded or attached to the bug report when it happens again (ask around in fleet/ops groups, it's [sadly] not so difficult of a bug to replicate to be unknown to the player community), please let me know and i'll attach it when it happens again. My hunch is that if we fix the more common bug where a player in an operation dies and can't be rezzed after combat, we'll avoid all of the nasty entanglements that can spring from the initial desync or whatever is happening in this hairball of a codebase.
  6. SM Ops today - after a boss fight, 2 people who died couldn't be revived / couldn't accept revive. No option for them but to log out and back in, which was already a thing and Maker forbid we fix actual important bugs. When they relogged, they couldn't see the ops frame, chat in ops, or enter the op. Relogging several times eventually got them to see the ops frame but still couldn't enter the op. No error message showed when they tried to enter. We eventually disbanded because nothing fixed the issue and I'm tired of being a better dev than the people paid to work on this game; i have my own software to work on and I'm embarrassed for every single person getting overpaid by EA to write code for this mismanaged pile of crap. But hey, at least the devs fixed some outfits. $%^%ing kidding me.
  7. I didn't fail to understand the 'workaround'. It didn't work for me. It's not working for others, too. If it's a solution with variable and random success rates, it's not a proper solution. Stop suggesting it - unless you fully understand the code behind why it works for some people and not others, in which case you should be offering a much more detailed explanation. So either provide much more detail or stop offering half-baked suggestions.
  8. Also fails. Also that's a terrible workaround. Let's request solutions that don't require two 40gb(ish) downloads and not waste people's time offering solutions we haven't tested or fully understand ourselves, even especially if they are terrible.
  9. Same, and it didn't start yesterday. How is this not on the list of known bugs yet? Stop screwing around trying to fix outfits that don't look perfect in certain cutscenes and get the gear right.
  10. Perotta, you're being too kind. OP's opinion is bad and they should feel bad. If someone is spamming or annoying enough to land on my small ignore list, why the @$#%^ would i want to see them again when i alt? We've been asking for this for years and we appreciate the devs getting around to it for all the reasons Perotta just said. Figure it out, OP.
  11. Setting aside the part where we received a feature that no one asked for - namely the ability to land an operation that no one asked for - sometimes groupfinder will disband all or part of the group. When this happens, things start to break further: -GF queue is broken for everyone tossed out -By this i mean that requeueing brings up the same queue you were in and the timer is still going but it's a lie; you aren't going anywhere. -When the timer expires, nothing happens. Requeueing at this point brings up the same matched ops group but the timer is at 0 and, again - nothing happens - unless seeing the game lie to you about being matched with the same group counts as "something". Because again, you're not going anywhere. Log out and back in, right? Nope. Not fixed. Log out, login to a diff char, logout and now the game is REALLY broken: -If you logged in to the opposite faction and then back, the absolute donkey of a game thinks you're still logged in to the opposite faction. You can't talk to anyone, can't whisper anyone, your stronghold list is empty, and the whole point of the game (you know, "playing") is moot because now it just feels like any further troubleshooting is work that some other developer was paid to do and if you're going to do work, you might as well stay logged out and do actual work. Well, that last part is more opinion than fact but when the facts break the game, I'm entitled to whip out my large, thick opinion. Here's the game thinking i'm a Republic jugg; you can see that i'm clearly back on my jugg on the imp fleet and clearly the game thinks that the other jugg putting the ops group together isn't in my faction. https://imgur.com/a/84xXQ6e Really a spectacular failure, all things considered, since the point of an MMO is to group for things. One day i hope for world peace, for all the children of the world to hold hands and sing in harmony, and for BW to be almost as good at facilitating group content as i am at naming my toons. /rant
  12. I love my leth op at 1860 alacrity, but at 236 it doesn't really matter. IMHO it's not worth the time or creds to min/max at that gear level, just use your upgrades to slowly nudge your alacrity up until you're there.
  13. Yep, takes 3-5 attempts now. First attempt, click 'play' and the launcher disappears but no game. Nothing. Task manager says "lol what swtor, there's no swtor running here". Second attempt hangs for a bit and then usually gets to server screen, and then tells me i've lost my connection. My fiber connection begs to differ. Third-fifth attempts look like the second attempt until something finally clicks at Bioware and all of a sudden i can actually play the game. Fun times.
  14. No. Just...God, no. If OP is talking to non-experts, then the only helpful bit quoted above is "take 2 and hold is a winning strategy", which is sorta like pointing out how the sky is blue. Sending half the team to the closest side node at the beginning, unless it's a response to the other team, is literally a waste of half the team. The occasions when you need 4 node guards at the start are so rare that they're not worth discussing in a "dear new players" thread. So if you're sending the minimum viable guard to the near side, the rest of the team can either rush mid or rush the side node. You could come up with scenarios where rushing the other side yields better odds. None of them apply to newer players and uncoordinated teams, which is the starting assumption of the thread. Uncoordinated teams of questionable skill will have the best odds when someone with a pulse volunteers to guard and call if necessary and the rest of the team tries to take mid. Bonus if a single skilled stealther can draw attention to the enemy node or steal it outright. But the only way team A of questionable skill wins after sending half the team to redundant guard duty is if team B is twice as bad.
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