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Grimspire

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  1. Damage is up across the board. Aside from individual class changes, Expertise now gives more Damage vs. other players than it does reduction. My character at about 1100 expertise has a ~21% damage increase, but only a ~16.5% damage reduction.
  2. Sometimes buffs can throw a class over the top. Sometimes (as much as most of us would deny it) it takes a few good players to start showing us what a class is actually capable of. This goes beyond numbers on paper or even the screenshots that others and myself have posted, especially when it comes to PvP. Arguments about survivability between tanks, for example, are actually moot because when it comes to PvP, all you have to do is be survivable enough to not be a primary focus target, survive until the objective is complete, survive until your healer returns, etc. etc., and the Tankasin is most assuredly survivable enough. Ultimately, the whole package that the Tankasin offers currently is over the top. It's just a little too good at everything with one spec. Even with reduced damage done while in Tank stance, you're still left with a really powerful class.
  3. Lol. You haven't been keeping up have you? Every screenshot in this thread you've seen of Assassin's doing 700k damage 100k protection and 100k healing have been from the ones in Tank spec and Tank stance guarding another player.
  4. But they aren't capable of putting out that kind of damage in tank spec and tank stance, thus, they are easier to kill. I mean if you really want to get technical about it, dps tanks with Taunt shouldn't do as much damage as pure dps classes either, in my opinion. But that's an entirely different argument.
  5. And again, none of those players in those screenshots are in tank stance and able to guard another player. Now a class that can do that much damage AND guard someone? That's too much.
  6. It's as sound as you saying their damage is fine. What ultimately matters is if they get nerfed or not. I bet they will.
  7. The "opinionated whining" as you like to call it, because you can't have a civil discussion, is just as valid as your blind defense of the class. It's all opinion ultimately. Tankasin damage will eventually be adjusted. It's only a matter of time. Don't worry though, I'll be sure to bump this post whenever that day comes for you.
  8. Bioware will determine what is too much. All I have to do is bring it to their attention.
  9. Oh please. Your entire argument hinges on a single fluke screenshot. Dozens of screenshots of what Tankasins are capable of have been shown. Furthermore, that Jugg did zilch for healing (which matters because that adds to the survivability of the Tankasin), way less protection for 200k more damage in a fluke match.
  10. The point is that being able to do DPS numbers as a Tank in Tank stance that can guard is imbalanced. Edit: Hmm, my quote disappeared.
  11. It will be amazing when he does that same damage while guarding someone. Oh wait...he won't.
  12. No, it's not tanking. It's dpsing while spamming Taunt. You're much easier to kill in that spec than in tank spec. Plus you need about double the protection and 4 times the healing to equal a tank spec Assassin.
  13. I'm not sure why you or others are nitpicking the difference between Damage and DPS. Are you aware that if you hover over each players' damage on the scoreboard that it will give you their DPS which is just damage per time spent in the warzone? Thus, the player that did the most damage will always have the highest DPS in the warzone.
  14. Good work. Now respec to Tank, switch over to tank stance, and put guard someone then come back and show us how much damage you can do.
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