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Farstrider

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  1. Thanks for the reply. I'm still convinced that this would be a great option and choice for players who recognise that fashion is the true endgame! I'm aware Covert Energy Headgear wouldn't function in cutscenes and lacks the impact of a developed hood toggle. However, a Covert Energy Headgear piece would still give us a functionality we cannot have in any other way. So, in essence, we don't have an alternative, so why not a choice? Thanks again for the reply, you make some great points.
  2. Covert Energy Headgear A natural capstone to the existing Covert Energy pieces, introducing Covert Energy Headgear would allow players to bypass hoods without wearing a headpiece which doesn't fit the look sought by the player. This piece of gear would function in the same way as the Covert Energy pieces, existing as an equippable item, but not appearing on the character, given the same properties as item pieces like tge Pragmatic Master's Headgear this would force down the hood of any item equipped but remain unseen. Players have asked for a 'hood toggle' since the early days of SWTOR, and we were told by Bioware that this wasn't possible. Providing us with Covert Energy Headgear would give us an option that I think would not only be welcome, but would likely pay for itself in development time/resources through CM store purchases. In addition you may see other CM Store items increase in sales as the option Covert Energy Energy Headgear would provide may increase their desirability. If your reading this and would like to see Covert Energy Headgear as an option, please give this post a positive rating or leave a comment, in order to raise awareness. MTFBWY!
  3. Hi, As title, the volume of the Expatriates Lightsaber and Shoto are way too quiet, for a platinum spend from the CM this isn't great.
  4. Hi all, The Sanctified Caretaker set is an iconic SWTOR set, and one of the first few items to be added to the CM when it went live. I purchased it straight away, and for the most part it looks good, great Force User aesthetic with little clipping. However, the texture of the boots is broken, and has been since day 1. Please consider fixing it, I and I'm sure others have paid for it, and it's too good a set to be forever broken! You can find an image of the CM item HERE but it's easily referenced by opening the SANCTIFIED CARETAKER BOOTS in the CM and previewing them. In addition, said boots are used as the model for the OMENBRINGERS light armor set on Repside.
  5. Hi all, I'd love to hear how Shadow is post update 7.2, and for any recommendations around PvP builds. I've had a look around but there are scarce any PvP builds from the usual suspects. Thanks!
  6. Guessing this is a tool tip error, I'd love to see this work with Whirling Blow, but I think it's supposed to be Clairvoyant Strike specific.
  7. It's an inconsistency, a bug, no devs 'hate' a specific class or side OP. Stop throwing a fit and go fix your problem if it's that much of an issue for you.
  8. Thanks for the tip, will swap that out more actively between pve and pvp. I tell you what does hurt, is the reduction in armour rating, I'm taking much more damage now than previously, would have liked something to cushion that blow.
  9. Do you think it has been gutted? I seem to be doing OK, pulled good numbers through starparse during a MM. It feels like the thematic heart has been ripped out, combat vanish was a defining part but overall doesn't seem too bad. Given that I've been using the Shadowcraft package for PvE aswell I should see less burst at the beginning of a boss fight and slightly higher numbers across the board with the flat 3% increases.
  10. I've definitely noticed my Shadow taking more damage than my Guardian guildmates, I had a guildmate geared to the same item rating as me, tank MM Depths of Manaan with a healing comp, I tried it with a decently geared player healer who was experienced and I got torn to shreds. Something does need to be adjusted, no doubt.
  11. The new class implant 'Shadowcraft Package' needs a slight adjustment to make it more widely useful in group content (FPs and Ops) for Shadows/Assassins at endgame. Currently the implant increases critical chance for 6 seconds when Shadowstride is used from stealth. A really strong bonus, that adds a guaranteed burst of damage in the opening few seconds of a fight, it is however incredibly brief and situational to content that allows a Shadow to cloak without resetting the fight. For any protracted combat, like a boss fight in a flashpoint or Ops it is nigh on useless as combat vanish is no longer possible, so you cannot re-enter stealth for the entirety of the protracted fight. Instead please consider allowing the bonus to be reset by the use of Force Cloak, which would mean it can only be used for 6 seconds every 2 minutes (or 1 minute 30 seconds, with the associated ability pick) I'm no theorycrafter but I feel like the above is reasonable for a legendary implant that is supposed to synergise with a class, it seems that the decision to remove combat vanish was detached from the design of the implant.
  12. Blade of the Elements tactical synergises nicely with the abilities; Far-sight Instruments, Energized Blade. The above combination allows you to build extra critical chance with Clairvoyance across the board, and two stacks of Clairvoyance mean that Vaulting Slash is a guaranteed crit. Vaulting Slash can be reset by direct Force attacks (Psychokinetic Blast, Force Breach) that crit. The above is a reliable rotation and puts out solid single target damage at level 80.
  13. I think I share your point, the class feels diluted to me in group content (FPs, Ops) without combat vanish, but in every other aspect it's more streamlined and the ease of building, synergy with tacticals and DPS output seems strong. If combat vanish were to return, the Shadowcraft Package class implant would be more functional, if it doesn't return then the implant needs to proc it's bonus from Force Cloak, otherwise it's an opener that is pointless in any longer duration fights as we can't enter stealth again.
  14. - Final boss in the new Elom FP casts 'Relentless assault' which insta-kills, consistently, unable to complete - Fleet Implant vendor charges did not increase beyond completing weekly personal conquest, weekly heroic cz-198 rewarded no charges, neither did completing a vet fp via gf (czerka meltdown) - All of the UI changes are awful, consistently.
  15. Please please please stop making double bladed lightsabers back holstered, perhaps go so far as to revise those that you have made so, I don't believe we've had a belt holstered double bladed saber since you added the Firestorm models. Having the saber in the same backslot as a rifle or assault cannons looks incredibly bad and I feel like you aren't considering the aesthetics of how they sit ontop of outfits and models.
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