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Aurec

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  1. Did some testing both against a dummy and live targets using Searing wave with the Pressure overrides utility. Even though the tooltip for Pressure Overrides clearly lists Searing Wave as one of the boosted abilities, it does not, in fact, grant Searing Wave the 30m range increase. It doesn't even get a 20m range. It remains a 10m ability. (Yes, I was using Explosive Fuel as per the utility.)
  2. Reducing Missile Blast to 10m. Missile Blast to 10m. Missile Blast to TEN METERS. News flash: No one uses Missile Blast, except occasionally me, for ***** and giggles; or as an extra missile for the end of Death From Above... And IO Mercs for Volatile Warhead. Oh and it had it's uses knocking people off a node cap... How about instead of beating a bottle of glue, you make Missile Blast actually WORTH using. It's got a pretty cool animation, fits the whole theme of Bounty Hunter perfectly. Do SOMETHING with it to make it useful, as it stands now, everyone takes it off their bar around what, Lv. 10? And Rail Shot to 10m. Really. 10m is still within range of your darling Juggs/Guardians, with their MUCH better defensives and heal to full. I could have SWORN you said you considered PTs something of a mid range class. Rail Shot is fine as is, does what it needs to, it's a karking RAILGUN, and the most notable thing about railguns is range/velocity. I can't think of more than a few instances where I finished someone off with a Rail Shot as they were approaching 30m, so it's not like we sit off to the sides Rail Shot sniping. I can MAYBE see dropping it to 20m, but 10m makes it a Rail Shotgun, which is as idiotic as it sounds. Y'know what, might as well just bring back Shoulder Charge (Remember that kids?) and replace Rail Shot with it if you're going to go forward with this asinine change, it'd make more friggin' sense. Meanwhile, Force Users can still throw that saber as far as they want...what a joke. This portion of the patch is just bass ackwards. Unneeded and unwarranted. You missed the mark here. Entirely. F+ I'm Pyrotech for life, so don't even start in on me about AP.
  3. I'd like to add a tactic that has served me well. Right after TD, use Unload at range until TD times out THEN RS. This serves two purposes. One: it keeps pressure up on say, a healer, knocking his castbar back if he's unshielded; and two: The last tick of Unload is usually what bursts that initial defensive bubble, allowing TD to detonate and deal it's full potential alongside an unhindered RS. Proc RS again off of RP/FB and then Flamethrower to run out the internal cooldown. You will probably weave in a Rapid Shots or two after the initial burst.
  4. Both my Merc and Powertech love the Rancor X Enforcers. Big, heavy, intimidating hand cannons. Can't wait til I can strip the mods of out of epic caulk guns and put them into a proper frame.
  5. So much this. So many chairs strewn throughout the game, and they remain empty and unused. Please at least put Pazaak in the casino on Nar Shadaa.
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