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Meharial

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  1. You might as well ask how Grand Master Satele was able to have a son and still be allowed to be Grand Master. Neither her, nor Fain, can have continuous contact with their kids which is...rather sad actually.
  2. His teachings actually seem to mirror the Living Force philosophy (notable follower of it being Qui'Gon from the prequels) that the Jedi Council aren't too happy about either. It isn't about using passion or denying emotion, just about doing what the Force tells you to do.
  3. Nomar Organa as LS Inquisitor. After he got with the girl who's been in love with him for YEARS just to go back on our deal and freaking padawans to help him kill me, he has the gall to say IM evil? "I'm more light than you will ever be."
  4. Agent ship is my favourite for looks, the Jedi ship is the best for layout imo. I like just going in a straight line to get to all the important parts and clear separation for my companions. Least favourite is the Sith ship, Just ugly all around, blegh.
  5. Zash is, hands down, my favourite Sith ever which is why I'm kind of irritated at the great injustice that is the SI story. The lore behind the artifacts could have been fleshed out more, Zash seems like the kind of person that would have a great time teaching her apprentice about Sith artifacts, instead of being random Macguffins. Kallig could have been not quite as *** and less heavy handed in his After Act 1, I was thinking that they could have done so much more with it, but then I saw Act 2 and lost hope.
  6. Not really, more like 'sir' was the universal address until the age of Political Correctness. Much like how "Master" is now "Mister", etc.
  7. I don't think they would have formed their own Empire, mainly because when you talk to him he doesn't seem the type to want to conquer everything. Most likely the Jedi Order would be somewhat what it is now except far more involved in politics and no longer the Republic moral guardians.
  8. Name: Rovvar'ona Chiss Name: Kres'ona'cspalla To make a long story short, she ran across some slavers, took offense, kicked *** and got a Twilek name in exchange. Not a bad deal, if she does say so herself.
  9. Species/Race: Human Name: Nezrae Middle Name: Apyr Last Name: Felth Nickname: Whether its to compliment or insult, people tend to default to calling her "Princess" more often than not. Gender: Female Place of Birth: Kaas City, Dromund Kaas Age: 20 Height: 165 cm Weight: 56 kg Hair Color/Style: Short black hair with parted bangs, wears a noble headpiece Facial Appearance: Thin, dark, vaguely heart shaped and serious. Unconventionally pretty in a cold and impersonal kind of way. Eye Color: Light blue Body Appearance: Athletic but devoid of callus or scars Home Planet: Dromund Kaas Current Residence: Nar Shaddaa Allegiance: Ideals of the Sith Empire Profession: Imperial Agent Armor/Clothes: At first glance she looks no different from any other criminal low life, lightly armored around vital regions but mainly clothes and fabrics. A floor length overcoat she always wears and a nondescript bright orange bracer on her left arm. Primary Weapon(s): Vibroknife Secondary Weapon(s): Blaster Rifle Miscellaneous Item(s): Fragment of a Sith artifact, pure aurodium ring with the initials ADF inscribed on it, miniature EMP generator, Intelligence knick knacks. Personality: Flexible. Nezrae is a manipulator at heart and will always be exactly who you expect her to be. As she can't get away from her aristocratic looks, a certain distaste for getting her hands dirty and penchant for melodrama is usually present in some manner. However everything else, her name, her sense of humour, her favourite color, her morals and maybe, even, her loyalty fluctuates. Biography: Ezer and Dia Felth were small time merchants restocking in the Imperial Capital when their daughter was born. The girl was promptly taken by Imperial Intelligence and her parents compensated generously for her. The Dark Council had signed off on several projects designed to create better agents via genetic manipulation or social tampering and the child of an insignificant and not very well known family was perfect for it. Nezrae grew up believing her handlers to be her parents and was subjected to engineered scenarios for the sole purpose of molding her character. Loyalty to the Empire, ingenuity, intelligence, charisma, patience, adaptability, flexible morality. As she got older, she began to strain the scenarios with her meticulous attention to detail and off the wall thinking. As a result, she was inducted into Imperial Intelligence several years earlier than the norm and she excelled. After the Watcher eugenics program was officially scrapped, many other graduates of the unofficial "Cipher" program were also eliminated. Nezrae herself and a few others were deemed too "promising" to neutralize by Darth Jadus. No one expects the Dark Council member to explain what he means by it, but everyone is watching Nezrae's first mission on Hutta with interest...
  10. Warrior - Strict code of honor. If you didn't try to kill her, she won't kill you. Values reason and being level-headed and is fully aware that these are not common traits among Sith. Takes great pleasure in disabusing Republic and Jedi from their delusions of grandeur. Smuggler - It's all about the credits and not dying. He isn't above some stupidly heroic deeds but only if there's a beautiful woman involved...AND credits. He is very hesitant to give loyalty to "an ideal" as he calls it but holds a nasty grudge against the Empire. Trooper - The boy scout. He truly believes in the Republic and in the military. While he is privy to a lot of the shady dealings of politics and war he tries not to let it jade him. Always willing to let people live but he isn't so tolerant of war criminals. Consular - Fundamentally a good guy but has taken a shine to the corrupted teachings of Rajivari on Tython. He believes himself to still be a Jedi but in practice he is more of a light sided Sith who dislikes taking the easy way out. Inquisitor - Has gotten rid of her submissive slave behavior but still holds on to the mentality. Consciously, she seeks power so that she can never be enslaved again, unconsciously she's something of a death seeker and is tired of living. Bounty Hunter - Values the almighty Credits but is kind of anal retentive about her reputation. She started the great hunt without any real honor code or anything to live for but is slowly realizing that there really isn't anything stopping her from becoming a monster. She's building up a sense of pride in how she does business and trying to keep collateral damage down to a minimum. Imperial Agent - Loyal to the Empire as a whole. Imperial lives is always worth more than anyone else. She does no tolerate loose ends. If there is a way to satisfy two immediate objectives at once instead of choosing sides, she'll take it. Prefers talking her way out of situations simply because killing people is a rather permanent waste of a future resource.
  11. I'm not sure I understand how you got the recent wars to be a failing of the Star Cabal since their entire scheme was war. To be specific, have enough war so that the Jedi and Sith have no choice but to go the route of Mutual Destruction. Destroying one to leave the other alive and kicking was not what they wanted.
  12. More like the fact that you aren't going to keel over for at least a decade. Zash is apparently, exactly the age she looks like she is. Only problem is she messed with one artifact too many and found one that took offense to her presumption and caused rapid physical aging. However given her maternal tendency towards the SI, whatever age she is, the canon SI is probably younger.
  13. The Lightspring on my Smuggler. "Kill everyone!" Storming House Organa on my SW. The end of the beginning of Act 1 on my SI. Wrrrrrryyyyy?
  14. Long thread is long. SW:TOR takes place in the KotoR lore/reality. By definition, as a game, it is not part of the movie-verse. It is classified as EU. It currently follows EU rules. Arguing for faction restrictions because of movie-verse lore when this ISN'T movie-verse does not make a lot of sense. The "iconic" look is satisfied in that the first lightsabers force user characters get have the "appropriate" colors. As do the ships and blasters. However while certain colors are encouraged, EU-verse (the verse this game falls under) does not prohibit the use of other colors. Remember, the lore of Star Wars according to George Lucas *excludes this game because it isn't a movie*. What the prequels and original trilogy did is not a strong argument. Now, move along. There is nothing to see here.
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