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mcgeiger

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  1. Your saying you have only 15 people on every planet during all times of the day? I have to call shenanigans on that. I could see the last few plantes being that low during off peak times. but during peak I'm betting that there is 150+ on the fleet, and you just happen to be stuck in the buffer area between the people who level fast and the people who level slow.
  2. The have said in the past they already have the next few content patches finished (or mostly done) 1.1 is a start to addressing the bugs, and while it comes far from fixing all of them and the bugs should be their number one priority, they are working on them. Well just have to hold out till then, or work on non/less buggy stuff.
  3. If you mouse over the gear itll show the rating in the stats pane. To make HM's simpler id recommend doing the daily quests on ilum and belsavis, if you go through those for 2 days youll get some decent mods and you can use the commendations to get some armouring's that will help out alot. Depending on what HM you are running this is more or less important.(ex. BT is fairly simple, the only decently hard enrage timer to hit is the bonus boss and you can hit this easy if you have a combo of PvE mods and upper level quest/crafted gear)
  4. When going to click on battle rez if you are paying attention after you click it once it disappears and the return to medcenter moves up and takes its place, so if you spam click it return to medcenter is entered last and thats what you do. Ive done this a ton of times myself and its fairly annoying.
  5. They have territorial control on ilum, problem is on most servers people just pass points back and forth to get objectives, no one fights over them.
  6. EV was tested and showcased and did not have these bugs in the limited testing environments, when they have thousands of people doing it every day it reveals alot of things that may not have been noticed, or they are in the process of fixing and it is either extremely complicated, or causes other problems(possibly worse ones) when you fix the ones currently there. Fixing the boss to spawn likely isnt going to be as simple as editing a few dozen lines of code.
  7. It also seems to be highly dependent on the time you are looking. On my server (Krayt Dragon - imp side) ive noticed alot of people LFG around 9 pmEST. Too much longer before this and the lfg/lfm is more or less dead. People are either grinding their dailies or doing other content before mid-late evening.
  8. The problem is a game designer cant say hey this isnt done yet, as the attitude of most publishers in the market is, "oh its fine we can patch it post launch". EA specifically has done this with alot of its titles and i wish game companies would go back to pushing games back like they used to.
  9. I've seen several threads pop up like this in the last few days and BW has already said in the past that they had additional content to add to the game prepared before launch. Additionally, the teams that would fix bugs and the teams that would create new content would be very different as it requires a different set of skills to be able to fix code, as opposed to inventing it(not saying that its easier or harder, just that it often takes a different way of thinking, and an insane amount of work to create a fix that dosent cause something else to go out of whack). Additionally the patch notes they released for version 1.1 does address some( no where near to all) of the bugs that have been reported and complained about. While this dosent mean oh we are saved, it means that bioware is working on the issue and possibly that alot of the problems are more complicated than anyone outside of the their dev department realizes. at 17:30 they start talking about plans for the future, and around 19:00 he states that new end game content will be released in the first major update(1.1) and this interview was conducted 2 days after release.
  10. The problem is the detection starts when you click the button, so if you get caught in a lag spike during peak performance and have a 30second loading screen, you only have 30 seconds to get from the pit past the forcefield, which is often up as soon as you walk out, making it impossible to attempt to play.
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