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CrazyOldMystic

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  1. You know when they removed full auto, a Icon ability for trooper, from vanguard I heard the same stuff. At which point do you wake up and smell the morning coffee? Damage, healing, and tanking are not the only aspect of a mmorpg. Those abilities I was talking about had allot and I mean allot to do with how the classes felt, moved, and acted in game. My point ever so plain, if you hit me up close and personnel on my commando, retreat? With some dumb jet ability? I don't think so f that I am going to give it right back to you in your face. Since they removed those abilities now you either retreat or take it. Full auto on the vanguard hell that was damn essential to vanguard especially in pvp. Nothing like sending some fast moving pepper some ones way when they think they are safe from a vanguard or Powertech. This is how troopers and bounty hunters fight.
  2. I just returned a few days ago, and did the new missions, and a once through on the two new daily zones. Here is the thing if your going to have npcs constantly pulling and getting in the face of my troopers, then I want the ability to fight them and tell them to F off. Abilities that accomplished this in this type of engagement for commandos, stockstrike, pulse cannon, and , the heavy stock strike blitz. If I need to deal with some npcs murdering me at range on my vanguard, well hell I want full auto, explosive round, and mortar volley to tell them go f themselves. I am not even talking pvp here. Dont be an ass with your programming and rub our noses in the dirt with your npcs and for all tense and purposes and laugh at the player and say lol you dont have those abilities anymore to fight back with. For the at least 40th time GIVE US BACK OUR CROSS ABILITIES FOR TROOPER AND BOUNTYHUNTER!!!!!! Oh and the new pick up a extra spec system doesn't work that well and you cant use it in instances so pretty pointless when it comes this particular problem.
  3. Aug kits are not the problem. The problem is the game is both custom gear and non mod gear. No one in there right mind puts augs on non mod gear, which is why it makes no sense that the first two tiers of gear in end game right now, are not mod gear. The problem that is a issue is tacticals, which are spread all over creation, and have proven to create more of a imbalance in the game then ever before. Either way its a mess.
  4. I am no apologist for Bioware or EA, but this expansion was hardly the worse. Rise of the Hutt Cartel still tops the charts as the worst expansion of SWTOR. Again just to point out this is only phase one of this expansion, but the devs really did screw the pooch when they asked for feed back, and then ignored it. I played trooper as my first toon at launch. The amount of abilities I have lost to these brain dead stat people is far too many. Abilities that were iconic to the trooper, and how a trooper fights. So anger with the devs I got plenty of that. The new skill tree making me choose between cryo grenade and something else, or sticky grenade and something else. This was just a *** hole move by the devs again. I waiting to see what happens. Who knows maybe the devs might actually surprise me. Explosive round and full auto for my vanguard tasty. Stock strike for my commando, to bash up a force user with. /sigh I can dream cant I?
  5. Yea I just found this out too, seems silly to me, that warblade screamed Sith warrior. As well as the cut scene from leaving the Imperial dreadnought is no longer there either. I hope they did not water down anymore of the Sith Warrior story, as it was the best in the game. I do not know who keeps doing this at Bioware, but I swear someone is trying to sabotage there own game.
  6. Communication op are you joking? Where was the communication on why the Havoc squad armor was not fixed? Where was the communication when you gutted my trooper and bounty hunter of abilities? Where was the communication when people told you this time around, that they did not want ability pruning? You guys do not communicate you do regardless of what any player says.
  7. I am not one to give idle praise, and some things were defiantly done wrong, to force people into the CM. So many items removed its a list a very long list. Allot of Classic armormech schems were altered to force F2P to pick up unify colors. This being said Understand what classic swtor was. It was a complete disaster. The force user armors were not that good, except for the sith side, and the level 40 pvp sentinel armor. There was a complete lack of communication pre launch between player and dev. We all loged in thinking we would see what we saw in the original hope trailer and deceived trailer. Case and point the change on the hope trailer to include words of the force was dumb. Instead we were confronted with allot of bugs, and game that had very little sand box, and very long load screens. It was the worse combination of everything. That being said the one thing I felt, because a friend mentioned it to me during launch, was never fully capitalized on. It could have made swtor unique and better. Custom armor. Even today there trying to do away with that by moving bonuses to the shell instead of the armoring. Though I agree with the removal of gear from the companions. I completely disagree with them losing there default abilities, and not being able to customize and build up your droids with cybertech. Other people from launch I am sure have a much longer post they could post. My point is this game has come along way, allot of bad, but several improvements. Oh and the old sith ravage animation that thing was delicious. My suggestion is I would put on blinders to truth of what this game was.
