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KimbeFett

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  1. I agree there should be something here but frankly all they could add here is FLUFF and you should know by now that kind of content is only for the CM. They already got your money, they could give you something for credits OR they could charge you CCs for it; no brainer; your cash is spent and frankly they don't care about you past your wallet; its not about satisfied customers it is about paying customers. Milkin us for every penny
  2. While I agree with you; have often made the same mistake, and was often clutch at changing the loot status with only 5% to go; I actually think the solution is slightly different Have a PUG Mode; once the leader sets it to PUG Mode; all settings are saved and cannot be changed without reforming the group; this allows people to know what they are getting into. I fully agree; for a guild run, you need to be able to change it mid-fight, because frankly setting the loot up right is pretty low on the list of priorities;
  3. For sure; I have the other side of the coin; playing as a tank and first telling the healer, Hey you are marked as a healer are you going to heal??? (After dieing twice and noticing this dudes DPSing) and then having to explain to the Mercenary about using his healing stance and how he can auto attack me, etc, and other mechanics... Soo bad. Fact is; bad people are bad
  4. Yeah I agree; they should have some protection against it. Either have a game where its Full Loot PVP so you can track down the guy and get your stuff back or make it so you can't steal stuff like this. I wonder what would happen if you opened a ticket about this; probably nothing but it wouldn't hurt;
  5. I think maybe there should be a "Pug Mode" which locks down the loot rules during combat but in general it actually saved me a few times on guild runs. Typically I was the Raid Leader for my group and I would OFTEN forget to change the loot rules to Master Looter and only remember with like 5-10% left on the first boss. This feature saved me a few times; especially those times when you had 1 pug in the group who could have made off with a lot of loot. That being said; I should fail less as a Raid Leader and just change the loot system before combat; what happened to you was no fault of your own and really is a shame;
  6. Why would it be boring and repetitive? Skill is the determining factor; different groups of people with varying levels of skill make it so that every match is different. In terms of Progression; why wouldn't progression up a ladder system be satisfying? Likely because w/o the gear grind edge you'll be stuck at the bottom.
  7. I disagree on only having 2; 2 sucks. I need atleast 3; PVE DPS, PVE Tank/Heal (depending on the class) PVP I would love 4, PVE DPS, PVE Tank/Heak, PVP DPS PVP Tank/Heal THAT Being said! I rarely do more than 2 in this game because changing the ui is a big pain; I am just saying it doesn't have to be Dual spec; howabout Field Respec with the option of having N saved configurations with buttons and talents already setup. N is arbitrary but must be >2
  8. Exactly; they are the Semi-core player who can't beat the skilled PVPers unless they get an advantage
  9. It has nothing to do with leveling or time commitment to level; Using that comparison it actually sounds like you want to play in the low-level bracket at whatever level you are not bolstered to 55. PVP is Player vs Player not Player vs Gear; The advantage you get from playing more PVP is being better AT IT, knowing the RIGHT thing to do at the RIGHT time. Not just being able to smash people but smashing your face on the keyboard because you had the time to get the gear. Skill and experience beats Gear
  10. Agreed with this; give us like 3-4 saved sets of buttons; quickly respecing isnt the issue its the UI setup
  11. I actually think that the Bolster system hits the absolute largest population. I think there are 3 populations Hardcore PvP - Skill Matters SemiCore PvP - Gear Matters Casual PvP - Prefers Bolster because frankly has no time to farm gear. Bolster makes Hardcores and Casuals happy at the expense of the Semicore. Casual is the biggest portion of the pie and hardcore/semicore are likely both meaningless beside them in numbers.
  12. I agree with you that we eliminate a huge segment of the population by making gear meaningless; but really they aren't playing PvP they are playing PGear vs PGear; hell maybe they should add that as a type of gameplay! Or they could strive to be better; strive to win on the merits of their skill!
  13. See you are still stuck giving an advantage to people; "Expertise from Valor" Why? Who cares? Don't create a divide! 100% Skill based means someone new; just hit 55, should be in equal footing. Think about it like this, super star Tennis player; just freaking amazing, came out of nowhere. He can win Wimbledon; there is no barrier to entry, there is no Super Tennis Racket he has to earn from playing matches somewhere else? I mean; wouldn't that be ludicrous? I also disagree about hardcore people not being happy; the people who won't be happy are the gear farmers. Hardcore PvPers only care about skill. Semicore PvPers that don't have the skill care about Gear so that they have a chance to win
  14. Why bother make them happy? Actually correction; you can make them happy but I would do it by giving them awesome skins for their armor. If you reach certain points in the ladder you get access to different skins to show off how awesome you are; sort of like WoW's Challenge Mode armor they released last expansion. It shouldn't affect PvP however. PvP is PLAYER vs PLAYER, take gear out of the picture, SKILL vs SKILL not Gear VS Gear
  15. Why bother? Why not just have the world wide ranking list and end it at that? Why do you need gear progression why not just have like a ladder system where teams fight for the top spot. An individual ladder for healing, and dpsing. The progression should be based on being awesome not wasting time.
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