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Foxfirega

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  1. Stuff like, this, it's never over. It is, however, always interesting to see what (and on occasion why) people pick what they pick. Personally, my cointoss is between Bastilla Shan (Satele doesn't even rate) and Mara Jade (at least in the comic series stuff). Real tough choice. Gotta admit, though, Talon is pretty easy on the eyes.
  2. People refuse to let old man live in peace, film at eleven. Back to you, Tom.
  3. Not really. A lot of solo-able bonus missions around the 25+ mark start to flag as 'Group Phase', as do a lot of other story missions that are still rather easy to solo. What the 'Group Phase' indicator does is let you know that there won't be respawns of enemy mobs in the phase itself (or if there are, I've never had them reset on me in the time it took to complete the phase), and that you won't see anyone but your group (even if it's a group of one) in that phase (meaning that every group that enters it gets a full shot at it in it's intended state). Class quests generally get 'Story Area' instead, however as indicated.. a lot of Bonus stuff later on and non-story quests get marked 'Group Phase' instead. Nevermind that it's not impossible to solo this, and everything about the quest text suggests it's going to be a rough quest. I think it's difficulty is fine, and should only take some moderate adjustment if it gets any at all. :U
  4. Given the text leading up to it, and the basic Sith philosophy that's being beaten into your head the entire time up until this point, I agree that the quest is perfectly fine. Only the strong survive. I've solo'd it every time I've come across it, and the only advice I can really give is to make sure you clear the first room and make sure you're on your toes. Learn from defeats. If nothing else, you're perfectly free to come back and finish it once you get your first Companion (either as a Guest or permanetly). There's nothing on any of the starter worlds, group quest or not, that can't be done solo with just your companion as backup. I usually do it as the last round of things I do before leaving the planet.
  5. It's 'science fantasy'. What's the difference? "A definition, offered by Rod Serling, is that "science fiction the improbable made possible; fantasy, the impossible made probable".[1] The meaning is that science fiction describes unlikely things that could possibly take place in the real world under certain conditions, while science fantasy gives a scientific veneer of realism to things that simply could not happen in the real world under any circumstances. Another interpretation is that science fiction does not permit the existence of fantasy or supernatural elements; science fantasy does." Source. The Force isn't something that's remotely probable in any setting but Star Wars. It has more involved with 'magic' then even standard psionics do (which the above article does highlight can be the stickiest of wickets insofar as where the line is) by even being explained in terms generally used in fantasy to describe magic (willing things to happen). I don't see why it's so hard to accept that any writing genre in the fictional category is not a hard/fast rule, and that there can be significant blending between individual genres to create mutant flipper baby genres that we can still love and enjoy. Get over it, ese. EDIT: I'd also like to point out Stargate has a significant number of 'mystical' elements that not only can be easily mistaken for magic, but it's canon that they were for an incredibly long time before 'debunked' as super-science. The setting itself has some significant elements of science fantasy baked into it, and I'd be willing to grant that it could be easily labelled as such. If Gamma World can be labelled as 'Science Fantasy' (and correctly - while being developed by TSR, there was literally no mention anywhere, at all, of 'magic' other then psionics and mutations occasionally being mistaken for it and otherwise explicitly stating it was not magic by that strict definition), then a lot of settings can be open game, or have shades of it. I'd question Star Trek being labelled 'science fantasy', though I will grant that it does tend to get more then a little crazy with the super-science (especially in the Original Series) that it has enough fantasy elements to be considered 'mostly science fiction with a small helping of fantasy'. Babylon 5 does, too. The only series I can think of off the top of my head that don't play hard/loose with these definitions are the reboot of Battlestar Galactica (the original got pretty sci-fantasy) and Firefly.
  6. The Imperium doesn't field ships because they're pretty. They field them to blow things to Hell and back (which is why so much of the ship is dedicated to power generation and guns). The Death Star was also only 120-160km (depending on version) and a massive overcompensation effort. Far better to stick to things that were fielded in larger volume - the Super Star Destroyer is a good note, but it was still somewhat rare to have ships of that size (unlike in the 40k universe, where 'overcompensation' is the word of the day and they love it so much).
