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JesterSithMaster

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  1. You're misunderstanding the point of this thread and the one that I created that is also related to this. We are trying to find out if obvious increase in damage from the Concussion Mine is intentional or not; because one of the patch notes of 2.4.1 stated that the damage from the mine was suppose to be reduced. My raid group is making adjustments based off of what we're experiencing and it is going well. So your 2 conclusions of what you think is going on are complete waste of time and I would appreciate your elitist attitude to up the dose on its medications. People have already been showing logs and such that proves the damage from the Mine has gone up when it was "fixed". Once again, this contradicts the changes BioWare claims to have made. And before you change my words and spin this, let me get one thing straight; I nor my guild mate, are complaining. We're trying to figure out if this increase in the Mines' damage is by design and is going to stay for good or if there are changes coming in the near future. Sincerely, Jester
  2. The numbers you posted with the different healers are healing that in the span of 2 GCDs. So if you cut that in half for 1 GCD, they're healing an average of about 13-15k HP. If you look at the OP's combat log, you'll see he does the Sweeping Slash twice in the span of one GCD that adds to the total of the 31k damage he took in that time frame. I don't know of a single healer that can do an average of 12k HPS single target much less two. While I agree with your numbers, those are over a longer time period. We've been having our assassin tank get hit for over 25k consistently in the span of 1.5 seconds; too much damage for any set of healers to deal with in 8 man ops. Sincerely, Jester
  3. Even if the bleed effect is cleansed and he only take 25k damage, that's 25k damage in the span of a global cooldown just from the boss's basic attacks. Tell me of 2 healers in an 8 man run that can heal 25k damage in one global cooldown. I can understand if the damage is from a mechanic like EC Kephess Breath of the Masters and such that can cause a one-shot, but that damage is from basic attacks only. Just seems like too much damage is going out from my perspective. Sincerely, Jester
  4. We're doing fine with the adds. Its the damage that the Concussion Mine is doing and the extra damage our assassin tank is taking that is the issue. Upon reviewing the videos prior to the Concussion Mine changes and what our experience has been running the raid, the Mines are doing several times the damage. Sincerely, Jester
  5. Thing is, the Concussion Mine is NOT working properly now. There's been developers that have come out and said that the "fake" Mine that gets tossed out is not intentional. I'm just stating that between the changes they've made from the 1st week it came out to what it is now, I've seen an increase in damage from the Concussion Mine by several times. I'm just wondering if this change in damage is intentional or not. Sincerely, Jester
  6. I'm another one of the OP's raid members, and I can also testify that when reviewing Dulfy's video (not the PTS one, but this one: ) and Suckafish's, I did see an increase in damage that doesn't seem like it's due to gear difference. We've had people die to the Mine for 14-15k damage when the mine had 3 stacks on it. But if you look at the video I linked above, you'll see that the damage the Mine does in that one is several times less than what we were taking. Granted, the video I linked was before BioWare changed it to have a cast bar so it's not THE most up to date. However, I am curious if this increase in damage has anything to do with the known bug of the "fake" Mines that get thrown out. What my fellow guild mate and I are really out for is to see if anyone else has noticed this. Our progression group is in full 72s or better (augmented ofcourse), so we understand that there is a gear difference between us and the hardcore progression guilds out there, but the slight difference in gear shouldn't have such a drastic difference in damage being taken. Sincerely, Jester
  7. Hey everyone, I'm a raid leader for my guild on the server The Shadowlands, and we've recently been progressing in 8 man Dread Fortress Hardmode. The title of my thread is to raise a question to specifically address the damage the Concussion Mine deals that the boss throws on someone. The people in my raid group understand the mechanics behind it as well as the rest of the fight. The issue I have is that when I compared the damage we were taking from the Concussion Mine to the videos of other guilds (Hatred and Sukafish are examples), we were taking several times the damage. Bear in mind that the videos that I reviewed were before a patch changed the Concussion Mine to have a cast bar. Here's the Dulfy video I mentioned: I noticed in the video that when the Concussion Mine ticked for damage, it did about 2k per stack. When my guild has been running it, we've had people die to the Mine when it had 3 stacks for ~14k damage. My question is this; Is this change in damage intentional or no? Any input will be appreciated. Thanks and cheers! Sincerely, Jester
  8. All I got to say is that Satine died cause she needed to. Sorry, but origional cannon has ALWAYS had a Mandalore in charge of the Mandalorians. They killed the duchess off because it created an enormous breach of Star Wars history that pissed off a lot of fans, and it also invalidated Karen Travis's Republic Commandos books (which is why she stopped writing that series). Yes I understand that the origional poster has a strong attachment to Duchess Satine, but her prescence was such a contradictory one. I have no problem with people trying to create new storylines in Star Wars, but they cannot mess with things that were suppose to be set in stone.
