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Kanzel

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  1. Same aside from Soa, but he can't ever be reliably one-shot with his wonky pillars. Even the first week of hardmodes we breezed through smooth as butter with one tank; with 5 DPS the encounter time is ridiculously short. 4th boss in Karaggas on HM he's down to 60% or lower in the duration of the initial heat blast, and mind traps on Soa explode hilariously. It's just not worth it to bring more than one tank unless you're married to the guy.
  2. You just didn't have enough health to survive it, or heals weren't pumped quickly enough into the target. Damage shields are useful in this regard. It hits very hard, but it's working as intended.
  3. My experience with it in bold. Results may vary. My group ran with 2 tanks our first week, and we regretted it every step of the way, especially when we had to let him go because he wasn't needed.
  4. Of all of the things to complain about. Enrage timers? Really? I've never heard of anyone complaining about this before. Ever. An enrage timer introduces a sense of urgency to the fight, whether soft or hard. You know you have x amount of time to complete the encounter, and in order to do so you must accomplish several things: 1. Arrange a viable group composition. 2. Plan a strategy around the assembled group composition. 3. Execute the strategy well. 4. Meet the statistical requirements for successfully completing the encounter. If you remove the timer, you basically remove steps 3 and 4, making it even simpler. If the encounter no longer has a time limit of any kind, the rules of what makes a viable composition... viable no longer apply, and it becomes "stack as many healers as we need to keep everybody at full health the entire fight, then do whatever". The only possible way to counteract that is to have some kind of mechanic that discourages it--which is where the freaking enrage timer comes from to begin with. "We have to kill all these adds before they overwhelm us!" "If we don't kill this guy fast enough, he activates his doom laser and nukes the room!"; without something in place the encounter has no urgency and is freaking boring. Deal with it.
  5. 1 tank, 2 healers, 5 DPS. One DPS that can throw on tank loot(such as an assassin) is useful for a few encounters, but you never actually need one except for... pillars? Maybe? No, probably not even then. My group cleared everything on hard mode this week without even thinking about adding another tank in any capacity.
  6. Carnage Marauder in Rakata here. There's hit overbloat on our gear as well, which in addition to our bonus hit rating from talents gets pretty out of hand. In many cases swapping 58 hit/power or hit/critical enhancements with 50 crit/surge was an upgrade, although I've also picked up "extra" tokens to swap enhancements from the few pieces of gear that had the right ones. We get some slight benefit from hit rating after cap because it increases offhand hit rates still, but since dual wielding doesn't scale whatsoever it's still vastly inferior to other stats after that point. It doesn't make sense for that many pieces of T3 to still have hit rating, considering it's easy to hit cap while wearing T1. As the quality of gear improves, fewer pieces should have hit rating on account of those few pieces having more of it.
  7. Every day I spend another Nightmare mode raid with T1 weapons on, despite having T3 sitting in my bags, is one day closer to me walking away from the game.
  8. No way! You cleared a flashpoint designed for people wearing blues? Color me impressed.
  9. "They'll get to it" is all well and good until a content patch hits and a major issue(yet such an incredibly simple one) that impacts end game still hasn't been corrected. If you think this doesn't affect more than a small portion of the playerbase, you're not exactly correct. Any player leveling up right now who has aspirations to raid should feel extremely disappointed knowing that even if they do hit max level, the best weapons in the game are worthless. Shiny loot has that power over people whether you want to admit it or not. That this hasn't been fixed by now is borderline insulting. It's such an incredibly simple solution that if--right this second--Bioware showed me to their item database, within the next 10 minutes I could edit it myself. This isn't a coding problem, not even remotely close: this can be fixed inside a spreadsheet.
  10. Why would you need to beg people to do dailies with you? Don't you have friends? I'm not a stealth class, and I still don't care that people are soloing it. Grouping up for **** means everybody gets their money/comms faster.
  11. Rating 140 weapons are attainable through PvP. All Battlemaster loot is 140 and is obtainable, whereas Champion is 136. There are several people in my raid group using battlemaster weapons because of this BS.
  12. It's no small wonder your Rage damage was behind annihilation if you were using the spec from that guide you linked. Narrowed Hatred's alright, but if you can make up the hit rating with gear that build absolutely must have Enraged Slash.
  13. This issue hasn't even been acknowledged in the "Known Issues" thread as of 1/18. So far the only response from Bioware has been the following in this thread: http://www.swtor.com/community/showthread.php?t=169598 As you'll notice, it's robotic and has nothing to do with the actual issue. My guild has personally sent in hundreds of bug reports about this issue alone and received no official response.
  14. Would you people quit jumping on him for not having a super experienced raid group? His issues have nothing to do with the abilities of the raid and everything to do with bugs that should not occur. Christ. My raid's dropping nightmare mode and even we had a few wipes on the first night we went in on normal, and we experienced every single bug he's talking about. The average human being isn't a savant that's going to instantly realize how to do something when they may have no frame of reference. "Just go watch a video, noob" is a ****** response, because even when you read strats or watch videos, wipes will happen among people who have not personally experienced it. They're a great reference, but they're no replacement for performing the encounter. The average person must see or do something three times to fully commit that experience to memory. In conclusion, shut the **** up you elitist *****s. Love, A Hardcore Raid Leader
  15. Title. I've been raiding hard mode EV for 3 weeks now and have Rakata weapons that are still rank 126, when they should be rank 140. The mods are level 51 when they should be 58. Sure, they're really cool with their black-red lightsaber crystals, but that doesn't really make up for it. How have we gone through a major content patch without this being fixed? These are the best PvE weapons currently in the game that I'm aware of, and they're terrible. I should not be forced to PvP to battlemaster for a couple weapons so that I can be more effective in PvE, especially when I've already looted the PvE weapons. What the hell? The reply: I'd like to thank everyone who posted and helped get the word out.
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