  7. They're really not that much different from Slaaneshi cults (and, infact, their Fantasy counterparts are pretty much exactly that - a mix of cults to Khaine [the elven god of war and murder; in 40k, he's a somewhat more benign entity as the main Eldar god of war. I use the term 'benign' here loosely] and Slaanesh). With maybe a little nudge from Grandfather Nurgle and a big smack on the back from Khorne to get the ball rolling (without having any actual devotion to a specific Chaos God, or even Chaos itself). They have all the hallmarks for it without having gone off the deep end - heavy drug use, sadomasochism, thrillseeking and pleasure hunting. They're actually a fair bit more 'human' about the whole thing then most hardcore/dedicated Slaanesh cults, come to think of it. Slaanesh freaks me right the heck out.
  8. Down near the bottom lists all the variants. May not be all-inclusive, but those are the only ones I know of so afaik it's the full list.
  9. 'Wot? Dem boyz fink dey're big and stompy enough to take on Orkz? Where's my axe, time ter show'em Orkz is biggest, baddest, STOMPIEST.' Still sayin' (say it every time we bring up Orks): I would pay money to see them go into an all-out brawl with the Mandalorians. It would be glorious.
  10. On the latter bit, with Librarians being sanctioned psykers, I imagine the Marine would probably prefer the guy that's clearly either Daemonically possessed or an alien psyker of some variety. And even factoring in that blasters are closer to plasma guns of some variety, it'll take a bit more then that to drop the Librarian for sure (at best, blasters are the exact same as Tau Pulse rifles [also plasma based], and Strength 5 [will wound easily, but armor saves/invulnerability saves mitigate the effect]. At best, they're Strength 7 with high AP [most SW ground armor can stop anything but direct hits with blaster fire, as written, less so on-screen] and still be subject to armor/invulnerable saves). Of course, this is assuming just one guy comes along. Both Clone Troopers and Marines have a habit of roaming in packs, after all. Less clear cut in that case! Totally agree about 'Nids vs. Vong, though. The Yuuzhan Vong are too 'humanoid' to have a ghost of a chance, though it'd be awesome to see the action. Whoever wins, though, both galaxies lose. Money is on the Tyranids (who would get so many new toys to play with as a result of this).
  11. Obi Wan could also be using Force Masking to downplay it a little. It wasn't a technique Jedi were incapable of, after all, and knowing full well he would probably be dealing with the Sith at some point sounds like a great time to start practicing. Dooku's definately sensing something is up, though, which is implying it's not exactly a perfect mask at this point. I imagine a thorough background check of Hardeen is coming up.
  12. I dunno, having a definative end-point for the series means less ball-juggling for plot (see: Avatar the Last Airbender for an example of the benefits of having a good, predefined end-point that was stuck to; Babylon 5* is a good example of what happens when you get an ending dropped on you, as are many other series) for that one particular set of stories. I'm fine with it ending at season 5 if it does, but I hope they leave themselves some edge-room to toss another ball into the air. (*DISCLAIMER: Babylon 5 was a great series. I don't want to suggest it wasn't. Unfortunately, they were threatened with having it cancelled on them early and rushed to tie up loose ends... and then got an extension, leaving them with nowhere to go. It was still a great series, but it was great in spite of that.)
  13. OP should probably stop leaning so hard on Freud. Even a shrink'll tell you that man had some issues of his own that he deflected onto others. ... :3c
  14. Something Dooku and whathisname actually have an argument about (while Dooku starts to suspect something is up). I honestly liked it. The execution was fairly solid, overall, and I look forward to seeing the rest of this arc play out. I don't think it really did that much of a disservice to any of the characters (or at least, any of those that weren't already written off as 'fodder' out of the gate). Plus, some more bounty hunter action. I can dig it - some new faces in the lineup is always awesome. Though I hope they do some more with Bossk and Zuckuss at some point (the last time we saw Bossk, he was pulling Boba off Hardeen in prison). EDIT: And I agree, Cad Bane's shameless hat-related murder was great. They've done a good job keeping that aspect of him consistent so far.
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