Jump to content

Kinsal

Members
  • Posts

    146
  • Joined

Reputation

10 Good
  1. Kinsal

    nerf ap pt

    Play regs as a pt all the time so do alot of people with out issue. The facts are on a race to 300k pt both specs are the fastest with ap avg. 13 secs and pyro just over 14 sec.on warzone dummy. Next best is deception at 19 secs rest are all above 22 secs. I encourage you to run the numbers also.
  2. Kinsal

    nerf ap pt

    The other issue is the 30SEC of tank-like mitigation if it was just the burst that one thing it that they are tank-like in how much they mitigate for 30 SEC. Being they need D cooldowns they need to tone down the burst. Just out of reg match where 1/2 of the people were playing PT the FOTM train never ceases to amaze me. AT least when sniper was breaking all the rules it took a bit of skill to squeeze the most out of it, this one just hit the button that lights up
  3. This absolutely the case with sniper only a handful can truley play the class at the level needed to be god tier
  4. ROFL and hence the issue with going to the community for balance suggestions.
  5. First, let me preface by saying I like you Krea you got a good stream and you provide the community content. Here comes the but you are starting to sound like Baghdad Merc from 5.0 when everyone knew it was OP except those that mained them or want to protect the crutch. The amount of FOTM running to this class suggests that they are not balanced quite the opposite. You can keep up with this charade if you like but that all it is a charade. Everything is BIOWARE history suggests that this was not intended and maybe this crusade of yours is hoping that they don't nerf it that hard
  6. To grind tech frags/ item level out of Red Reaper or Hammer Station Master Mode(MM) with out pause for hours on end
  7. Irating has little to do with it, some class need the proper tactical ie Operative, some need proper set bonus ie SIN, some need the proper Tactical and set bonus ie Sniper, On top of that there are varying degree's of useful tactical and set bonuses which increases or decreases where the classes fall on skill ceiling/floor and the number one reason personal skill
  8. Let me preface this by saying it may be to early for some as I respect the fact the the ability to poop socking MM is not a skill everyone has nor is having the time to do it a given even if you are able to handle mind numbing Korean MMO style grinding. Also this is anecdotal as I only have 3 toons with set bonus MERC,SIN,SNIPER and working on Operative. With out further ado here are my opinions feel free to add yours. Winners. 1. SIN both Deception and Darkness are a clear cut winner both can hit you for 80K and have access to the best Taticals in the game and the ability to swap those tacticals at will. I believe its meta changing in it current form. 2. Operative not a much as a winner as SIN but it seems to have gotten it front in burst back I seen over 100K in 3 GCD with veiled strike, backstab, AIDS combo on a 18 sec cool down ad to that the changes to roll on a charge system you still have a slippery class that can burst you down. 3. Sniper Based on Holo-Locate a good set bonus 3 Laze charges on a sub 45 cooldown along with tactical that give instant ambush at 20% more damage 80K crits is not out of the question. They retain the paradigm busting defenses they always had Losers Cant really Say their losers, it just seems they are at the same power level as they were before the expansion. 1. MERC I only play IO but it seems just the same even with the bonuses and tacticals faster supercit on mag is nice and blowing up electro dart is nice. I have no experience with the class below in 6.0 but fighting them seems the same Jugg, Mara ,Sorc while all have a few new goodies fighting against them feels the same facing them in 6.0 as it was 5.0
  9. Both them and operative are going to be nerfed you can't have them doing that much damage in a Stun lock period. I have a 306 set bonus sin I wont touch him until after the nerf Oper is going to be that same
  10. I got fully geared IO with Concentrated Fire and the mag sharpel tatical IO is a high skill cap version of merc cause the rotation needs to account for heat and if you go to far your auto attacking for awhile when mastered IO is better than Arsenal it just the skill floor is much lower.
  11. Ill also Krea chime in also. If you think bio-ware designed a class on purpose that can kill in a stun lock while remaining stealth then yeah it wont be nerfed but history has told us it will see also Operative, PT, Sin in games past. It not will it, its a matter of when and how much. Still a fun class and its not hard to get tech frags on a sin if you buckle down its a day of grinding and then you have it to seed your other toon if needed
  12. Its not a people don't have gear issue I have 3 class with set bonus Merc, Sin, Sniper only Sniper can rival sin at the current moment with 3 Laze charges and instant ambush on roll/Holo you use the SIN trick of adding 2 charges before the match so you can get 2 holo tatical and switch to instant ambush on roll/holo as the match starts.(bio ware needs to lock tatical slots like they do utilities) ambush/FT>roll>ambush/FT>Holo>Ambush/FT>you can add target aquired for more burst as every roll/holo is 20% more to your ambush along and instant cast with the supercrit but unlike sin you have down time on how many times you can use ambush in row and laze doesnt reset but you have better better defenses Anyways dont want to hijack this thread, Im sure people need it for Q/A with the OP as the FOTM's are going to be rolling in for awhile
  13. I changed my position on this after playing my sin and getting set bonus on 2 other toon's and seeing how it all gels together it not that you can hit for 60K it the frequency in which you can do it 3 super crit mauls one at 60% the rest at 30% and followed up by a super crit RS and once combat is reset you restart the cycle with zero downtime and zero resource management sort like 5.0 Fury Maurder. It the death kneel set needs to be nerfed as you remove that and sin is just like everyone else and I know nobody wants to hear this that plays sin as it been second tier DPS for far to long but it currently overtuned and its Bioware second favorite class to nerf beside operative
  14. As a full geared sin I've seen 60K crits on maul but I've seen also 50K crits from jugs and snipers and a constant stream of 45K crits from mara at near 300K life if you extrapolate, into 5.0 health it's not outlandish. Sounds like sandy vag to me as sin original concept for deception was control and burst no defense, unlike lets, say sniper which became a 35 M burst Tank immune to leap and cc and more get out of Jail free cards then just about any class.
  15. Anyone that played ANTHEM knows exactly what I mean from the loot grind to the amplifiers and tactical's I guess as that lived service failed they shifted the teams over here
×
×
  • Create New...