  9. While you're intentions are noble and worth the time to bring up, these last two points are sadly a big problem for Bioware and EA. After 1.2 was launched, Bioware released a statement saying that all the "events" that happen in the Soa boss fight are part of his mechanics, and that nothing was wrong with him. Really?! So Soa completely resetting when you get him to 20% health is a mechanic? The platforms just disappearing beneath you (yes you read correctly. not being destroyed, but just disappearing). A pylon dropping right on top of him but doing nothing. All that is claimed to be part of his "mechanics". This statement alone confirmed what I had feared, the programmers don't know how to fix certain things in their own game. There are many other bugs that they have claimed to have fixed, but didn't. I will admit though, that what is happening in SWTOR has been what's happening accross the whole world of gaming. Companies are cutting corners and releasing a sub-par game. If they sell enough copies worth their time, they may get around developing patches to correct any improper coding. This has become the norm. The standards of today's games in the vast majority of companies has gone down over the years, and we are starting to see the outcome. Sincerely, Jester
  10. Did you even read my 2nd post? The ability where they cannot be cc'ed lasted for over 1 minute. There was no indication they were using that ability of theirs. Most of them weren't glowing yellow at all. Here's how a typical fight would go: -I would use Force Charge to leap on them (which wouldnt immobilize them) -I would then try to use Force Push to knock them down and to immediately CD my Force Charge again (but they wouldnt be knocked down) -Hit them with my Sundering Assault and my Crushing Blow to put the armor stacks on -Use Force Choke, but they would still be moving around. -If they starting using Telekinetic Throw, I couldnt use my Disruption to interrupt it. -If they decided to Force Speed away, my Force Charge would not immobilize them. All of that would happen after about 30-40 seconds, and during the ENTIRE time, I could not CC or interrupt them. So, to the guy I quoted above, explain to me how they can keep this ability up longer than what other people have said to be it's duration? Sincerely, Jester
  11. But how long does that ability last? I've gotten into fights that last like a minute to a minute and a half and I cannot stun them or interrupt them. Sincerely, Jester
  12. Hey everyone, I have recently been running accross something that seems really wrong. Every Jedi Shadow on my server, and I do mean every single one of them, cannot be interrupted and are almost impossible to be stunned. Now before you go say, "His resolve bar must have been up." I assure you they weren't. They would sit there to use Telekinetic Throw, and my Juggernaught's Disruption ability would not interrupt what they were doing. Also, when they would try to speed away, neither my Force Charge or Force Choke would stop them. My Backhand seems to be working only about half the time against them too. Does anyone know if there is a bug out there that is the root of all this frustration? Or are these people using hacks/cheats? Sincerely, Jester
  13. What makes Galen cannon? Him being in a couple video games and some books? It takes more than that. If we are going to say that any character that ever had an appearance in ANY Star Wars source makes it cannon, then Darth Maul didn't die when he was sliced in half and wen tumbling down that shaft, Obi-Wan was Luke's father, and Luke would have killed Vader to take his place as Sidious's new apprentice. Just cause something is written about a certain character does not make it cannon. The reason why Galen is not cannon is cause there's a alternate storyline in the game where he kills Vader and becomes Sidious's new apprentice. That alone contradicts and is a violation of cannon. Here's the quote from Wikipedia: Sincerely, Jester
  14. Ok, the part about Vader being "wounded" cause of his MECHANICAL arm being cut off is a lame excuse. That was th only time he was seriously hit by Luke. He would not feel any pain from it. Yes, it was his sword arm, so he wouldn't be able to lightsaber duel someone. I love the part mentioning Galen Marek. You do know he is NOT cannon correct? So bringing him into the equation is a poor attempt at best. But we'll go ahead and use him as an example. The part that mentions how Galen used his lightning and Vader was able to get back up followed by mentioning how Sidious has "the most powerful lightning of all the Sith" just goes to prove my point that Vader was a beast. It obviously shows that Galen's lightning was weak. And if Sidious's lightning was the most powerful, how come it didn't kill Luke when he was being shocked like 10 times longer than Vader? What could possibly be the difference between Luke and his father? Oh yeah, that's right. Vader had a giant pace maker and it took the "most powerful Sith" to disable it. Sincerely, Jester
  15. Grand Admiral Thrawn. He was the ONLY non-human Grand Admiral during the Emperor Palpatine's reign (who was a xenophobe). He effectively took Luke out of the equation using ysalamiri. Out whitted the entire New Republic on numerous occassions. It took an act of treachery to kill him. That, and you didn't realize until much later he was trying to unite the galaxy under one flag to be ready for an invading alien race. Sincerely, Jester
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