  8. I see what your saying, because even logically I am not sure how this could work. I mean what a stealth ability for say a commando? Op. Although at the same time I would like to get stock strike back on my commando and full auto back on my vanguard. I would defiantly like to be able to use all of my commando abilities with a blaster rifle. Speaking of the system as a whole by the way, this time anyways.
  9. The op wasnt wrong. If you read the last dev post from yesterday. Its pretty clear they dont give a damn about player feedback and they are going to go ahead with ability removal. Also the post before that they drumbed down the saber throw and completely ignored the concern that it was iconic to the Jedi Knight and Sith Warrior. In the post from yesterday they are going to reduce the impact and number of defensive abilities. Wait for it the same age old garbage from Wo*s dev team going to reduce the number of abilities by combing them. Now once you pull out the double talk and all the bs. It boils down to this make every class simple easy, and stupid. One question though someone in this thread claimed to use a different weapon type you had to completely swap to that adv class. I was not aware of this anyone got a link here?
  10. If I ever did see a kiss *** thread, pathetic. If a gaming dev does something right, ill support it. If a gaming dev does something wrong I wont. I will not under any circumstance trying to kiss *** Its probably mute. The fact that the devs haven't responded probably means there going to to whatever they plan to do, regardless of feedback. What a fracking surprise.
  11. Op you have no idea what your talking about. Mob mentality. GOOD! The last time they did this they absolutely wrecked the vanguard and powertech. I am not talking about numbers here, I am talking about straight up fun. They removed full auto, they removed grenades, they removed explosive round, and turned the mortar volley into something down right stupid. My commando lost stock strike, and lost pulse cannon. Two abilities I used in conjunction with my grenades and full auto to kill sith warriors at close range. The worse part was you couldn't even level a vanguard or powertech after fact until months later they added some quick repair work to the class, because they realized they screwed up. They didn't even have the guts to say it. If the players do not get them to not prune more abilities here and now, then every class is going to turn into a generic boring vanguard. Obviously, for the sake of less intelligent people, I do not mean the vanguard class.
  12. To the devs this is as bad if not worse then the time you took away full auto from powetechs and vanguards. Saber throw is a inconic sith/Jedi ability. I dont know if this was intentional or if this is because only some things are being shared, but if this is what your planning on doing to all classes. Do me a small favor stay away from the trooper. Ive already lost too many abilities on my commando and vanguard, and I dont want to lose anymore. Those that main a guardian or warrior are not going to be happy about this at all. The opinion of one player. As far as how the abilities felt, I can not comment on that, I main troopers and troopers. I do not have the exparince in the current guardian or warrior to be making a judgement on that end.
  13. To be clear we dont know yet if the Devs are going to follow through with this pub joining Empire or Empire joining pub storyline. As right now your just a snitch if you are going that direction, however, if they do go through with it. Then your suddenly going to have Imperial troopers. This is one angle, the other angle is Pierce. He is described as being an Imperial black ops trooper. He dresses like an Imperial trooper. My point is its not too far off the map for a agent to go that route. As for the Mekab armor unless they changed it and removed something else from the game. They're good at that. It does have imperial markings. If you apply the dye it looks just like the troopers on Korriban, however, it is missing the flap on the belt located at the center. The helmet does not have the antenna sticking out of the top of the helmet. Lastly to the point, the other player said about making collectors edition a digital purchase, I say why not? The devs gain money and the player gains the Imperial trooper armor. I wouldn't expect them to make it cheap to be clear.
  14. Quick question/request. Is there any chance those sensors in the Rakgoul tunnels, specifically on the roof got fixed? If not. May I suggest you speed up there respawn timer drastically? There are always too many people in those tunnels for that slow of a respawn time. Also since they spawn at random locations, it puts a downer on the event, when you trying to do it.
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