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Flyluke

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  1. I would really enjoy if people would not spread rumors about Ambassadors quitting AGAIN. We are still here, we are still raiding and yes we would enjoy some new recruits to bolster our Setup. Should that ever change at a point in the future we will announce that ourselfs. Regards Lukas, Raidlead Ambassadors
  2. Hi Ambassadors on T3M4 Pub side is still raiding and we have cleared all content pre and post 4.0 in NiM without Crystalls of course. Cheers Luke - Raidlead of "Randgruppe"
  3. Die Randgruppe hat nun auch Revan down und ist damit 10/10. Möge das warten auf neuen Content beginnen.
  4. Great Project! I would love to participate but I can't really handle Matlab and get the simulator to work properly. Could you maybe provide some "how to" in regards of handeling the files and what needs to be defined before running the sim? Thank you very much for your efforts! If you need any suport in regards to parses and such, just tell me which ones ;-)
  5. Melees in general are in a tough Situation right now and most Ops Groups run with max 1 Melee which in most cases needs to be Vanguard. This is mostly because of Hold the Line. Shadows can cheese certain mechanics which is usefull but fall behind in other aspects. The same story for Sentinels, Smugglers and Guardians ... They all put out decent numbers but are punished hard by mechanics. If you want to do HM right now I would suggest a ranged DPS class. To be specific Commandos and Gunslingers are favourable in the current Meta. Sages fall behind in Damage and in Survivability. All of the above does not mean that any Class right now can't do 10/10 HM, I think any class has got its full clear right now. But it gets harder if group composition is not optimal. The suggestions can of course change quite quickly with incoming buffs and nerfs to the classes and only BW knows how the next Tier will look like and what Comps will be favourable. If you fancy one Playstyle however, take it and don't look better. Get very good at the class you love and prove to anybody that you can do any fight with it!
  6. Wanted to way in on this. In my opinion 100% reflect is healable and he does indeed take damage. But you would need to group up better then even in progress and have at least 1 scoundrel and let him kolto wave you to the win. You can also use the chase phases to recover the raid with hots so the raw hps requirement does decrease. I think also Dot sages, Watchmen Sentinels and Dot Shadows or Scoundrel DPS wouldnt hurt for the selfhealing part. We tryed it prenerf to heal through and got a good 10% boss hp after the second challenge failed and then things started to go bad really fast but DPS had to step down from their numbers to leave the healers some breathing room to keep the tanks alive. Now I suspect you have to focus the tanks almost not at all so if the DPS take a little bit care to what they are doing its possible. Would be a fun challenge =)
  7. Bestia out of sync happened for us almost all the time. I think what triggered it back then was when you delayed the swap after you get the stacks for the first time and she casts again. But yeah you are right out of sync bosses happen often and it seems to be a general issue. For me the most famous issue was Corrupter Zero. 3 or 4 different mechanics at one time was no fun .... in a 16man nim run we asked the dps to only do half the dps they are capable of to avoid all mechanics at once ^^ It happens often for bosses who have to cast all there abilites ... they tend to get attack overflow when you add more dps then they are designed for (which happens allways)
  8. With broken mechanic I meant the time sny issue which pulls in the Tank with the rapid fire which killes the group instantly. The other things are working perfectly. Lets see what NiM brings ... I guess debuff from targeting droid increasing damage on the targeted tank from that unit to enforce perma-swap between the tanks. And I think an insta wipe mechanic will come when stacking 2 shields on another to prevent the not using of the first shield and therefore prolonging the fight. Also why only let the Unit 1 shield? Make it random which one of the two gets the shield ... or shield both =) I also think repair droids which spawn and are trying to repair the Walkers would be a fun mechanic for dps. But lets clear HM first, gear up and then talk about NiM.... Can't wait for it anyway.
