Jump to content

Taraq

Members
  • Posts

    54
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Switzerland
  • Interests
    Basketball, PC, Freunde, Reisen
  • Occupation
    IT Support

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Current workaround for the 7.0 Update is to immediately close the launcher after you opened it.
  2. I want a tactical wich makes my quest log hold more quests!!!!!
  3. I also would like to see another CD or something and i know the set bonus right now hast allready the 25% absorb etc.and all the numbers i postet may be changed apropriate. As you probably know the PT is the least favorite tank of all three and therefore needs some love. - Maybe Carbonize damage immunity is to powerfull as is Force Shroud/Saber Reflect. Change the amount of dmg it resists. - Thermal Sensor Override, i really don't use it that much to say it's a vital abillity and the change to it would take away the primary of it. Could be just another def CD for PT tanks, make it 3s resist! - Hydraulic Overrides, i'm also not a friend of the speed nerfing but do you think we would get the DR for free?? ^^ It's a tactical, a "change" to existing abillities. Nonetheless i would take it without the speed nerf - Translocate is a Dev's "slap in the face" abillity for PT's imo. I do more often use /headbob than Translocate. Some rare instances it may be usefull but you need to be sure your "Translocate" buddy is aware of what your doing and react properly to it. So please change it or take it away. - The Heroic Moment Tactical would need to be usable without a called companion of course. And yeah it sounds very OP and would really need some tuning. Maybe for 10% dmg received allies heal 2-3%, i don't know. - The set bonus right now is not bad just needs something more. Battle Focus/Explosive Fuel grants 35% defense chance not F/T resistance, maybe you are confusing something?. And defense is a stat we are way in the diminishing returns. I know that Heat Blast allready does buff absorb by 25% but it could do e little more, even 10% shield chance would be nice. Long story short, PT shield tech needs some love.
  4. I agree with you with the taunt. In fact it's allready in the set bonus 4/6 today. Just the 2 seconds CD reduction of Energy Shield is what i wanna see ^^
  5. Tactical Items • Carbonize masks the thermal signature of the Bounty Hunter and allies within AoE therefore grants damage immunity fort its duration. • Thermal Sensor Override masks the thermal signature oft he Bounty Hunter and grants him damage immunity for 5 seconds. • Hydraulic Overrides grants 60% damage reduction for 3 seconds. Speed is modified to +15% (down from 30%) • Translocate is renamed to Holographic Projector. Channel removed make it an instant abillity that lets you project a copy of yourself wich intercepts 60% of all incoming damage for 3 seconds. CD is modified to 60 seconds • Deadly Onslaught leaves your enemies frightened dealing reduces damage to others than you. • Give Oil Slick a target reticle with a range of 30m, let it be placed somewere else than point blank. • Heroic Moment lets you suffer damage and heals your Allies the same amount. Change to a channeled ability 10s, each second deals you 10% damage and heals your Allies 10%. If the channel is finnished or broken the ability goes on cooldown for 600s for the entire group (maybe need to tweak the amount of dmg/heal). Set Bonus 2/6 Building Heat Screens also builds Force/Tech Screens increasing your F/T resistance by 5%. Stacks up to 3 for a total of 15% and lasts 15 seconds. Building new Heat Screens after use of Heat Blast refreshes the duration. This lets you decide wether you want to use the Heat Screens to increase your Shielding or safe it for a big hit of F/T damage. 4/6 Heat Blast increases Shield Chance/Shield Absorb by 25% for 6 seconds. This Ability is only usable with 3 Heat Screens and does not respect the global cooldown. 6/6 Activating Rocket Punch Reduces CD of Taunt and AoE Taunt and Energy Shield by 2 seconds.
  6. I agree with you completle. stacking dps as a tank is imperative but remember what BW did recently. DPS nerf the tanks because they were out of par with other classes ^^ they even dind't analyze why tanks did that much dmg, 'cause they stacked DPS ^^ Yeah allmost all content is tuned for 242 rating and can be done easily, but that isn't the point. I just don't get it why BW forgot about the gearing issue of tanks when they designed a new gear again. How many times in a row is that now?? It's just if nobody mentiones it BW will never do something about it, well though i think they still wont do something about it even when dozens of people mention it. I just had to try.
  7. I agree with you and i go for that too. With that it's just tanks have to farm a tank set for armorings, a dps set for mods to put in the tank set and another dps set if you want to swap roll. And that just because nobody at BW realizes the mismatch in tank stats and that for about 3 years now......
  8. Yeah thanks ^^ don't know why i thought it was oil slick ^^ I read the tooltip but....
  9. Has anyone noticed that in the tank spec the oil slick does not give the 35% defense chance as noted in the tooltip of the lvl 52 skill "coolant".
  10. I just repost it here for the devs to see it. Btw. this applies for all tank classes in 5.10.
  11. Thanks! So i'm not the only one who's annoyed about the lack of compliance we tanks get. When there's a note about tanks in the patch notes ist something like "we took that from the class but we gave the taunt abilities 50% more aggro generation in exchange". Does BW know tanks are as essential as everyone else to get the game working?? Let us choose what modification/enhancement we get for trading in masterwork crystals!
  12. As a mainly tank player i take this gearing issue very serious. Since the implementation of the galactic command in 4.0, or even bevor, the tank stats are "broken", i.e. Defense stat. The Defense stat is way in the diminishing returns and any serious Tank player i know is going for B-lettered DPS or b-lettered Tank modifications (endurance > mastery > power/defense) and for the enhancements which BiS is immunity and sturdious they go for vigilant and bulwark which also have more endurance over shield/absorb. Are you aware of that? Tanks do not need 4700 defense! Well i don't think so or you just don't care. Because when you design a new gear you just add some more points to the already existing gear and it's done, easy going. No one from BW does the math behind the stats or maybe even know what they are for. All though you just had to check the lists the theory crafters did, which are btw community members, they are easy to find just google it. These are the source of any min/max. With 4.0 it's already a pain in the *** to get modifications/enhancements to min/max for Tanks. The 248 modifications/enhancements only drop in T4 crates at a insanely low chance and then it needs to be B-lettered or vigilant/bulwark. Crafting mods/enhancements is only possible in 246 and btw. these are better than the 258 BiS modifications/enhancements for Tanks. It's not even possible to get the 252 or 258 modifications/enhancement we need, they just don't exist. This is ridiculous. And that's just aside from the fact that you intended the change for slot restriction on modifications/enhancements which alone is a absolutely stupid change. What are you going to do about the stats, especially for Tanks. I'm a Collectors Edition owning subscriber since launch and i want an answer!
  13. Yes it's the whole thing. Every SH needs to be fully filled for a max bonus. But even if i want to decorate a SH nice and apropriate and still want to get the max bonus out of it a have to fill up the rest of the hooks with crap, that's just wrong. I seems to me there are just some desicions/ways/ideas in the game developing that aren't thought to the end. Take the change in transfering the legacy weapons with crystals and tunings in it (what accually is ok to me if it's not possible). Now it was stated in 5.4 it's again possible to transfer if you unlocked the items in collections in the first place. Why don't bring the whole thing now or if it's not ready yet then later in 5.4? It's just something not finished and the comm needs to point it out.
  14. ....for another stronghold filled with crap just to get the max. conquest stronghold bonus. Why again is it necessary to place every hook in one stronghold to get the max bonus? why isn't it enough if one unlocks all rooms?
  15. I second that. You just can't see the red dots in PvP nor PvE. Make it an option in the preferences.
×
×
  • Create New...