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BlackMercenary

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  1. I already bought the expansion but I have to say this: This expansion is being sold without enough info, they are just sending it to get fast money on the hopes of new players. No stable game would ever sell something to someone with so little info as we have now, BUT I understand that they are desperate for money.
  2. I hate this new set !! Please do change back !!!!
  3. they should have fixed the operations not popping up rather than nerfed the money, but that's ok. I just hope that they do fix it soon
  4. For me they screwed my character look by giving him a mini-skirt, some of my guild mates now are looking for new chest pieces due to that crap shoulder. I'd love to see they change the sets back. I'll have to either give up on my set and never buy another cartel market item for the "cool" visual that can soon be changed to a "crappy" visual or just keep crusading the forums for this to get changed back !!
  5. GOD DAMMIT !! THEY GAVE MY CHAR (that was using a pretty white cat-suit) A *********** MINI-SKIRT !!! >.< " that's totally wrong man, I'm so pissed over that, and I paid a lot of credits for that visual !!
  6. let me put it simple, I don't believe that free players will stop playing because they can't do the same stuff that subscribers can. the F2P is a demo version of the game, he will either pay for the subs and keep playing or not at all. what I believe is that new players die with time, the game gets older, it lose publicity and the amount of players drop. the only thing that might keep players coming IS THE EXPANSION ! What this game NEEDS is more content, it's simply more publicity.
  7. First this class is should be different than all others and have one race, DROID - the idea is that you are a republic or imperial prototype combat droid with a very nice AI, the majority of your companions would be droids with one companion being a handyman or a technician, especialy the healer companion. you would equip the droid pieces and have a lot of cool droid atacks. Also, I'd like to add that there should be a lot of customization for the race due to the lack of visual change on the droid, or maybe, just add a customization slot to your own char.
  8. I will just trow this here, but this was the last e3 video... those were promisses for this year.
  9. I have no Idea how this will work, but I know that if there is a bracket 50-55, this will make this new pvp need the buff that levels players from 50 to 55. I don't know how much of a bonus those 5 levels will be, but I know that the lack of a buff will be the doom of the ill equiped lvl 50. Also, I don't believe that they would throw the free players that managed to hit 50 but didn't buy the expansion with the guys that bought the expansion and is doing a lot of warzone, to farm their equips, this would make free players the damnation of the warzone, ppl would hate players that can't go to 55 and that keep playing warzone... I believe that they might add new brackets ( like 10-49; 50; 51-54; 55) or that they will make new brackets for ppl without expansion ( 10-49; 50 no expansion; 50-54 expansion; 55). I don't believe that they can put all players from lvl 50 to 55 on the same package, that would be horrible for the warzone balance
  10. The problem for me is not actually the price but the utility/price ratio. Serious, there is little to no use in having a vendor or a neutral GNT or a mail box inside your ship, this is a VERY EXPENSIVE VANITY TOY Also, it's necessary to pay a lot of money( around 6m) to reduce the imperial fleet pass and the other teleport by 6 minutes/hours - yes it's a nice addition, but not worth the money. The only things that I may eventually buy are the dummies for damage comparison and, after I discover how useful it is, the rocket boost. I seriously don't recommend that ANYONE spend money on legacy unless you have a lot of it gathering mold
  11. One important tip: you depend on corrosive granade, and it's an AoE, be carefull not to hit the enemy that is being controlled
  12. while your build idea surelly can proc off more damage at PvE, I'd have two concerns about it on PvP. First is about the devouring microbes, I really like how fast I can mow down enemies below 30%, and that is because of 2 things, cull and poison hits more and I have take down ( wich is usable out of cover). Second would be armor mitigation, why do I call on armor ? that's because explosive probe is kinetic damage and interrogation is energy, that means that they both suffer from mitigation based on our enemy armor. Against any tank player, there is no doubt that the build with WB would do more damage, but I wonder if against more weak armored players it would be bad too, after all I'm only a sniper with medium armor, but my mitigation is 24.21% I don't know if I'm right by doing this, but I try to evade damages that aren't internal or elemental for PvP
  13. you are right about the raw damage, but there are some small things you might want to take into considerations, but first about the cull, it is considered poison, yes. all internal damage you can cause is considered poison. The problem with the interrogation probe is exact that it isn't internal, but instead energy damage that means that the damage DOES NOT bypass the enemy armor. So, what does it represent on numbers ? Against enemies with huge amounts of armor your damage from probe will recieve a mitigation nearing 60%, other characters, like snipers, can offer 23% reduction and light armored can offer a little. While you may think that time does not matter for the DoT's I'd have to say that the faster speed of the corrosive dart+weakening blast+corrosive granade+cull is great for killing enemies faster than the speed of interrogation probe+corrosive dart+corrosive granade+cull Also, interrogation probe does not take advantage of lethal purpose nor corrosive microbes. Which means that if someone is below 30% HP and you use weakening blast, you are stacking the 30% on top of the 15% extra damage. My conclusion is that you only do more damage with interrogation probe agains ill equiped enemies and low level ones.