  9. I had like 20mins to parse a little bit with my gunslinger. Gear is mostly 192 including mainhand with a few 198s including offhand. 5.2k isn't to bad for a non optimal opener =)
  10. Not swapping does also reduce the cleave into the group from Unit 1 if Tank 2 taunts Unit 1. We do also the non swap mechanic and its not even hard to heal the Tank 1 when he tanks both Units. I know its "outsmarting" the mechanics which seems to be broken. But not swapping does reduce damage and prevents the time sync issues you describe, we have never seen this issue and the only way to get the whole group killed instantly is to walk into the pulled people with the white grenade ... well or if you place the red circle in the middle
  11. If you need any raw data from my runs just let me know. I can provide a couple of logs when I'm tanking ;-) I would be glad to help Praise the programming skills =)
  12. Thats exactly what I mean by cleave. You got 4 main abilities that should be used in the single target rotation that will also do damage to anything in the vicinity of the main target. 1) Incindiary Grenade (ground placed Dot damages up to 5 targets) 2) Thermal Grenade (hits Main target and up to 5 with a little bit less) 3) Roll /Scatter Bombs (Approx 10k dmg to anything which is inside the rolling line 4) XS Flyby (Ground placed Dot to hit up to 8 Targets) Roll and XS are only used under certain conditions: For Roll the bossfight has to allow the usage of the roll. Some fights do (Malaphar), some fights absolutly don't (Bulo, Revan) XS is quiet energy absorbing and might mess up your managment, so it is to be only used with cool head or illegal mods if you have to continue with your rotation afterwards (i.e. in the Underlurker fight you can regenerate in the rock phase) On the dummy, using the roll I hit just under 5k with a mix of 186 and 192 token gear (Offhand and 1 or 2 peaces are 198) New Setbonus is 6/6 (this gives you about 2-300dps more then 4/6) Since I have done my almost 5k parse I have got some upgrades so when I have got time I will parse again. With 186 token gear you should hit 3,8-4,2k on the dummy
  13. The spec is generally in a great place right now. On Sparky: As long as tanks don't keep moving the boss constantly and your not the rDPS who has to kill every add incoming the spec does fine. You can keep high uptime of Inciendary Grenade and can roll through the Boss. If your group struggles with Adds or Boss placement or putting the adds together when more then one is present you should switch to SS. Underlurker: You can play anything on it and it will be fine. The moveability of the spec is in HM not of that much use. But the cleave dps while dealing while focusing one add is handy. Your dots will keep ticking while hiding behind the stone if done right and your moveability helps in the cross phase. Again, if you struggle with the add SS is the save bet to get it down in time. Commanders: Haven't tried this yet with my gunslinger but since the end phase is pretty much the only thing that matters really in this fight lets look only in that. It is a little dependend on your strat but cleave will definetly help, but I'm not sure if SS wouldn't be better to get the first boss down asap. Don't ever try to roll under the shield, but if your group stacks up the adds nicely you can roll and bomb the adds away quickly after the first boss dies. Moving while keeping the damage up is nice because of having to move out of the adds aoa quiet often. Energy might be an issue with the aoa required to make up for the non existend burst though so it gets a close call ... Try both and see what helps your group better On a side note, Malaphar is just funny with Saboteur... Cleave ftw I play Saboteur on almost every boss and if I have to I switch to SS because of add issues or something like that. I don't like the new DF playstyle with the way too long dots and the possible energy constraints. The only fight I would consider DF would be the Walkers since you can almost constantly keep dots on both targets and that helps energy managment quiet a bit.
  14. Maybe a good starting point would be to implement 3 basic profiles (high M/R [70/15/15], high F/T [50/40/10], high In/El [40/20/40]) to get to something more boss fight like. The numbers I have given are very rough estimations from the first 3 fights in the new HM ops but the extremes are very much reduced to avoid the suggested real extreme item loadouts ;-) The fully costumizeable calc seems really really cool but I worry about server load if you want live online calc. So 1 min seems fine if only one person is using it ... but if people start to like it and use it more often the server will crash or disconnect. Parsecs story all over again. I don't know how you want to implement the calc but thats a point to think about. Maybe a local calculator would be the better solution in that case. Server load only increases if people start downloading your client more and more. Just a really wild idea at the end: Someone stated that he has an automatic script to extract combat logs and evalute the damage ratios from that log. So I was thinking the optimal tanking tool would be to use your calc (local on the pc) to enter the log I just created, calculate the damage ratio I had in the selected fight and then have your calc show me what would be the optimal MMP and TTL for that specific fight and show me the difference to my current numbers on my gear. I know that idea is very advanced and its just something I thought that would be optimal for all tanks in all scenarios I can think of, a hard boss fight, a specific pvp matchup and also later in nightmare fights. One more advantage would be to get optimal profiles for fights where avarge profiles are not yet available. Loving the tool and the potential it has for the community =)
  15. I would be interested on the basis of the different profiles? Could you enter a description of the different profiles? Because I really had no clue what to select to match the different fights in the game. Maybe including an avarage would be also cool. But so far a really great tool, thank you for the work you have put into it!
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