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pixieish

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  1. I dislike Ord Mantell the most, personally. Start off with a planet torn with civil war, and you end up helping guilt trippers and children. So many damned children. And then there was that river they were building up near the end. "Oh no! The bridge is out! You're going to have so much trouble getting across!" "Hope you like swimming." "I don't know how we'll get across that river." "With the bridge out, you'll be on your own." I remarked to my friend how at most we'd probably get our ankles wet in the river. I laughed when it turned out to be even less than a creek, more of a tiny little trickle that my character was able to safely hop over without even getting her boots damp. And on the other side? Children. Children that would never be able to make it across the "river" we just crossed.
  2. Well, seeing how the devs are barely saying anything worthwhile in the first place, "never again tell us anything" would be a relatively simple feat for them to achieve. Doubt we'll notice the difference, actually.
  3. I rather like the huge wall of text, and am nearly in agreement with all of it (though PvP could use a bit more issues. So how about that cross server pvp? Would be pretty snazzy to have, right?) Personally though, I don't think this game is doomed, even with the current lack of attention the developers give to customers. It's still a half decent MMO. ...and only half decent. I doubt they could do anything more with the horrendous game engine, the lack of creativity, and the blatant inability to really care about the customers. Oh yes, they claim they're listening, just follow the link provided! ...which just leads to the main page. Sums up the customer relations, really. Someone complains, just point to some page full of vague statements without even acknowledging there was a problem in the first place. ...why, yes, yes I have unsubbed, actually. Got a month left, and really not too sure what I'm going to do with it.
  4. "I had one bad experience with a whiny healer!" = "All healers are arrogant bastards!"
  5. I'm joining in with the "Not difficult, too repetitive" group. Pretty much once you figure out a good way to do something, you really don't have any reason to change out of it. Your companions for example. Only one or two are good, the rest don't really fit in, especially the latecomers after you've figured out how to survive without them. If your companions actually did more than just stand around offering support and dps... If mobs did more than just stare at you and occasionally heal each other... If space combat was more than a glorified arcade shooter... If you had actual vehicles to change things up a bit... ...suffice it to say, at no point in this game did I think to myself "gee, I wish this mob was even easier to kill".
  6. Yeah, I can't say I cared much for the whole "Hunt" plotline, though after it you actually go around as a proper bounty hunter and not someone playing one of the silliest death games out there. Sadly when you go around actually bounty hunting, the chain of stories gets cut short, your new Mandolorian buddies just wander off, you do a few favours, maybe kill your boss, and it's over. (Wish you could have more of your choose your own adventure sort of thing, but... oh well...)
  7. Oh no! Almost have a million to have augment slots for all of your items! That's... what... a week of leisurely dailies? For a slot that actually isn't all that important unless you're regularly doing ops, or want to have the best pvp gear? And after you buy that augment slot once, you don't need to buy it repeatedly, unlike say your buff potions, which get a teensy bit pricey after repetitive purchasing? Since obviously if you're caring about finetuning your gear with aug 6's you're getting those 10k+ stims for your ops, right? ...seriously, 30k in peanuts unless if you're plunking these things on greens you're constantly tossing away.
  8. It's a good idea, and I'm sure it's going to go right on the pile of other good ideas that BW will never get around to, like proper space battles, customisable ships, and end game gear that people want to wear.
  9. Somehow east and west always works for my server, I don't know what kind of slack jawed derpers are running around on yours...
  10. Can't quite remember what I did in that mission, though I'm sure I took care of them first try. ...bloody well took a while since I was shield specced with Mako out. After fruitlessly pummelling away for a couple of minutes, decided to finally get Mako to shoot at what I was shooting at, got into a proper anti-heal routine... (quell-stun-quell-other stun), as well as using jet charge and grapple hook to interrupt them as well, and eventually I managed to get through it. Would've gone faster if I had Torian handy, mind you.
  11. Well, firstly as a tank I make sure that my healer gets guarded right away, giving me a little time to notice if they're getting their head beaten in. Secondly I always look over the group and try to preplan what I'm going to do. If there's a lot of mobs potentially running around, I like to open up with Death from Above (or charge in and Flame Sweep a couple of times), while keeping mindful of any CC golds. Gather them up, and then adjust my view so that I can see the rest of the party and how they're doing. If any mob doesn't have aggro at this point, they will go straight for the healer, and they tend to get a bit annoyed at that, but usually a couple of blaster shots can get that mob running back at you. Naturally your healer is the most important person you need to pay attention to, and luckily (if you're paying attention), you have all sorts of tools to make sure he gets to heal in pease. You get a taunt. You get an AoE taunt, which is especially useful if there's a bunch of mobs near some CC'd golds you don't want to wake up. You have grapple hook, which not only gets that mob away from your healer right away, but it causes a good chunk of aggro too. And don't worry about letting some dps get knocked around if things are getting too chaotic, as long as your healer stays alive. They really should've been focusing on one target at a time anyways. Once you feel that you have that merry band of mobs somewhat under control, then you and your party can start picking off mobs one at a time (or all at once if they're weak enough, in which case flamesweep away), and so on... The majority of pre 50 flashpoints are fairly simple enough. They tend to be self-explanatory in regards to what to touch, what to run away from... Also if it's my first time I ask the rest of the group to let me know if I'm about to do something stupid. Usually there's at least one person that knows what they're doing.
  12. I actually went shieldspec from the very beginning. Yes, you don't kill things all that quickly (though quickly enough), and with Mako handy, it means you probably can solo almost any champion you meet without worry, as well as get yourself into all sorts of trouble and get out of it. (And it's halfway decent in pvp too, if you're the type that wants to try to keep your healers alive, though it's bloody well dependent on if you have a good group or not and... anyways...) Powertechs are a pretty nice class. Now as for those poor sods, the mercenaries...
  13. Oh I know, the very thing I keep an eye out for in a hectic warzone is not the big class symbol above them, or their placement since in no way is a powertech standing way back there with green drones flying around suspicious, or for that matter that big cast bar in the middle when I have that oddly placed powertech targeted, or even that even bigger flame symbol that someone attentive enough should've placed by now on this powertech with the operative symbol on their head, healing away... ...nope, all down to the weapon.
  14. Three weeks ago. I got stuck somewhere in the middle of the chasm in Voidstar after getting knocked off. It was a tad annoying and no, autostuck did nothing. I would like to propose that in Warzones, /stuck essentially has a 15 second cast time and you can't do anything during it. If you're actually stuck, you wouldn't really mind just hanging around, and if you're not, well, I'm guessing 15 seconds of having your face beaten in might solve the exploit?
  15. Pity FF14 isn't listed there... that happened to be quite a hilarious disaster.
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