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HeavenlyBluE

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    USA
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    drinking, drugs, fast cars, faster women
  • Occupation
    Professional poker player
  1. There are hard mode and nightmare mode operations for you to run and titles to be earned by completing these in under 2h. There's also tons of crafting to be done, assuming you don't already have your rakata crit bracers, belt, and relic - and getting all those will require you to run tons of hard mode flash points to get the crystal alloy. Then when you're done with all that, you can get your pets all their gear by running even more hard modes. Finally, you can grind elite warlord - which even if you've done nothing but PvP since launch you couldn't possibly have yet. In short, there's tons of stuff to do. You're either unaware that it exists or don't want to do it, so you instead complain for more easy-mode content. Basically the only thing the game is missing is a dungeon finder to facilitate the continuous running of hard mode flashpoints.
  2. It isn't just me. There's 6 other people + me in a warzone that a jerk who leaves is disrupting. If they have some sort of real emergency and have to leave, they aren't even going to notice the 15m that they can't zone back in. Maybe my penalties are a bit too harsh.. maybe you should get 2 15m warnings before the 2h warning each day. And maybe they should only apply if your team is behind when people leave. I find it real interesting that no one ever has an "emergency" or "has to go" when you're up 4-0, or when you're blowing through an instance run. But if you're down 0-4, or wiping frequently, suddenly everyone has an emergency.
  3. I don't really care why they left. It disrupts my gameplay, so people - like sheep - need to be herded into behaving with consideration toward the time of others. 1st time they leave should be a 15m debuff 2nd time 2h debuff 3rd time, banned from WZ for the day.
  4. Since it's the most sucessful MMO in history.. gunna say probably around 15 years from now.
  5. I agree. I think if you die you should be dead and your character gone. You should have to start a new one. Then they should be ************ at their ISP and purchase some reliable internet - not whine on the forums that the game is too hard.
  6. If you have time to get battlemaster, you have time to spend 2 hours a week getting your 2pc rakata gear. If you don't like to PvE, then settle for not being able to have full best in slot. Online gaming, as in all aspects of life, requires you to do some things that you may not want to do if you want to be the absolute best. Asking for nerfs to people who have bothered to get the gear they need is just ignorant. Edit: Besides, it isn't exactly clear cut. You have to give up 15% crit on a different ability as well as almost 2% damage and 2% damage reduction to get the 15% crit on tracer missile. The morale of the story is that maybe you should learn to press a different button instead of having every key bound to tracer missile so you can practice for when it gets nerfed into the ground.
  7. hey it's my job to make fun of ppl's retarded suggestions This is the first time I've had it done to me
  8. It's been 10 days and this feature still isn't implemented, ***?????????
  9. Have you rerolled all your professions to get the rakata crafted crit belt and bracers from armormech/synthweaving, and the crafted crit relic from artifice, and then rolled back to cybertech? Are you buying exotech stims and adrenals and using the adrenals liberally? Have you bought all the best in slot crafted items which vary depending on your class? Have you scanned the GTN/approached other notable guilds on your server to purchase best in slot enhancements to replace the terrible ones that come in rakata gear? (You can probably buy 6 of them to the tune of 500k each.) If the answer to all those is yes, then you have a legitimate gripe (simply because in the 2 minutes I sat here I couldn't think of any more money sinks, though I'm sure there are some).
  10. Why should the dev's spend hours re-coding it for you when there are many more important bugs/issues just because you're too lazy to spend 5 minutes to remap it in your keyboard driver or download a program that can do it?
  11. The discussion is about what stat you should get - power vs crit, alacrity vs surge. It has nothing to do with any other classes. Have already explained many times in this thread why operatives are fine. If you want to understand, go back and read ^_^ Edit: Right now we're in the process of clearing 16m NM EV with 3 ops and a merc healing, just to say we can.
  12. As I've said, I don't see the point to having more throughput in non-emergency situations. To pad the non-existant meters? Any healer with pretty much any reasonable gear can heal just fine outside "burst situations." I look for which stat helps me the most when I absolutely need it. I guess I sort of setup the false dilemma myself, but there isn't a choice between alacrity and crit. If there were I would probably take crit. The choice is between alacrity and surge. You can do power/alacrity (my choice), power/surge (reasonable, possibly best for 16m or if you make extensive use of hots), crit/surge (not reasonable, inferior to power/surge), and crit/alacrity (not reasonable, inferior to power/alacrity). I haven't calculated/looked around for the information, but it's possible that in theory there comes a point where you get so much power and surge that crit will equalize with power, but as far as I know that isn't possible in this tier of gear. (As obviously the more power and surge you have, the more valuable crit becomes.. Power scales linearly with each point improving you the same amount as the last, surge scales logarithmically, each point giving you less benefit than the last, but crit has a multiplicative effect with the previous 2 stats.)
  13. Well power has no soft-cap, and since it's better than crit point for point, there's no reason to ever use a crit mod or enhancement. The best way to gear for pure on-paper throughput is power/surge enhancements in every slot, and the high power mods in each slot (i.e. 45 cunning/34 power at columi gear level). For that kind of setup your best in slot implants would be the rakata ones from daily badges, and the ear piece I'm actually not sure and too lazy to go figure it out Edit: Here's another reason why crit is bad in terms of wipe prevention. Lets assume you have a situation where you have to spam 6 consecutive heals on the tank to keep him alive, and lets say that if at least 1 doesn't crit, you're going to wipe anyways. (An example where a situation like this might be realistic is forman crusher frenzy) Now if you're geared for crit and have 43% crit, your chance of critting at least once is 96.57%. If you're geared for no crit like I am and have 36% crit, your chance of critting at least once is 93.13%. So by gearing for crit, your odds of preventing a wipe have increased by 3.44%. However.. by gearing alacrity, you make the entire analysis moot because it takes you 10.5s to chain 6 heals together. I can cast a 7th heal.. an additional KInj, finishing at 10.43s spent. So my 7th heal in the same time frame negates my need to crit to keep the tank alive, and I prevent the wipe 100% of the time.
  14. I've never met a boss that had a sustained period of intense healing for the entire fight. Now if fights in this game had a continuous healing requirement I would probably feel differently - like if annihilation droid cast his aoe missles non-stop the entire fight. The difficulty in healing is in saving people who make mistakes, which happens in split second - few second periods. You're clearly not very good at PvP. PvP is all about correct positioning and coordination with your teammates. And I've never met an operative who had more power than I do - which is a consistent throughput increase. Crit/surge only works when you crit, making you a slave to the RNG. I've never seen any evidence that crit is as good as power before its softcap even on paper - completely disregarding the esoteric factors that make crit inherently worse than power (RNG slave, more susceptible to reduced value due to overhealing). There's a much better argument for power/surge and I don't have a major problem with operatives who have a well-reasoned position for stacking power/surge - although I feel it's sub-optimal. Crit/surge is pretty much completely invalid. The only crit you should have on your gear is from the best in slot ear (endowment serenity relay) and implants (colomi crafted crits), rakata enforcer belt, and matrix cube.
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