  14. you won't see anyone complaining about snipers at PvE, we are probably one of the 2 best dps at killing mobs, the problem is with PvP. At PvE you can just keep cover up, shot the enemy and kill that quite easily, but at PvP this becomes impossible. You can't get in cover while you are rooted, there are skills that block your cover, any and all stuns or knocks ( back or down) takes you out of cover and, even if you can get into cover instantly, it's not possible to use entrench or cover pulse fast enough to save yourself from recieving some hit that will take you out of cover. any experienced sniper out of here will go into cover and entrench, that protects him for 20 secs and let him try to keep up, but still, cover pretty much screw us at pvp. Other than that we have the LoS problem, it consists on the fact tha snipe, ambush and series of shots can be interrupted simple by the target moving behind any object or over 35m away from the sniper. No other classes suffer from this as we do, because we are basically turrets. BH, when ranged dps, can follow the enemy, sorcers, when ranged dps, sometimes will suffer due to the cast, but basically can still follow the enemy, we just can't, for us to leg shot, get up, get near, cover -> the guy is already running from us again. Then we can also put up that we lack defense, most of the other classes, except the marauders, have some kind of defense, the fact that we are one of the two exclusive DPS classes should mean that we have the best dps on the game, but that is not the case. We can't heal, nor can we have skills to mitigate damage, all of our 3 skills trees are for damage and still, operatives, sorcers, assasins, mercenaries and maybe other classes have a better damage output at pvp than we do. In my guild, there are 5 level 50 now, among them, there is one operative, one mercenary and me, of course ( the others is a sorcer healer and a tank jugger ) we tree are dps. I'm in full champions gear now, most of the pvp games my damage is around 300k, it can be better at longer games or worst at shorter, but WZs don't usually take much time. When I reach 300k, the mercenary usually hits 370k and the operative goes for 450k, at the same time, the operative is a little bit more resilient than me due to his heals and can use stealth to move unharmed, the mercenary uses heavy armor and have some heals, I only have one extra range, so my way of playing consists in being as far away as possible without screwing my LoS due to max range and using my DoTs and cull ( yeah, I'm lethality) The motive why snipers are underpowered is because of pure comparison with other classes, out of the 8 advanced classes of the same faction on the game, 6 of them can do better at WZ with the same ammount of work, one I just can't say, that would be the marauder. The only thing that keeps me from starting another character from scratch is because of lethality, since I can keep a good dps without having most of the LoS or cover issues due to the fact that all the good stuff from this tree can be used out of cover, I don't feel that much frustration. This is basically why I think that snipers are underpowered and should be fixed while some other classes are nerfed. Just to state some other facts here, one operative can easily hit 8k damage on hidden strike, assasins can easily hit 7k damage, while our best hit is not instant and can hardly reach 5k damage. edit: english is not my primary language, had some mistakes
  15. I'm against nerfing biochem, but let's be sincere, all the other crew skills pale in comparison. there is nothing that helps other them the stims and medpacks
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