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ViciousFett

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  1. * Hammer Station - Fleet * Czerka Labs - CZ-198 * etc. - Google Honestly, a separate Story Mode selection menu wouldn't be a bad addition though. We already have it for the new chapters. And since it will never happen I made practical suggestions that could change the situation instead of expecting players with different views to miraculously conform.
  2. If it's one thing we've learned as a community it's that flashpoints can get very contentious quickly when playing with random players that have different goals, playstyles, and patience levels. Here's a few problems that frequently arise, and how they could be fixed by Bioware: Dialogue cutscenes: Even though there's Story Mode, many players still queue for veteran mode, and irritate other players by not spamming spacebar. This system needed to be revised years ago. Skipping dialogue should work like vote kicks, if two or more members opt to skip the cutscene it should automatically finish for the entire group. Also, you shouldn't have to press space bar 100 times. Simply add a three or four second timer for holding spacebar with a UI element that shows progress toward cancellation. If two members do this, the convo ends. Then a box pops up for other members explaining convos can be viewed in Solo mode unchallenged. Before long, most players will be holding space bar just to prevent the popup. Bonus Objectives & Bosses: This one is simple. Make bonuses worth doing. The reason players queue for flashpoints is CXP. If killing a bonus boss would make the run twice or three times more rewarding everyone would be onboard. Also, unique loot drops go along way. Mob skipping: One of the most frustrating things for long time vets of older flashpoints is when needless trash mobs get pulled by less experienced players. So either make bonus objectives for killing all trash, and/or as little as possible so players are rewarded for one style or another. :rak_02:Do you have other ideas or suggestions? let's hear em.
  3. Cartel Certificates! I feel like we've been ignored on this for years now.
  4. Please add a deco that costs only 1 cartel coin (a small hook light or something), just so we can spend ALL our coins. I think the cheapest CM item is 40 or 50 coins, but I always have some odd amount of coins I can't spend. Please throw those of us with OCD a bone.
  5. The car you leap up onto has two doors, but neither are openable. Think this will ever become accessible in a future update? Seems like a waste, especially with it being so difficult to place 450 decos as is. Also, what's the deal with the extreme lack of hooks in the engine?
  6. Honestly, we're lucky to have 2 more than the original limit of 4. Saving deco locations costs a significant amount of space on the servers. Do you really need DK AND Coro? It's practically the same building.
  7. Umbara train is in dire need of more. So hard to fill. P.S. what's up with locked car?
  8. The main problem I have with KOTFE/KOTET is the time span between the Ziost event, and chapter 1 of KOTFE. Are we to assume Vitiate was able to cease control of Zakuul, build up the Eternal Fleet, and do everything else he had to do to prepare during that time span? It was only a few months for us, but it feels like it should have been decades, and none of the characters involved seem to have aged. Or was it that he had indeed began controlling Valkorian much earlier, and maintained a presence on multiple planets? It always seemed more appropriate to me to have frozen our characters in carbonite after the Ziost events, and not after the Eternal Fleet invasion.
  9. DPS Op surviveability is a bit over the top atm. Even if heals are on par with other healing profs, the added stealth and movement abilities make it too hard to shut good ops down. Also, holotraverse is a bit broken for Huttball...
  10. Depends on the situation, but typically Dem>DF>Aff>CT for single target dps. In PVP it can vary wildly depending on if you're trying to spread dots, or snare targets.
  11. Even if that's the case, I'd still like to be able to spread all of my dots since Madness is thé dot profession. If the damage on demolish needs to be brought down, and the other two brought up so be it.
  12. I'd be a lot happier if Deathmark spread all three dots, instead of just the 2 weakest...
  13. appropriate dps nerfs are all good, but I'm fearing BioWare is overlooking the thing that's making Merc OP in PVP more than anything. Responsive Safeguards I know to stop DPSing when I see reflected damage, but 90% of the other people that solo queue don't, and mercs are constantly getting healed to full with it every time.
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